On the bright side, Crackdown 3 is probably never getting ported. So that is one permanent console exclusive.
Deep Down in your heart I'm sure you know that the game does exist
That's just untrue. I keep seeing this parroted (the only way xbox will get indies or whatever is through game pass deals/exclusive deals) but we get dozens of games every week that are not game pass releases on Xbox and are not exclusive. Also: late ports that are not Game Pass bound. The exclusive deals are because the deals are good for the developers, not because it's the only "guarantee" they'll get the games. that's nonsense.For a platform like Xbox, the only way to guarantee they'll actually get the games is often going to be doing these timed exclusivity deals.
as always, great post.The difference in timed-exclusivity approach is driven primarily by strategy + market-share realities. PS is more console driven, thus securing "tent-pole" 3rd party exclusives is their preferred method to entice hardware sales for long-term storefront cuts; you see it even with their indie partnership titles like Stray, Tchia, Kena etc. Xbox is more ecosystem/GP driven, thus securing a wider array of indies/AA titles to satiate the needs of the GP user spectrum and crucially, retention, is their preferred strategy - in the context of marketshare offset costs - whether engaged via the console, PC, or cloud.
User-base is also much too simplistic of a metric to gauge potential success/sales. If all things were equal, sure, but as we've seen from the PS indies discourse ~2-years ago, discoverability, genre, market penetration, regional differences, marketing, awareness etc., all impact the success of these titles. Otherwise it would always hold true that all indies would sell better on PS than on Xbox, which wasn't/isn't the case.
Point being, they are strategically informed decisions; retroactively justifying, or not, which makes more sense from an overall POV (platform, users, studio/IP holder, market itself etc.) is an uncontrolled comparison in a scientific sense, as each platform holder exists within their own context, the context of the overall market and their place within it, along with what their goals are via implementation of any specific "tactic". Sure, we can analytically infer qualitative impacts in specific instances for specific stakeholders, but an all encompassing comparator is almost nonsensical in such a dynamic industry that is ever-evolving given all the players are in such different contexts.
View: https://youtu.be/855373FStY8
Starting next week, the MCC style "Exchange" is going to become available in Halo Infinite. You get Spartan Points by playing the game and can exchange them for skins and cosmetics and whatnot in the Exchange. These are things that came from past events that were no longer accessible, etc. Awesome!
Plus completely new stuff.
Yeah I just got to that point. A bit of a shame, but at least the Exchange will have new shit in it so instead of it being in the pass you just go to the Exchange to pick it up. But if you don't like it you can spend it on something else in the Exchange. Seems alright, but def a bit "bland".was gonna post that, shame the new event pass is pretty much is all points lmao
343 does everything with the Flood but add them back in the games as enemies, the T esrb rating is not worth it.Alien flora palette and Flood palettes in Forge available starting next week.
Do wonder what the plan for the series is in the short termman it's evident how the game (halo infinite) is on life support lol such a shame. think it had a real chance at a comeback after season 5 if they kept at it
don't think there are any short term plans tbh. i imagine they're working on the game of the franchise.Do wonder what the plan for the series is in the short term
MCC is no longer getting major updates
Infinite is on support mode pretty much
Show didn't do much for player numbers
just kind of feel like the series itself it just costing in its niche
Just weird that THE Xbox series could legit be in limbo for awhiledon't think there are any short term plans tbh. i imagine they're working on the game of the franchise.
The gamma changes are crazy cuz you couldn't even see the racing stripes on the car before 😭 (and this was comparing to Update 2 which did have some gamma changes vs launch iirc?).
the car crevices and the rocks in the distance actual look self shadowed (even if that's not really the case) by being darker.
That's nice but this nerfs vehicles :(
was gonna post that, shame the new event pass is pretty much is all points lmao
I've just accepted vehicles have been trash since Reach and will remain as such. It should go back to player health based like 2-3, but it never will
yeah it's definitely better, i just wished there was a _bit_ more of content in the event passes.I don't really mind that though. I like that they're keeping significant items in the pass and then give us points to spend on things we actually want to get. I'm just hoping the exchange has a good variety of content.
would've been nice to just push it up to 30 tiersyeah it's definitely better, i just wished there was a _bit_ more of content in the event passes.
