While this doesnt sound bad it still doesnt tell me if the game sold over or under 1 million copies.Well, the average playing time of 6 hours in the first week was encouraging.
What would knowing that piece of information really tell you in the end? That it satisfied your singular arbitrary criteria for success?While this doesnt sound bad it still doesnt tell me if the game sold over or under 1 million copies.
I see this completely different. When literally the first page is like "Game Pass, this means nothing, nothing to see here, etc" it comes off as people being upset by it being successful. Its all about context, and reading in between the lines.
Its like, so Game Pass helped a Microsoft title do well? So what is the real issue here?
While this doesnt sound bad it still doesnt tell me if the game sold over or under 1 million copies.
Its certainly more than one post, and Sea of Thieves thread was horrendous about this type of stuff.You're literally referring to one post though, I don't see why anyone would read the entire thread and come away thinking the bolded.
Let's assume it didn't sell any copies at all, whatsoever. That means 2 million playing thanks to Game Pass. So Game Pass is a success, and State of Decay 2 is getting significant exposure.While this doesnt sound bad it still doesnt tell me if the game sold over or under 1 million copies.
Im not exactly invested in State of Decay 2, but I am so amused by the Game Pass comments.
Let's hypothetically say the only reason it is doing well is because game pass. Ok then, Game Pass is doing its job right? It is getting people to play these games, and also try or subsrcibe to Game Pass. Win win situation for Microsoft.
Basically, the comments read to me as, " grr, game pass is getting a lot of people to play a new release from Microsoft. How dare they be successful, grrr! " xD
I also said this in the past. State of Decay isnt going to rely on reviews. People loved the first game, and it dint review well. It was a janky mess. Then the remaster was the same. I always kind of expected State of Decay 2 to review poorly. The thing is, it is a fun franchise,regardless of all its technical problems.
From what I have seen, Game Pass is going to do its job, especially with Microsoft Titles. When Halo or Gears comes out, its going to explode. The games will also be broken at launch too because servers will be overloaded.
Its certainly more than one post, and Sea of Thieves thread was horrendous about this type of stuff.
Because Netlix makes no money.Those numbers are meaningless with the "free on gamepass", I would love to see the actual selling numbers
So basically if your game ultimately depends on engagement, and you want your game to be played by a million or more people right away, putting it on GamePass seems to be a decent option.
I count exactly one comment that this may apply to. Theres literally more snarky posts about those type of comments than anything else.
Now the major hurdle is to get third party onboard because it's going to be very difficult to get them to put their new games on GamePass. The traditional way of releasing games is something that won't change overnight.
Who cares? MS is obviously happy with both SoT and SoD2 sales. MS announced a million players earlier on and now 2 million in less than 2 weeks. Like it or not the game is doing amazing (actual sales&gamepass subs) which means the community is growing quickly and MS is happy with it.It sold on par with Quantum Break in the UK in the same period, so the US sales would need to have been miraculously big in comparison for his claim to be true.
What would knowing that piece of information really tell you in the end? That it satisfied your singular arbitrary criteria for success?
Im just curious. We have number threads for discussion all the time here on Era.Now tell me honestly, why does this matter? The game will continue to get support and the developers will see this as a positive even if you refuse to. If nobody is playing this game in 3 months then that is a metric we can go by and then claim it didn't do well.
I wonder if those arguing Game Pass plays don't 'count' as much as a traditional sale would make the same argument about streaming numbers for an album on Spotify or Apple Music.
I'd love to know if you fucks with Bethesda games, guy.This is incredible. Xbox gamers really don't care if devs release broken and/or unfinished games. Let's hope other devs don't take note...
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Yeah, I know what you mean. I guess I can just empathize with why MS (or any pub) doesn't go out of their way to share those numbers, because it doesn't give us context for what's considered a success. 500K sales might not look impressive, but maybe that surpassed MS' projections, who knows. I just sometimes feel like "I want to see sales numbers" on here really means "prove to me you've sold one million plus".Im just curious. We have number threads for discussion all the time here on Era.
It just would give us a better look at the success of the game and also the success of gamepass.
Its not like im asking for company secrets.
This is incredible. Xbox gamers really don't care if devs release broken and/or unfinished games. Let's hope other devs don't take note...
Mod Edit: Post restored to its original warned content.
Im just curious. We have number threads for discussion all the time here on Era.
It just would give us a better look at the success of the game and also the success of gamepass.
Its not like im asking for company secrets.
You keep spouting similar comments in every Xbox/MS thread. Don't you get tired?This is incredible. Xbox gamers really don't care if devs release broken and/or unfinished games. Let's hope other devs don't take note...
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Sounds perfectly normal to me ;) My community is no joyful bunch either, too few beds, lack of resources, too many infestations and everyone is depressed and threatens to leave. But the blood plague cure is made at least! Tbh those stressful scenarios seems fitting for the genre, I like it a lot and I know the next Dead Rising and TLOU2 will seem shallow without that.I have been playing!
It's stressful though, my community is slowly dying and I can't seem to stop it.
What would knowing that piece of information really tell you in the end? That it satisfied your singular arbitrary criteria for success?
Those numbers are meaningless with the "free on gamepass", I would love to see the actual selling numbers
Im just curious. We have number threads for discussion all the time here on Era.
It just would give us a better look at the success of the game and also the success of gamepass.
Its not like im asking for company secrets.
I'm pretty sure the number of consumers who care about revenue or units sold is next to none.Lol what ?
I would say most of the industry and consumers care about.
Units sold
Revenue
This player count , hour played or any other PR canned bullshit response has to go.
Lol what ?
I would say most of the industry and consumers care about.
Units sold
Revenue
This player count , hour played or any other PR canned bullshit response has to go.
They all 'count'. It's a question of the ratios used and value of each individual gamer.I wonder if those arguing Game Pass plays don't 'count' as much as a traditional sale would make the same argument about streaming numbers for an album on Spotify or Apple Music.
I'm pretty sure the number of consumers who care about revenue or units sold is next to none.
I went from dead rising 4 straight to state of decay 2 and the whole "generic zombie genre getting stale" meme is rediculous...I did not feel an ounce fatigue playing SoD2 which has a completely different feel than DR4. With that said I'm totally excited for Days Gone.
The number of members on GAF and Era is a tiny fraction of the whole consumer base. Even then, not everyone on here cares about units sold.The face you're member here and probably GAF makes this post even more stupud
The number of members on GAF and Era is a tiny fraction of the whole consumer base.
The vast majority of consumers don't care.
Lol, what exactly is my narrative?