Kind of wanted to post this because it shows how much content we'll see next-gen:
XGS
- 343 Interactive: Bonnie Ross (600~ 1 team with incubation teams)
- Rare LTD: Craig Duncan (250+ SoT team, 2 other teams)
- The Coalition: Rod Fergusson (350+ 1/2 AAA team with incubation teams)
- Turn 10 Studios: Alan Hartman (120 1 team)
- Mojang: Helen Chiang (70 2 Teams)
- Playground Games: Ralph Fulton (200 2 teams)
- Undead Labs: Jeff Strain: (85 1 team)
- Ninja Theory: Nina Kristensen/Tameem (140 5 teams)
- Compulsion Games: Guillaume Provost (50 1 team)
- The Initiative: Darrell Gallagher (37 1 team)
- InXile Entertainment: Brian Fargo (96 3 teams)
- Obsidian Entertainment: Feargus Urquhart (185 4 - 5 teams)
- World's Edge: Shannon Loftis (?)
- Double Fine: Tim Schaefer (70 4 teams)
- Global Publishing: Peter Wyse (?)
XGS has 30+ teams, and that's not counting incubation studios or Global Publishing (which we'll see a lot more from because they received a budget increase according to Matt Booty during IX X019).
Also, the whole AAA argument, don't worry about it. Several more studios like Compulsion and Obsidian are hiring for AAA games.There will be a lot of heavy outsourcing for these. XGS has 10+ AAA teams going by the job listings.
The question isn't quantity going forward because XGS will have the most games being released (especially with future acquisitions), the question is quality. As for quality, I certainly believe in each of these studios.
Edit: Studio numbers are staff counts, not developers.