Why can't we have both? With Gamepass you don't need to worry about sales anyway, and having 2 options to bundle with their 2 consoles would be great and make a killing for MS.
Why can't we have both? With Gamepass you don't need to worry about sales anyway, and having 2 options to bundle with their 2 consoles would be great and make a killing for MS.
I just want Starfield to not be rushed in anyway. We should expect Microsoft backed QA to the point there's no game breaking glitches. Games have to be careful here (CP77) and I just don't want an unfinished game.If Starfield is ready, they aren't going to delay it for the sake of Halo. Bethesda likes releasing games in the Fall, close to the GOTY season. They aren't going to like having the game delayed to early next year, which will likely significantly lower its chances for GOTY, considering how many other big games will be releasing later in 2022. Microsoft would be stupid to do it when Starfield is the best chance they got to finally have a GOTY first party game.
Besides, if Halo needs a breathing room from a new IP (which is a single-player game in another genre) to be successful, then it has bigger problems.
I doubt they would delay a big NEW IP for Xbox because they feel it would take "shine" away from Halo. Especially if it could bring more people to gamepass and sell more Series X/S.
Hasn't Starfield been in development for a long time?I just want Starfield to not be rushed in anyway. We should expect Microsoft backed QA to the point there's no game breaking glitches. Games have to be careful here (CP77) and I just don't want an unfinished game.
Bethesda was already scheduling for QA, Microsoft adding any QA assistance only helps expedite it. It just comes down to the developers having enough bandwidth to get the fixes in place. I don't think a CP2077 situation is possible, because while Bethesda games are notoriously buggy CP2077 was the first of its kind for that studio in terms of density, complexity and speed of streaming assets bc of the driving.I just want Starfield to not be rushed in anyway. We should expect Microsoft backed QA to the point there's no game breaking glitches. Games have to be careful here (CP77) and I just don't want an unfinished game.
I get it, but personally, I think Starfield was originally a Fall 2020 console launch game that was delayed due to Covid and the acquisition. There are indications that Bethesda was gearing up for a marketing campaign in early 2020. Hillary Huskett, former senior brand manager at Bethesda, left Bethesda for Bioware in May 2020, and yet she supposedly "led a global marketing campaign for Starfield" prior to leaving. Which doesn't make much sense, considering that the global marketing campaign for Starfield hasn't even started back then--unless it was about to start in 2020 before the game was delayed.I just want Starfield to not be rushed in anyway. We should expect Microsoft backed QA to the point there's no game breaking glitches. Games have to be careful here (CP77) and I just don't want an unfinished game.
What if Microsoft invests into the Dino craze and makes games like Turok (2008) or a Bethesda style RPG of the Cretaceous period?
The game had bugs, but as you said the most uproar was about the performance of last gen consoles and nothing indicates Starfield is coming to last gen consoles. I don't think Halo needs breathing room either, because in the past Xbox released multiple games in holiday and it worked out for them.Either way, I really doubt Starfield will have glitches and bugs like Cyberpunk does. Cyberpunk's worst bugs and performance issues are on last gen consoles, and if Starfield is a next gen only, it won't be a problem and they can just focus on the new gen versions
I wouldn't take too much notice what SE said. They are a public company so of course they are for sale for the right price, unless there is a share holder or group of share holders who can block a sale for whatever reason or frustrate it, which is what happened with Ubisoft.
On the QA front, I read something once that completely changed my perspective on it. It's obvious, but it's just a different way of thinking about it.I just want Starfield to not be rushed in anyway. We should expect Microsoft backed QA to the point there's no game breaking glitches. Games have to be careful here (CP77) and I just don't want an unfinished game.
I really just hope that Starfield has more interactive conversations with NPC's than in Skyrim and Fallout 4. That's my favorite part of these games.
I am really fascinated to see how they have the world-building/quest stuff of Fallout/Skyrim etc and put it all in space. The chance to explore and see what is out there, on a massive scale, is exciting.I hope that Starfield will have great and rewarding Items management, great world exploration and environment storytelling.
Basically those are reasons why I love BGS games. Rest is cherries on the cake.
it is exciting and I wonder if we can fly from a city into the space without any loading and then to another planet.I am really fascinated to see how they have the world-building/quest stuff of Fallout/Skyrim etc and put it all in space. The chance to explore and see what is out there, on a massive scale, is exciting.
Place your bets!
In Starfield will you be able to fly your space ship or will it be out of your control(Mass Effect/Outer Worlds style)?
