That's odd, I've had screen tearing but it's been very rare. I only saw it briefly when I was leaving one of the outposts after that it's been pretty good.Just got around playing The Division today.
I'm not happy with the One X update, there's visible screen tearing in almost every enemy encounter I've had so far and it even drops below the 30fps mark. What a disappointing patch.
I need to update the OP, then. Does the "Enriched Visuals" still use dynamic resolutions?
Yep, as Colbert can attest, it is. :D I've added it.
That's really odd, I've played a few hours and never experienced screen tearing like that.
That's odd, I've had screen tearing but it's been very rare. I only saw it briefly when I was leaving one of the outposts after that it's been pretty good.
I'll play a bit more later to see if I can trigger that.
The enriched visual is not using dynamic resolution. It uses a form of sparse rendering to achieve 4k resolution.I need to update the OP, then. Does the "Enriched Visuals" still use dynamic resolutions?
Yep, as Colbert can attest, it is. :D I've added it.
My whole life has been a lie...The enriched visual is not using dynamic resolution. It uses a form of sparse rendering to achieve 4k resolution.
Still a great job maintaining all up-to-date!My whole life has been a lie...
I haven't done this in a while, so here's the running tally of all X Enhanced titles.
Xbox One: 130
Xbox 360: 17
OG Xbox: 32
For a total of 179 titles since the Xbox One X came out... wait for it...
179 days!
Unity would *really* benefit from X support. But alas, it's never gonna happen.So I just finished AC Rogue on Xbox One X. Graphics were meh, but image quality was top in 4k.
Dived straight into Unity now and, bloody hell, it looks terrible in comparison.
Update on The Division (fresh boot):
I played the game for about 2 hours today, only noticed a single screen tear and frame-rate felt consistent.
I guess the game doesn't function properly after using rest mode?
Good to hear it was better after the restart. And it wouldn't surprise me re: rest mode, though I know from the past games with known problems with that (like FF XV) weren't the same for everyone. Which makes it even trickier to nail down, lol.
MP is separate for the 360/BC and MCC versions. Same with Halo 3.Anybody play Halo 4 backwards compat on One? My question is does matchmaking on 360 put everyone playing Halo 4 on 360 and One (back compat,) as well as MCC, all into one MP pool? or are the player counts segregated? Player base for this game is woefully small on 360
Anybody play Halo 4 backwards compat on One? My question is does matchmaking on 360 put everyone playing Halo 4 on 360 and One (back compat,) as well as MCC, all into one MP pool? or are the player counts segregated? Player base for this game is woefully small on 360
Anybody play Halo 4 backwards compat on One? My question is does matchmaking on 360 put everyone playing Halo 4 on 360 and One (back compat,) as well as MCC, all into one MP pool? or are the player counts segregated? Player base for this game is woefully small on 360
Never because Sunset Overdrive is an IP owned by Insomniac Games and not MS.Hey guys and girls curious question and I hope someone can answer.
Recently on ERA the admins sat down with Insomniac and the question of could Sunset Overdrove get enhanced was brought up. They basically said they had no plans I believe.
My question is, at what point could Microsoft step in and make the game 4k themselves?
Never because Sunset Overdrive is an IP owned by Insomniac Games and not MS.
But Red Dead and everything else Microsoft don't own...Never because Sunset Overdrive is an IP owned by Insomniac Games and not MS.
Ahh ok that makes more sense...I thought if it's on Game Pass that would make it fair game. Thank you for the response.Well, i think that is a valid question since they do the same to 360 games (via emulation). Theoretically is possible but it will not happen unless on a BC for the next xbox.
But Red Dead and everything else Microsoft don't own...
Ahh ok that makes more sense...I thought if it's on Game Pass that would make it fair game. Thank you for the response.
360 games are emulated which allows to inject the layer that manipulates the resolution as those games were not as demanding from a specs perspective as current games. Xbox One games run native. A developer has to update the game to the latest XDK version in order to increase resolution.Well, i think that is a valid question since they do the same to 360 games (via emulation). Theoretically is possible but it will not happen unless on a BC for the next xbox.
Have a source on this? Afaik this isn't how rendering works, it's feasible to do the same thing with BC games as it is with unpatched Xbox One games. In the same way that they force VSync and 16x AF on unpatched games. On PC you can force games to render at higher resolutions that the game doesn't support at the rendering level with DirectX. It's not a foolproof solution however and can cause visual issues but it's not impossible. I feel Microsoft would rather just let devs manage their own games that aren't legacy software yet.360 games are emulated which allows to inject the layer that manipulates the resolution as those games were not as demanding from a specs perspective as current games. Xbox One games run native. A developer has to update the game to the latest XDK version in order to increase resolution.
To do the same with un-patched Xbox One games you would need a similar emulation layer for those games. But as Xbox One games make use of the full CPU spec of a OG Xbox One that layer would introduce performance issues because it would definitely require additional CPU resources and I am not sure if the up-clock of the CPU in the X is sufficient to do it.. In result for example frame times would possibly suffer by default.
