It seems to be that the PS5 won't be locked or a different mode between 4k and 60fps, its very specific wording otherwise.
Doubt many catch this but its an interesting difference in the terminology.
Seems like grasping at straws, and probably at the most indicates that the PS5 will have a dynamic resolution scaler that kicks in more often than the Xbox One (and with 2 less TF for the same resolution, this makes sense) so maybe the PS5 will have a locked 60 mode at like 1800p or some shit and then a "4k60ish" mode or something, I don't know.
Doubt many catch this but its an interesting difference in the terminology.
Thanks to the collaboration between the game team and Microsoft to implement Xbox Velocity Architecture and DirectStorage API on Xbox Series X | S, you can take full advantage of faster loading speeds for more play time, and a smoother and more powerful experience.
It could be nothing yes. Wording might be that 4k and 60 is a 4k option or a 60 setting at lower resolution. It could just be a marketing thing but the wording might lead to certain choices. Also could lead to 100 page thread about it lol.It could be nothing but just saying grasping at straws seems odd, its very specific wording in the same press release.
Maybe separate modes, one at 4K and the other at 60fps with lower res.
Doubt many catch this but its an interesting difference in the terminology.
Anyone seen this tweet from DF?
I was sure MS announced recently that Dolby vision was coming?
EDIT: https://www.dolby.com/gaming?utm_so...by&utm_term=edl&utm_content=xbox-announcement
It appears it is??
So what's the context of this tweet? Is Dolby vision only available for games? Will it even impact movies as my Samsung doesn't support Dolby and I don't really buy 4K Blu rays
Anyone seen this tweet from DF?
I was sure MS announced recently that Dolby vision was coming?
EDIT: https://www.dolby.com/gaming?utm_so...by&utm_term=edl&utm_content=xbox-announcement
It appears it is??
So what's the context of this tweet? Is Dolby vision only available for games? Will it even impact movies as my Samsung doesn't support Dolby and I don't really buy 4K Blu rays
That would be better but I personally still appreciate the classic model.
I know Doom Eternal is coming to Gamepass but have there been any specific Series X enhancements touted?
Anyone seen this tweet from DF?
I was sure MS announced recently that Dolby vision was coming?
EDIT: https://www.dolby.com/gaming?utm_so...by&utm_term=edl&utm_content=xbox-announcement
It appears it is??
So what's the context of this tweet? Is Dolby vision only available for games? Will it even impact movies as my Samsung doesn't support Dolby and I don't really buy 4K Blu rays
Compulsion Games propaganda since the beginning !
Tears in my eyes.
Doubt many catch this but its an interesting difference in the terminology.
the new Xbox Series X | S; from Piccadilly Circus and its giant digital screens, to Camden High Street's neon lights and holograms, the power of real-time ray traced reflections brings a never seen before level of realism to an urban playground.
PS5
Ray tracing on PlayStation 5 will immerse players in a city full of digital screens, holograms, and neon lights.
Ubisoft On the Next Generation of Consoles – Get the Details
Ubisoft On the Next Generation of Consoles – Get the Detailsnews.ubisoft.com
Congrats!!! I'm sure did an equally beautiful hurdle over your nearest fence.I was second in line. Needless to say...the following is a decent approximation of my leaving the store, pre-order receipt in hand.
Can't wait to hang out here on release day with everyone....to do so without a console in hand would have been full of painful envy.
Gotta admit, I'm pretty impressed with how EB games has their shit together. It had been years since I had physically been in a store...wasn't even sure they would still have me in their system.
Haha yea.. Speaking of, I wanted to engage with that GameReactor interview with Phil Spencer. SO MUCH INTERESTING STUFF IN THERE.I should just stay here, this forum can be draining mentally sometimes ^_^'
Ended up getting death stranding, really hoping I'll be able to finish it before my Series X gets here and I'll no doubt jump into Yakuza: Like a dragon.
Philly Spence said:We're still working on some of our technology on PC for larger screens in terms of streaming, and getting to iOS, and I think once we get through that, we look at what the other options are. There's smart TV's out there, there's Chromebooks out there, there's FireTV out there, there's a lot of discussions we would have, we would prioritize it based on where we would find the most new players, that we could naturally bring content to. I love the Switch, I love PlayStation, honestly, I think they've done an amazing job as being a part of this industry. I'm not sure that those are the next big set of users for us, but we could be open to those discussions.