I hope for a pilotable spaceship. Mass Effect/TOW style of "space flight" is little better than a loading screen. Isn't immersive at all and would feel like a theme park instead of a sandbox where you can go wherever you want--which is Bethesda's philosophy, unlike Bioware's and Obsidian's. Everything we've heard about Starfield is how ambitious and epic it is. So I hope that means there will be pilotable ships we can upgrade and customize.Place your bets!
In Starfield will you be able to fly your space ship or will it be out of your control(Mass Effect/Outer Worlds style)?
I think you'll be able to pilot your ship.Place your bets!
In Starfield will you be able to fly your space ship or will it be out of your control(Mass Effect/Outer Worlds style)?
I hope we will be able to fly around space and travel between galaxies but who knows. We have seen absolutely nothing from this game so I am hoping for a blow out in less than 90 days.Place your bets!
In Starfield will you be able to fly your space ship or will it be out of your control(Mass Effect/Outer Worlds style)?
Place your bets!
In Starfield will you be able to fly your space ship or will it be out of your control(Mass Effect/Outer Worlds style)?
Hazelight went to microsoft before EA for a way out, but microsoft didn't want them ( not buying, but doing the game, i don't understand why).When was Microsoft close to acquiring Hazelight? Between Brothers and A Way Out?
I just finished It Takes Two and it was incredible, makes me wonder what could have been with them an Xbox. Such an improvement over A Way Out (which I also enjoyed, but not nearly this much).
Hazelight went to microsoft before EA for a way out, but microsoft didn't want them ( not buying, but doing the game, i don't understand why).
It's crazy that they refuse them, i m sure now, they must have some talk ( but EA also must have a contract like with respawn )
That's not true, they just ended up taking EA's offer.Hazelight went to microsoft before EA for a way out, but microsoft didn't want them ( not buying, but doing the game, i don't understand why).
It's crazy that they refuse them, i m sure now, they must have some talk ( but EA also must have a contract like with respawn )
When the rumours about MS looking to acquire big and small in japan comes up it always feels like it's the same companies that get the spotlight in discussion, i.e. Sega or konami for the big and Kojipro or Fromsoft for the "small" but there exists so many game studios that MS could be looking at. I really don't think they'll just grab the biggest and best ones, it's not like their earlier acquisitions has been just the "top" or most predictable studios with stuff like Compulsion or Ninja theory not being the most obvious ones.
I could see studios like Grasshopper, Itagakis new studio (please no), Mistwalker (talked a bit about here but not in general, and it's based in Hawaii?) or White Owls being studios that is more left-field but is in the ballpark of what I expect from MS acquisitions in Japan.
Place your bets!
In Starfield will you be able to fly your space ship or will it be out of your control(Mass Effect/Outer Worlds style)?
But that's the thing: we're talking about piloting a vehicle at high speed not in highly detailed worlds but in space where there are little to no objects. That would be much simpler to implement than driving a car in a city.I hope they do but I honestly don't see it happening just due to technical limitations.
I can't think of many games with highly detailed worlds which allow you to drive a vehicle/animal at high speeds due to loading. I can imagine maybe allowing control when you are just in space, but not landing on planets, but allowing one and not the other would likely cause a weird disconnect.
Yeah for sure, I just don't believe they are "up for sale" so to say. I know that everything is for sale at the right price, especially so with public companies but I think expecting everything to be on the zenimax level is not realistic either. Though I do believe Sega's portfolio would fit incredibly well into the holes in MS first-party.Part of the reason big Japanese publishers come up in acquisition conversation is because of what the Microsoft CEO said in regards to wanting more established names, referencing the Bethesda deal.
If SE, Capcom, Sega, or other well known publishers with household name IP are entertaining offers you can bet MS will be one of the interested parties at the table.
On the QA front, I read something once that completely changed my perspective on it. It's obvious, but it's just a different way of thinking about it.
If you've got a team of, whatever, 40 people doing QA on a game for the whole working week every day for 3 or 4 years, that's hundreds of thousands of manhours, just dedicated to finding bugs.
The second it hits shelves, a popular game could be bought by let's say two or three million people. If 10 per cent of those buyers play it for an hour, it's already been played more than it ever was by the QA team internally. And let's face it, it'll probably be way more than that.
When the rumours about MS looking to acquire big and small in japan comes up it always feels like it's the same companies that get the spotlight in discussion, i.e. Sega or konami for the big and Kojipro or Fromsoft for the "small" but there exists so many game studios that MS could be looking at. I really don't think they'll just grab the biggest and best ones, it's not like their earlier acquisitions has been just the "top" or most predictable studios with stuff like Compulsion or Ninja theory not being the most obvious ones.
