they did say that, and that there is nothing regarding Stadia that is preventing crossplay.
I think it's a nonstory because I didn't understand how it became a story in the first place. lol
"Stadia wont have crossplay with PC!"
"did Bungie ever say it, or any platform, would have crossplay?"
"no"
"oh....ok then?"
I don't understand what you're saying. No one is saying it is a limitation of Stadia. Just that, given the circumstances, it will not. Xcloud will. Therefore, it is going to suffer.
Stadia is going to be small. Like, no matter what. it's a streaming service. Far more people don't have good internet than do, and no one will have a better streaming experience than local. Thus, having your like, big AAA game be a game that is really best served by lots of people playing it is a bit awkward.
You're trying to act like they're going at it at a direction they're not. Like they're pointing fingers or whatever. That's not what's happening. They're saying, hey, given the circumstances, if stadia doesn't have cross play with PC, it's going to suffer a lot. Bungie then says Yes that is correct, they won't have crossplay. In fact, no one can because we can't commit to that right now.
That does not counter or correct anything those people said. It only confirms it. "Why" doesn't fucking matter because in the end, regardless of why, D2 on stadia not having crossplay with PC is going to hurt it. A lot. And when xcloud comes out and people realize that not only will they get to play with an entire established xbox fanbase even if the xcloud audience is small (Because like stadia, it certainly will be at first; streaming just kinda means that will be true), but also, with that single purchase they also are entitled to use that game license on a local console for a better experience to then take seamlessly with them wherever they go.
I do not give a damn why crossplay with stadia and steam isn't a thing for D2 for now. Because regardless of why that is, once xcloud shows up, provided it and stadia are comparable in performance, xcloud simply has the upper hand hands down. Already established playerbase in a multiplayer game and a game license that easily and conveniently transfer to a local system. Stadia will have neither of those. If the PC version was set up differently, maybe the difference wouldn't be as bad. But fact is, given that no systems have crossplay, the system that combines streaming and local into one ecosystem just straight up has the upper hand.
Playerbase trends are cyclical. You need players to get people to play. Trying to start a massive game on a system that straight up is simply going to be small at launch is going to make the success of any such game difficult. That's just the fact of the matter. There's no gotcha here. That's just an analysis of the situation. I honestly don't know what other conclusion you could draw. Provided xcloud is out not too long after stadia, given stadia will already have some struggles with a MMO-lite as one of the games that's supposed to flagship for it, xcloud is going to seriously hurt stadia even more. That's just a fair assumption that any sane person looking at the facts as we know them might conclude. Saying such an analysis hurts someone's credibility is pretty silly and reallllllllllllly smells like you're trying to find a reason to doubt their credibility. Especially if we're talking insider stuff but the subject you brought up is pretty squarely in the realm of something anyone like you and I can discuss with our knowledge.