In terms of consoles not being outpaced by PC development, are you planning for console life cycles to be shorter in future, or is there a value in having the same basic development pipeline for a long period of time?
It's a trade-off, and I think you hit it. Stable platforms for longer periods of time, means developers get more familiar and comfortable with engines and the technology. It's why we have the same core gaming platform across Series S and Series X, and frankly, we've moved that onto PC as well, so that developers now can look at more consistent development platforms across our devices. Because previously you built a Win32 game, if you were on PC you built something called an ERA game - so we're bringing those technologies together in something called GameCore that can help developers build more easily across broader platforms.
I don't think the development platform has to preclude underlying hardware from improving. We've seen that on PC. So, I think there's a slight difference between, "does your development platform grow and stabilise", and "will every individual piece of hardware underneath that platform also stabilize over years", in order for developers to get the most out of them. I think the software layer is more important.
I don't think we'll get to a world where we see console life cycles mimic what we see on say graphics cards, where it seems like every year there's something new that comes out. Because with graphics cards you're changing one component of a device that's in your home. Whereas a console tends to get installed into your rack, under your TV, and you just want it to work. You want it to be there, you want it to turn on. I think there will be a difference. Maybe the cycle will upgrade a little bit more than in previous years. But we are still supporting Xbox One. Frankly, we still have millions of people that log into Xbox Live on Xbox 360. We in the industry can get involved in this new, new, new, but we still have a lot of customers who are happy with their launch day Xbox One, and I want them to be happy for years to come.
They have them already.Will MS send Series S to the reviewers? A bit ridiculous that they don't send them.
Apparently Xbox has now too many games based on the other thread 😂
Lets not bring metacommentary in hereApparently Xbox has now too many games based on the other thread 😂
nvm look like they private the video or deleted as it was there a couple of minutes ago
Fair enough! I've left my Origins playthrough at like 25% (mostly because I can't do the main quest until I do all the checkmarks.. and that's also burnout 101 haha.
New Doom is a Destiny clone confirmed.
They for sure need to be paced. I played 1 through to Revelations on each launch so that was good spacing for me, but by the time Revelations came round I was really starting to feel the burnout.
I agree, the rpg elements have truly freshened the series up. I always enjoy an rpg and these last two have been fantastic with my only major gripe that the hidden blade not being a OHK, but I get why they had the system that they did. Very excited for Valhalla and can see myself spending a lot of time with it because I quit Odyssey when I did.
Apparently Xbox has now too many games based on the other thread 😂
Pasquale Scionti Senior Environment\Lighting Artist at The Initiative
I don't know if the different wording means anything (likely not), but this tidbit here is much more interesting:
So MS actively helped them to get the game running as good as possible.
Let's hope it is a locked 60 though. Being this game is 4k and 60 and it is Ubi Soft gives me pause for the frame rate being locked and no frame pacing issues.Ah, I'm so glad AC Valhalla is confirmed to be at 60. I played the last two (well, I'm still playing Odyssey) on PC at 60, and I can't go back now. That was the deal-breaker/maker for getting it on Series X, so I'll be picking that up on the console now!
I had some moments during Origins where I felt like clearing the local area of icons but yeah, that'll burn you out very quickly.
https://www.linkedin.com/in/stephen-clayburn-8679b05b/ Principal lead online engineer at Blizzard join The initiative
https://www.linkedin.com/in/hawar-doghramachi-8438a2107/ Graphics programmer at Eidos/Naughty Dog join The initiative
https://www.linkedin.com/in/jolyon-myers-8536732/ Expert designer at Infinity Ward join the initiative
https://www.linkedin.com/in/sarah-c-swenson/ Environment artist at Santa Monica/Naughty Dog join the initiative
https://www.linkedin.com/in/nigelloster/ Gameplay designer at The coalition join the initiative
https://www.linkedin.com/in/torvez/ Animator at bungie/343i/Crystal/Sledgehammer join The initiative
https://www.linkedin.com/in/giovanni-martinez-12370344/ Environment artist at Insomniac join The initiative
Yeah I need to see Halo Infinite multiplayer at this point. The initial reveal and coatings have garnered negative reactions and I'm hoping for a more positive outlook on the game.