Sea of Thieves is now called "Sea of Thieves: 2024 Edition"
what's the point of labeling it that 💀
It also helps pointing out that it's not necessarily the game that sits on a 69 on Metacritic.I think it helps to sell more since it "more" updated or/complete. Like calling Anniversary Edition, GOTY edition, Director's Cut...
I'm surprised 343 hasn't tried to forget the Halo 4-5 era. Considering it's fucked them over. (Halo 5 MP was fantastic and arguably better than infinite don't @ me)
As opposed to the Infinite era? Wouldn't be surprised if the dev Hell Infinite had and the game's subsequent failure was worse for the studio than 4 and 5.
And unpopular opinion, but I actually liked Chiefs design in 4 the best.
Infinite is a net positive over Halo 4 and 5. There's no kill streaks and no Locke/villainous Cortana. I was purely talking about player reception though. Also I agree Halo 4 Chief is cool. He looks almost superhero-esque. It's a slick redesign that was in line with the visual identity of those games.As opposed to the Infinite era? Wouldn't be surprised if the dev Hell Infinite had and the game's subsequent failure was worse for the studio than 4 and 5.
And unpopular opinion, but I actually liked Chiefs design in 4 the best.
I think the Avowed showing was more like "this is what most games are like 9 months out from launch" and people just aren't used to that level of honesty. People had similar reactions to Dead Space remake when they were doing their behind the scenes development streams but then the game turned out fine.
Infinite is a net positive over Halo 4 and 5. There's no kill streaks and no Locke/villainous Cortana. I was purely talking about player reception though. Also I agree Halo 4 Chief is cool. He looks almost superhero-esque. It's a slick redesign that was in line with the visual identity of those games.
Yeah Infinite was way worse for the studio and my heart still aches for those that lost their jobs due to management not having their shit together/being a moderate revolving doorAh gotcha. I was thinking, between the longer dev cycle, having to delay the game a year because your big public showing led to mockery, and the fact it bled players within a month and the layoff bat hit 343 afterwards... Infinite was probably worse for the studio.
Completely agree.I really really hope Starfield eventually gets its flowers. So much cool stuff in that game.
factsIn a just world, Kait saved Del and we all know it. Del was a real one in Gears 5. JD didn't deserve that after going COG asshole
Yeah Infinite was way worse for the studio and my heart still aches for those that lost their jobs due to management not having their shit together/being a moderate revolving door
people (in this thread at least) seem to think that's too long :PAre people talking about Another Crabs Treasure saying 25 hours is too short or too long for a soulslike?
I thin the first gameplay trailer looked pretty odd in terms of combat (little to no reactivity) but the d_d trailer was significantly better in that regard and I don't really have any complaints anymore.
Gotta say Avowed is one game I'm not worrying about. Obsidian has been doing some of their finest work since getting acquired in 2018. That was probably a build close to a year out from release. I trust the ragdoll death animations were coming, would be crazy not to have them (in the footage the enemies all curled up into a ball the exact same way regardless of how they were hit, obviously not a final product lol). Obsidian said enemy hit reaction would be tweaked.
The only critique I had was the decision to go with overly exaggerated hit stops. Hopefully that gets shortened. I know some people love them, but I never have.
I especially liked what I saw in the expanded footage when it came to exploring the environments. Looked like big improvement for Obsidian over TOW.
Yeah character movement in this game is SUPER sensitive, I've found myself not realizing I was touching the thumbstick ever so slightly with the character moving thinking I was entering a cutscene type moment. Luckily it doesn't move if I'm for sure not grazing the thumbsticks though, sounds like you're probably going to have to open the controller. I've seen others recommend electronics alcohol and blowing into the thumbstick hole but those have never worked for me on a controller that drifts.Ugh. So I started Eiyuden Chronciles on XGP and I haven't played much on the system in a bit. My character is just running to the left constantly, when I'm not touching the controller. I went to check the controller setting to see if I could fix it… updated the controller, did the weird follow-the-light calibration thing but the diagram after calibrating STILL shows "Center - At Rest" as off-center?
Is there any way to fix this short of literally opening the controller? Really don't want to have to do that…
I think there are two things here :
I don't think there was anything wrong with Avowed combat in the trailers and never understood the amount of hate it received 🤷♂️
I was looking forward to play it until I saw the '25 hours to finish it' in some previous comments lol
Are people talking about Another Crabs Treasure saying 25 hours is too short or too long for a soulslike?
A playful Soulslike for everyone, that lets you give a crab a gun.
View: https://x.com/SolidNSnake1985/status/1783211119257034971
Given the "Definitive Edition" never released outside on consoles back in 2014, and now it's shadow dropping on the MS PC Store... I wonder if there's some easy method MS has that packages/converts Xbox One games into PC builds (even tho the whole MS Store/Play Anywhere/UWP thing wasn't until later right?) that is the reason for this.
Though if it is a pc console game will it require a controller..
Oh no! What happened?
Welp. I still have time to get a replacement before Hellblade 2 I guess...
View: https://x.com/SolidNSnake1985/status/1783211119257034971
Given the "Definitive Edition" never released outside on consoles back in 2014, and now it's shadow dropping on the MS PC Store... I wonder if there's some easy method MS has that packages/converts Xbox One games into PC builds (even tho the whole MS Store/Play Anywhere/UWP thing wasn't until later right?) that is the reason for this.
Though if it is a pc console game will it require a controller..
Are people talking about Another Crabs Treasure saying 25 hours is too short or too long for a soulslike?
It's all relative, 25 hours makes this game The Order 1886 of soulslikes.
either wasn't packaged properly or got fucked in transit bc it is hella cracked and bent. Just arrived that way. Returning it for a refund.. will think about ordering another refurbished until and rolling the dice or just bite the bullet and pay extra lol
Ah dammit. At least you get your money back, what model had you ordered if you don't mind me asking?either wasn't packaged properly or got fucked in transit bc it is hella cracked and bent. Just arrived that way. Returning it for a refund.. will think about ordering another refurbished until and rolling the dice or just bite the bullet and pay extra lol
I dunno, I think in terms of hit reactions I kinda prefer what was shown in the first trailer vs. the hit stops trying to do a lot of the work.
For example, here at about 1:55 looked really good to me:
View: https://youtu.be/ULsF7B6bFuU?si=TNbwBpY0gpn14WIV&t=115
Earlier there is a hit with no reaction but that's because of the frost enchant that immediately freezes the enemy. I admit it looks a bit odd, but that's why it does that (the second hit shatters them).
Very timely, switching between Psychonauts 1 and 2, the degree of polish on these basic mechanics is just completely on another level in 2. Was actually thinking about the jump specifically yesterday lol. But also psi blast, levitate, everything you can tell has been tuned hard.