I know game devs be reading this place like damn these mofo don't appreciate shit we do 🤣
lmao
I know game devs be reading this place like damn these mofo don't appreciate shit we do 🤣
It's not disrespect. Forza Horizon series is as close to perfect as a racing game gets.Wow. The disrespect. If racing game would be so easy to make why don't we have 300 GT or Forza Horizon?
Journalists are incentivized to create narratives and/or follow narratives. If you're not doing either, you're not gonna be doing very well. That can be jumping on negativity on a game. Or joining the positivity bandwagon. Or it can be bucking the trend and trying to develop a counter narrative. But there's a reason why "myth busting" or "fact checking" in media and especially games media just doesn't have an audience (unless it comes with a heaping helping of insults or finger pointing or anger).Well the first Horizon was already a take on the Ubisoft formula, if you liked it you're waiting for Forbidden West which should be more of the same but hopefully better, if you didn't like it you simply don't care for the sequel; the fearmongering would have zero effect there.
In general, video game journalists tend to trip over themselves in order to show how worried or concerned they are about upcoming games and how skeptical they are about every piece of news brought forward by developers and publishers. Like the long-haired guy in Dimple's video produced an entirely incoherent and unintelligible bubble in an effort to show he's a high brow analyst of the gaming landscape.
Yea, I think Tiny Tina would be a great dark horse Game Pass deal. I do expect it to get more attention over the next 5 months, though. I'm not sure what Embracer's and Gearbox's stance toward Game Pass is right now either. I think there's a chance. Wouldn't be surprised to see Midnight Sun end up on Game Pass in March, either. Marvel saw Game Pass really help Avengers for a bit. Midnight Sun isn't a big release. Games like Chimera Squad did ok, but that level of reception certainly wouldn't be enough for Marvel. Of course, we'll likely see more and I'd expect this game to be much larger and polished than Chimera Squad.. but still.Tiny Tina, I think, would be a smart get for GamePass. Borderlands games always sell better than Era thinks they will, which shows they're popular. The Tiny Tina DLC was excellent and popular. It's also a game that would be even better if a lot of friends played together, which makes it great for GP.
And those games don't have to worry about car physics, streaming a world at 200mph and much more... Your point? Making racing games is hard and I'd say nailing a RPG is just a different challenge than a racing game. But not necessarily easier or harder to nail.But it's undeniable that racing games do have less systems to nail. They don't have to worry about things like the story, dialogue, and writing--things action games are judged on and things that are very subjective.
I'm not sure why you're being so defensive. All a racing game is supposed to nail is gameplay. No one judges it based on largely subjective things like the story not being emotionally gripping/deep enough/poor dialogue/writing. Those things are just not a factor for a racing game. It's undeniable. Forza Horizon can get 10/10s for nailng fun gameplay and beautiful world. For Fable, it won't be enough--it'll be also judged based on writing and story, etc.And those games don't have to worry about car physics, streaming a world at 200mph and much more... Your point?
Do you think like that they just download a car physics and handling file from the internet or something?It's not disrespect. Forza Horizon series is as close to perfect as a racing game gets.
But it's undeniable that racing games do have less systems to nail. They don't have to worry about things like the story, dialogue, and writing--things action games are judged on and things that are very subjective.
Found an early unboxing video:
Looks like this is the first game that uses the new-style casing for Xbox games.
I am defensive, because your takes don't make sense. Just in this post you said racing games only need to nail gameplay... How so? Graphics, sound design, ... matter. Just imagine FH5 would look like a 360 game. Do you think it would go anywhere near 92? Nope.I'm not sure why you're being so defensive. All a racing game is supposed to nail is gameplay
The standards at which halo is held as a game has honestly been something to talk about. Even with ballooning game dev budgets halos supposed to have a full length campaign with a gripping story, fully co op campaign, engaging and cinematic story with top of the line graphics, a multiplayer mode with multiple different modes, a level creator, balance for tournaments and professional play. Meanwhile cod and battlefield can regularly not have a campaign or carry over so much shit from the last, tlou 2 got rid of its Announced multiplayer mode that they gonna try and sell u for $70 bucks later now and nobody batted a fucking eye. So where's the disconnect with halo where so much is expected
Nice.It's not, it was minecraft dungeons.
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RPG will be judged by their story of course. But Fable won't be judged by it's ultimately walking/driving physics, though. Racing games are. Different challenges.For Fable, it won't be enough--it'll be also judged based on writing and story, etc.
I'm not sure why you're being so defensive. All a racing game is supposed to nail is gameplay. No one judges it based on largely subjective things like the story not being emotionally gripping/deep enough/poor dialogue/writing. Those things are just not a factor for a racing game. It's undeniable. Forza Horizon can get 10/10s for nailng fun gameplay and beautiful world. For Fable, it won't be enough--it'll be also judged based on writing and story, etc.
