Daytona USA 16x anisotropic texture filtering is gone......update disabled it.
I don't see how an update to the emulator would affect that when 16x AF is enforced at the system level on Xbox One X.
I just checked Daytona as well, and yup, totally missing the 16x filtering. It's back to the really crappy bilinear filtering.
It sucks, cause that one one of the games I was most excited about having improved filtering when I got my X. I wonder why they did that. I doubt enough people care for them to bother fixing it or ever saying why it was changed.