I could see studios like Grasshopper, Itagakis new studio (please no), Mistwalker (talked a bit about here but not in general, and it's based in Hawaii?) or White Owls being studios that is more left-field but is in the ballpark of what I expect from MS acquisitions in Japan.
No surprise there, EA was only looking to make the money back, then would transfer all revenues to the developer. This plus more platforms made it difficult to beat for MS.
Yeah, very few smaller studios doing their own thing. Can't actually come up with that many more than the ones I mentioned up there that isn't owned by a bigger company. There might be a few more but not that has actually shipped games that are prominent. It kinda feels like Kojipro is the only studio in japan that is doing the Remedy or IOI level stuff.For all the talks about consolidation, Japan is a country with very major independent developers. They're pretty much all subsidiaries under a larger parent company
Honestly, I took a punt on a number that didn't sound unrealistically big or small and completely showed my ignorance. Thanks for the correction!As someone who used to work in QA who went on to managing QA and is now in the business side of the industry, this is completely true!
40 people is conservative for a QA team though. QA teams these days often involve developer QA teams, publisher QA teams and one (or multiple) external partners. I've worked on a AAA project where more than 500 people had touched it from the QA perspective before it released.
Honestly, I took a punt on a number that didn't sound unrealistically big or small and completely showed my ignorance. Thanks for the correction!
I hope for a pilotable spaceship. Mass Effect/TOW style of "space flight" is little better than a loading screen. Isn't immersive at all and would feel like a theme park instead of a sandbox where you can go wherever you want--which is Bethesda's philosophy, unlike Bioware's and Obsidian's. Everything we've heard about Starfield is how ambitious and epic it is. So I hope that means there will be pilotable ships we can upgrade and customize.
I played at launch but I think you can choose any available mission? Once you select the mission you can choose your difficulty so they should all be doable. The game opens more up when it's time to move with the story. Eventually the map should be opening up to the top. I think it lets you know what you've already done but I can't recall.I'm just getting into Minecraft Dungeons (fun game!)
But can someone explain the basic details about how mission progression works? After the tutorial it threw me onto this huge map with many missions to pick from. I'm not sure what to pick or why.
And then when I do finish a mission, how do I tell which missions I've completed and what's left?
And is there any mid-mission saving? I'm surprised at how long some of these levels are, requiring a 30-60 minute sitting.
You weren't that far off for some stuff though!
I worked on a MMO-lite AA project once and my external QA team, which should have easily been 10-20 people..was 4 including myself as the lead.
QA also requires a budget and proper management of course :)
Yeah for sure, I just don't believe they are "up for sale" so to say. I know that everything is for sale at the right price, especially so with public companies but I think expecting everything to be on the zenimax level is not realistic either. Though I do believe Sega's portfolio would fit incredibly well into the holes in MS first-party.
I guess you don't play space sims? It's been done before. Heck, Freelancer managed to do it well 20 years ago. You don't need to pilot between something, not necessarily. Space exploration alone can be very exciting (pirates, abandoned mysterious ships with creepy Alien-like creatures, exploring space anomalies, searching for valuable asteroids to mine resources, upgrading your ship, space stations, etc).I can't imagine having pilotable spaceships and keeping any reasonable sense of scale. What are you thinking you would be piloting between? Each planet?
Perhaps i need to check out No Man's Sky
I guess you don't play space sims? It's been done before. Heck, Freelancer managed to do it well 20 years ago. You don't need to pilot between something, not necessarily. Space exploration alone can be very exciting (pirates, abandoned mysterious ships with creepy Alien-like creatures, exploring space anomalies, searching for valuable asteroids to mine resources, upgrading your ship, etc).
Personally, from what little Todd actually said about the game, it seems space will play a much larger role in Starfield than in games like Mass Effect and The Outer Worlds, where it's just a setting for the story with next to no gameplay.
Todd said that Starfield would still have a Bethesda DNA but that they're also doing things they've never done before. I think that's why they said that "it's the most epic sci-fi thing you can imagine": they might be attempting to make a game that has a space sim part+RPG like Fallout/Elder Scrolls. That kind of game was literally never attempted before, and I hope that's what they're doing.No, not really. Sounds interesting. I guess i really don't have an idea of where this game is headed. In my mind it was always sci-fi Elder Scrolls but they will probably be much more to it than that.