360 games aren't emulated. They think they run on a real 360, the emulation happens on a system level. The reason why they can change resolution and LODs is because they know when these commands are executed and just change it in runtime to the maximum. The game thinks it is still running in its original resolution.360 games are emulated which allows to inject the layer that manipulates the resolution as those games were not as demanding from a specs perspective as current games. Xbox One games run native. A developer has to update the game to the latest XDK version in order to increase resolution.
To do the same with un-patched Xbox One games you would need a similar emulation layer for those games. But as Xbox One games make use of the full CPU spec of a OG Xbox One that layer would introduce performance issues because it would definitely require additional CPU resources and I am not sure if the up-clock of the CPU in the X is sufficient to do it.. In result for example frame times would possibly suffer by default.
Emulators makes games think they run on original hardware, so games running in an emulator are emulated (through the emulator).360 games aren't emulated. They think they run on a real 360, the emulation happens on a system level. The reason why they can change resolution and LODs is because they know when these commands are executed and just change it in runtime to the maximum. The game thinks it is still running in its original resolution.
360 games aren't emulated. They think they run on a real 360, the emulation happens on a system level. The reason why they can change resolution and LODs is because they know when these commands are executed and just change it in runtime to the maximum. The game thinks it is still running in its original resolution.
For the first part there was an extensive article on eurogamer.net how it works. https://www.eurogamer.net/articles/...x-one-x-back-compat-how-does-it-actually-workHave a source on this? Afaik this isn't how rendering works, it's feasible to do the same thing with BC games as it is with unpatched Xbox One games. In the same way that they force VSync and 16x AF on unpatched games. On PC you can force games to render at higher resolutions that the game doesn't support at the rendering level with DirectX. It's not a foolproof solution however and can cause visual issues but it's not impossible. I feel Microsoft would rather just let devs manage their own games that aren't legacy software yet.
probably neverAnyone knows if Ubisoft go make a enhacement patch for Watch Dogs 2 ?
Thanks.
Having loads of fun with X-Com 2 this free play weekend. Scales up nicely to the X power. Barely runs at 1080p on my PC but no issue on the X.
My experiences were otherwise, while I love XCOM, the performance was awful on my X. Especially when the Lost turn up in numbers. I guess this can be attributed to the CPU dependent nature of this game.Having loads of fun with X-Com 2 this free play weekend. Scales up nicely to the X power. Barely runs at 1080p on my PC but no issue on the X.
Yep,had a great time with it also over the weekend,just a few hours left to decide if I pick this up at the deal price or For Honor...I noticed a lot of small skips/stutters on the X though and long pause between switches to the Alien turn or pauses while they change or load a mindmerge and stuff like that...otherwise it looks and plays great,as does For Honor.Having loads of fun with X-Com 2 this free play weekend. Scales up nicely to the X power. Barely runs at 1080p on my PC but no issue on the X.
I did the exact same thing. Started playing God of War and I was reminded of RotTR so much that I went back and started it over (only got halfway through when it first came out). Yesterday, a week later, I finished Tomb Raider at 4k and it looked really good the whole way through. That very last area really reminded me of a Dark Souls environment.Playing God of War all weekend made me go back and install Rise of the Tomb Raider because the games are so similar in structure. It looks absolutely incredible on the One X. I 100% completed it the first time around, but I might be doing it again now.
So when are the Darksiders game patches launching?
Definitely want to replay those titles in 4K, I feel like they've been in development for so long!
Question: on the store, it says "You can plau this game for now or buy it to own." There is an install button and a buy to own button. but is also shows a 35$ price tag on the main page. If I click install, wiil I be charged for it? I remember downloading it when it got on GWG. Can I redownload it again? Thanks!Playing God of War all weekend made me go back and install Rise of the Tomb Raider because the games are so similar in structure. It looks absolutely incredible on the One X. I 100% completed it the first time around, but I might be doing it again now.
Yes, you can download again anytime it says Install, and no you won't be charged. You'll know when you're about to be charged because it'll prompt you for payment.Question: on the store, it says "You can plau this game for now or buy it to own." There is an install button and a buy to own button. but is also shows a 35$ price tag on the main page. If I click install, wiil I be charged for it? I remember downloading it when it got on GWG. Can I redownload it again? Thanks!
Thanks. Why are they giving an option to Buy though? Is it only for people who had not originally downloaded it? Otherwise I don't get the logic...Yes, you can download again anytime it says Install, and no you won't be charged. You'll know when you're about to be charged because it'll prompt you for payment.
My experiences were otherwise, while I love XCOM, the performance was awful on my X. Especially when the Lost turn up in numbers. I guess this can be attributed to the CPU dependent nature of this game.
It's because you don't own the license to the game. If you let your Gold expire, you can't play the game anymore. Buying it allows you to own the license and play it regardless if you have Gold or not.Thanks. Why are they giving an option to Buy though? Is it only for people who had not originally downloaded it? Otherwise I don't get the logic...
With Campo Santo being bought by Valve, what does that mean for the Firewatch 4k enhanced patch? Did anyone hear something? I bought last time it was on sale but am waiting for it being patched before starting it.
Thanks. Why are they giving an option to Buy though? Is it only for people who had not originally downloaded it? Otherwise I don't get the logic...
Gotcha. Thanks again.It's because you don't own the license to the game. If you let your Gold expire, you can't play the game anymore. Buying it allows you to own the license and play it regardless if you have Gold or not.