Am I in the minority party that think Halo Infinite will be 80-84 metacritic and to be the title from Xbox with the lowest score?
I like Halo and I really wish it to be outstanding.
But I just do not have the high confidence to 343i like what I had to Playground games.
If somebody genuinely said Halo Infinite would have a sub 70 MC then they don't belong in the gaming industry. Probably the most clueless take in a long time. Is there a possibility it won't do well? Fine, sure, but after the flights? Nope. Ridiculous. I swear Xbox games get held to a harder standard than other companies, and that's in no way taking away from the masterful work Nintendo and Sony does. Can't deny it though.
Nah, the real reason is GamePass. That's why Forza will also be a platform too. Probably a bunch of the games from Microsoft (not all of them, of course) will also be like that, with more update content (events, DLC, seasonal updates, etc.). Like what GTAV, Fortnite, etc. do. I had a conversation with one MS dev once and they told me that GP was the reason they were taking that approach.I agree with all of this and I'm part of the problem, because I certainly expected all of these things in the past and even in Halo Infinite. I thought it would be manageable in these now 6 years and with the additional help of several studios.
Having to deliver all these features is probably one of the reasons (if not the reason) as to why they decided to go with a platform for the next 10 years. Much more feasible to make all these features once in the 10 years rather than making them again again with traditional 3 year releases.
I'm not sure why you're being so defensive. All a racing game is supposed to nail is gameplay. No one judges it based on largely subjective things like the story not being emotionally gripping/deep enough/poor dialogue/writing. Those things are just not a factor for a racing game. It's undeniable. Forza Horizon can get 10/10s for nailng fun gameplay and beautiful world. For Fable, it won't be enough--it'll be also judged based on writing and story, etc.
Nah, the real reason is GamePass. That's why Forza will also be a platform too. Probably a bunch of the games from Microsoft (not all of them, of course) will also be like that, with more update content (events, DLC, seasonal updates, etc.). Like what GTAV, Fortnite, etc. do. I had a conversation with one MS dev once and they told me that GP was the reason they were taking that approach.
The lead writer of Fable is Anna Megill, one of the main responsible for the world and writing of CONTROL and Dishonored: Death of the Outsider. Pretty sure the writing and story will be top notch.
Nah, it is not. Halo would always be a platform going forward since it always had it's roots in live service stuff. The reason it is releasing with less stuff is development issues, not Game Pass either.
See my answer above. I'm not sure why what I said is controversial. Racing games, like sports games are judged based entirely on the gameplay/graphics. You nail them, and you're done. In action games you have to nail other systems like story/writing/dialogue, etc.Do you think like that they just download a car physics and handling file from the internet or something?
All those things you mentioned I consider part of gameplay. I already mentioned graphics, too, so I'm not sure why you're talking about it. Yes, some people may not like gameplay, but considering that Playground found a gold formula that the reviewers love and every new game is an evolution of the previous one, 90+ MC is no surprise for me, because the formula is near perfect already and something like poor writing/story can't bring the score down--because it's just not a factor.I am defensive, because your takes don't make sense. Just in this post you said racing games only need to nail gameplay... How so? Graphics, sound design, ... matter. Just imagine FH5 would look like a 360 game. Do you think it would go anywhere near 92? Nope.
Then you go on saying nobody judges a racing game by subjective things... Of course everyone does! Physics are subjective, AI is subjective, soundtrack? Subjective. Setting? Subjective. And so on... .
I sorta agree with this. Having a good story makes a huge impression on people, and Forza Horizon just lacks that almost entirely. Im sure this is one of the reasons it gets snubbed at GOTY awards, even if it shouldnt.It's not disrespect. Forza Horizon series is as close to perfect as a racing game gets.
But it's undeniable that racing games do have less systems to nail. They don't have to worry about things like the story, dialogue, and writing--things action games are judged on and things that are very subjective.
I'm of the belief that Halo Infinite will get around an 84 - 87 metacritic, with the consensus being:Am I in the minority party that think Halo Infinite will be 80-84 metacritic and to be the title from Xbox with the lowest score?
I like Halo and I really wish it to be outstanding.
But I just do not have the high confidence to 343i like what I had to Playground games.
I have to disagree. FH5 is a magnificent game and a technical marvel, but it's still just a game and they're right. Racing games are not easy to make and that's not the point, but there's just less moving parts which you can fuck up. Compared to other genres, FH5 gets way bigger part of the review scores based on technical success.Wow. The disrespect. If racing game would be so easy to make why don't we have 300 GT or Forza Horizon?
It's not so cut and dried. Things moving very fast can also help with more drastic LoD changes, because you don't see them when you're moving fast. A human main character probably has way more polygons than a car and there's just tons more moving parts. It's just easier to animate a car or make shiny parts look good compared to something like skin. Physics simulation isn't exclusive to racing games.And those games don't have to worry about car physics, streaming a world at 200mph and much more... Your point?
