I think Myth Retold will release around the same time as Gamescom and it will be playable there.They'll probably also have something for Gamescom Opening Night Live — whether COD, Ara or something Age of Empires related or something else.
Always wanted to try one of those. Maybe one day!
They have lost the storefront war. So opening them up is a play.
But at the same time by the time MS officially leaves consoles, I have a feeling consoles will likely have an extremely small share of the market anyway and regulators will probably not even care.
You know the thing that sucks is that despite having been hyped for years for Hellblade 2, I'm going to end up being out of town when it launches to help my grandma move... I'm not gonna be able to play it until Thursday night at the earliest (in which case I still won't)
Boring morning, but fine overall
wtf is this with hardware doom and gloom 😂 I dont think console will go anytime soon tho, many people like me that dont like hassle and just press the button then play
I mean they did it for Indy and Blade lol but yeah who knows. Daredevil wouldn't be anywhere near as expensive as Spider-Man.
2 and 3 aren't on PC (yet) so Xbox is your only option.I've never played the Gears series, what's the best way to play the first?
Xbox or PC? Does it have cross save?
Just PC? 😅 But yes, wait.2 and 3 aren't on PC (yet) so Xbox is your only option.
But there's rumours of a collection which would be on PC so I'd suggest waiting.
look
Hahaha
If were just talking the first game, either is a good option. Actually im pretty sure its a play anywhere game, so you can switch between the two at will. The 2,3 and judgement are only on console for now until the collection becomes a thing.I've never played the Gears series, what's the best way to play the first?
Xbox or PC? Does it have cross save?
Gears Collection on Steam would already sell a lot. Why PlayStation 🤷🏻♂️
I've never played the Gears series, what's the best way to play the first?
Xbox or PC? Does it have cross save?
I just saw a Paper Mario ad on a bus stop. Paper Mario for god's sake. Sure Switch is much bigger than Xbox in France, but PC is probably even bigger in France and Hellblade 2 is on that platform so...
but is it, though.If that Lego Horizon game rumour ends up being true, I'll say this is an amazing fucking idea and it shows why Sony is able to attract the masses with their output.
Hopefully it happens, the game looks incredible. I'll probably buy it on PC next month since i don't want to wait in this case lol
Don't have a monitor that supports it :(
You literally named four things they did lolIf that Lego Horizon game rumour ends up being true, I'll say this is an amazing fucking idea and it shows why Sony is able to attract the masses with their output.
Sur Xbox had a funko pop game on mobile, and a Lego DLC for Forza Horizon 4, and I guess PoTC for SoT, but that right there is probably on another scale and it's going to speak to so many people.
I wish Xbox could have had more wacky projects for their big franchises.
There is a Lego Horizon set.I think I'd rather have a lego Horizon set than the play the regular game tbh. Love the world but the story and gameplay just never really did it for me. I wish Guerilla would make Killzone 5
They better have top of the line headphones for the public demo sessions. Audio design of the game will be the biggest experiential hook.
The reason I find that difficult to believe is that the vast majority of Microsoft's present studios have been shipping games across multiple platforms for a very long time. Even once they were acquired we saw Wasteland 3, Psychonauts 2, Minecraft, and doubtless many others that don't leap readily to mind alongside the scores of games released prior to acquisition. They also allowed they allowed Ori 1 and 2 to be ported to Switch. Heck, they know what the performance of a late port looks like in the other direction, too, with Deathloop and Ghostwire Tokyo.
Data on how they all performed can't be hard to come by internally, and they had to shut down development on other platforms for some of these titles, so it's not like they don't have the tooling or development pipeline figured out. What would porting Pentiment tell them that they don't already know, exactly? Theyg announced those four because they were not just in the pipeline, but were coming soon and they had no other option.
I don't doubt that there still a lot of contention internally about the right thing to do, but there's very evident pressure on financial performance that has set change in motion. It would be surprising to see it do anything but spread from here.
They better have top of the line headphones for the public demo sessions. Audio design of the game will be the biggest experiential hook.
DF actually did a video about the venue. Been a while since I watched it, but I think they kitted the place out pretty well:
View: https://www.youtube.com/watch?v=qeQeKfE9824
They should put Xbox' in clubs with HiFi headphones demo'ing HB2 like in the PS1 days. Get the younger crowd peaking on ecstasy (or whatever party drug of choice) at night to try it out with a heightened sensory experience.
Not sure the joke works in other countries, but here in Brazil we would say that poor Melina might soon be driving an Uber, right, DiegoPaulino? ^_^
Man, I love Melina. She's so awesome.
What does that mean? That she's about to be unemployed?Not sure the joke works in other countries, but here in Brazil we would say that poor Melina might soon be driving an Uber, right, DiegoPaulino? ^_^
Man, I love Melina. She's so awesome.
Haha, I don't think that would work quite as well with Hellblade as it did with Wipeout 😅
I think the problem is that before the studio acquisitions, the Xbox studios were anemic.
Then post acquisitions, it takes time to get a cadence going, especially for studios mid development.
If you're not going to commit, to see the plan through, then you basically wasted the money to buy these studios.
…and with that the trust and morale of their whole studio portfolio is wrecked with it. So congrats, Microsoft?
I'm not sure which 'out of hand' examples you're referring to but personally I'm worried about Ninja Theory and I don't think that's hyperbole.
Since being acquired 6 years ago, they released a multiplayer live service game that was a critical failure and unfortunately flopped immediately. They've spent 5 years working on Hellblade 2 which, while certainly very pretty, is similar in scope to the original - a 6 to 7 hour game, no retail presence, barely any noticeable marketing, caters to a niche audience. Even if it's critically acclaimed, it's something I bet likely won't sell all that much or get a ton of people subbing to GP.
Their other projects are experimental in nature and don't seem to be rooted in any sort of mainstream appeal, and who knows what state those are in. If a studio like Tango gets chopped after delivering a banger and "meeting all their metrics", I'm doubly concerned for NT. And they're a bigger team with bigger costs. They're sadly exactly the kind of studio I'd expect Microsoft to look at and go "do we need them? what have they done for us really?"
I'm not sure we should be making jokes about specific employees potentially losing their jobs.
I'm not sure we should be making jokes about specific employees potentially losing their jobs.
I'm not sure we should be making jokes about specific employees potentially losing their jobs.