Times change. Call of Duty stole the Mt. Dew chugging dudebro crowd and the FPS market is more saturated than ever.Just weird that THE Xbox series could legit be in limbo for awhile
yeah it's definitely better, i just wished there was a _bit_ more of content in the event passes.
definitely weird but halo infinite did a lot of damage imo. i love the game but it clearly didn't do well and they probably went back to the drawing board for the franchise.Just weird that THE Xbox series could legit be in limbo for awhile
Oh I am well aware, I've even fallen out of the series and I was BIG into it.Times change. Call of Duty stole the Mt. Dew chugging dudebro crowd and the FPS market is more saturated than ever.
Halo hasn't done much to attract any new audiences in the last 10 years
What's extra wild, I think if they would have just waited the extra year (again) so they actually had content ready to go and forge + CGB ready for content creators? Shit would probably has sustained for much longer.definitely weird but halo infinite did a lot of damage imo. i love the game but it clearly didn't do well and they probably went back to the drawing board for the franchise.
It doesn't resonate because the execution is bad and the game feels outdated.
With all the physics and item persistence in the game, it always bums me out that they're just not relevant to the actual game or gameplay mechanics. In the 140 hours I've played, it was never designed to be a factor in the missions or game world. There are so many cool videos of people spawning an ungodly amount of potatoes and sandwiches and showing how the items physically interact with the game world, but such a moment never actually happens in the game itself, unless you use the cheat console. And yet, the capability is used to excuse the constant loading and other shortcomings of the engine and game design.
You have a gorgeous lighting engine on planets and can have 5000 pieces of junk that react to one another in one room (which, again, never happens in the game), then travel across the galaxy and come back to find them still there. But you can't break items or break glass, you walk on water like Jesus because diving would mean they'd also have to generate lakes and oceans, foliage doesn't move, your character doesn't leave footprints, NPCs lack variation in looks and animations, faces and hair still look bad, you need a loading screen for tiny single-room shops, boarding your ship is another loading screen, and there's probably so much more.
I am not saying that BGS needs to ditch their engine and switch to Unreal Engine 6 or whatever, absolutely not. Simply removing the physics and item persistence won't make any of the points I mentioned happen, and there's no game that does everything I mentioned on top of the things that Starfield attempts either. But the way it all comes together in Starfield, it's a death by a 1000 cuts. Unless they actually do something worthwhile with it, I don't think it's worth clinging to their old ways when the audience isn't receptive to it anymore either. They need to have a deep and hard look into these things and think about whether they're worth it going forward, or at least try to strike the right balance again.
Sometimes I feel there are people that aren't fans of Fallout series, they're just fans of New Vegas.
The damage is done for this entry, imo.Motorsport is in a much better place now but man, Turn 10 really tarnished their reputation with this one. Even now, there are such obvious lack of polish issues. If you Skip practice before a race, the focus changes back to start practice before the load screen. Don't worry, the practice is still skipped.
Maybe I'm missing some context, but it is available through the Xbox PC app.On the bright side, Crackdown 3 is probably never getting ported. So that is one permanent console exclusive.
"This might sound weird, but whatever happens with it, I don't care," he says. "My attitude towards properties that I work on, and even characters that I create, is that I don't own any of this stuff. It was never mine. And the thing that I made is what I made."
Sawyer remains very proud of the New Vegas team's work and believes the game stands on its own. "If later on other people working in the space do new things with it and change it, I'll maybe have opinions on it, but I don't get attached to things in that way," he says. "I don't feel like it's healthy for me to be really invested in something I have no control over, frankly."
new vegas diehards on twitter pls listen to your champion
Watched the vid and the alien planet biome looks so cool and it makes me sad we are never getting DLC.Alien flora palette and Flood palettes in Forge available starting next week.
Saw that and have the same concern. Better not be that because I will simply not do it. lolI am a *little* concerned about XP rates though with the Play a Match earning you SP instead of XP. Previously you got like 500 XP just for playing a game for the day which was like 1000 with DXP active. Maybe that'll be the same for the *second* match now, but otherwise it could be a pretty big nerf to XP rates making you have to play 2-4 more games lol
View: https://x.com/seaofthieves/status/1782794387765747879?s=46&t=gf8rfJgiXtRzEKTUzSF5Yw
FINALLY back to increased activity per server. They ran 6 ship/18 player servers in testing over the last month in live and the PS5 Beta was completely in that config. They're gonna look to increase *player* (not ship) count in the future too (ex: 6 x 4 player galleons which isn't possible rn)