You're missing the point.The lead writer of Fable is Anna Megill, one of the main responsible for the world and writing of CONTROL and Dishonored: Death of the Outsider. Pretty sure the writing and story will be top notch.
I must have missed something, but where does it show Forza as a platform? Everything ive seen says the oppositeNah, the real reason is GamePass. That's why Forza will also be a platform too. Probably a bunch of the games from Microsoft (not all of them, of course) will also be like that, with more update content (events, DLC, seasonal updates, etc.). Like what GTAV, Fortnite, etc. do. I had a conversation with one MS dev once and they told me that GP was the reason they were taking that approach.
I must have missed something, but where does it show Forza as a platform? Everything ive seen says the opposite
Wow. The disrespect. If racing game would be so easy to make why don't we have 300 GT or Forza Horizon?
And those games don't have to worry about car physics, streaming a world at 200mph and much more... Your point? Making racing games is hard and I'd say nailing a RPG is just a different challenge than a racing game. But not necessarily easier or harder to nail.
Precisely. You explained what I meant much better than I did. For all those things to turn out great is very rare, and there are simply more systems for people/reviewers to be unhappy about in an action game.I have to disagree. FH5 is a magnificent game and a technical marvel, but it's still just a game and they're right. Racing games are not easy to make and that's not the point, but there's just less moving parts which you can fuck up. Compared to other genres, FH5 gets way bigger part of the review scores based on technical success.
If you don't have a story, you can't have a bad story. If you don't have actual characters, you can't have annoying and unrelatable MC, stupid sidekicks or bad voice acting that really matters in the game. If you don't have NPCs, those can't be uninteresting, have idiotic AI. If you don't have enemies, you don't need to have combat system or worry about enemy AI and awareness. If you don't need to animate humans or animals, you can't have unrealistic and unresponsive animation or uncanny facial animation. If you know that you can base the whole gameplay loop to driving a car, you don't necessarily need to invent new gameplay mechanics which eventually might not work or make all the other gameplay systems work together.
Of course racing games have these elements, but not as a major part of the game.
It's not so cut and dried. Things moving very fast can also help with more drastic LoD changes, because you don't see them when you're moving fast. A human main character probably has way more polygons than a car and there's just tons more moving parts. It's just easier to animate a car or make shiny parts look good compared to something like skin. Physics simulation isn't exclusive to racing games.
Like say what you will but Forza Horizon game getting 90+ is way more likely than Fable getting similar scores, because these games just are reviewed on pretty different merits.
You're missing the point.
Seems like it yeah.I see we've reached the point where people are now downplaying the critical reception of FH5. Is this the new cycle for the XGS thread? A game reviews well but then it needs to be picked apart about why those reviews really don't count?
I see we've reached the point where people are now downplaying the critical reception of FH5. Is this the new cycle for the XGS thread? A game reviews well but then it needs to be picked apart about why those reviews really don't count?
There is massive difference between saying there is nothing that appeals to me and saying that the Xbox lineup for 2022 is poor. That's just completely false.
Everybody is allowed to like and prefer what they want, but if you say things like that it's a guarantee people will call you out for it.
We don't need to all be cheerleaders as well but objectivity goes a long way.
I disagree with the notion that racing games are easier to make than RPG. The challenges are just different. I do agree however with your last argument, because for PG specifically making a RPG will be harder, since that's their first RPG. Whereas they nailed the FH formula. But I think making FH1 was just as hard as making Fable.It doesn't lessen Playground's achievement, but you have to admit that getting a 90+ for Forza Horizon is significantly easier for Playground than it will be to get 90+ for Fable. Action games are judged based on the factors Playground games have never been judged on. It's as simple as that.
If you don't have car physics, you can't have bad car physics. If you don't have car, you can't have bad looking or wrong sounding cars. These things really matter in those games. If you don't have opponents, those can't be uninteresting (to race against), have idiotic AI. If you don't have opponents you don't need to train them for each track and worry about them racing believably and have awareness for the track and other cars. You don't need to teach them how to drive with different cars. That's hard to do.If you don't have a story, you can't have a bad story. If you don't have actual characters, you can't have annoying and unrelatable MC, stupid sidekicks or bad voice acting that really matters in the game. If you don't have NPCs, those can't be uninteresting, have idiotic AI. If you don't have enemies, you don't need to have combat system or worry about enemy AI and awareness
Well of course not. But car physics are a huge and massive undertaking. Furthermore those need to be realistic in FH and even more so FM case. Nobody really judges how a shockwave spell in Fable interacts with the enemies and how accurate the enemies will fly away. It doesn't need to be realistic. Racing games do need to have a form of realism, even those sim arcade games.