That box art is really nice. Can't believe we don't have long to look forward to FOTNS game release in Japan. Should mean I can tidily finish Kiwami 2 before starting it.
Anyway, Kiwami 2's demo has been played a bit but I've got more i want to try. Combat wise is much improved on the whole. Number of heat moves is way larger - basically all the stuff from 6 and a ton from previous games, plus weapon moves plus helper heat moves! So tons of stuff to play with :) looks like there are quite a few moves to unlock as well, but I've not really looked into that yet.
Only heat move issue I have at the moment is that I can't pull off the pillar heat move that well - its the one where you grab an enemy and through them crotch first into a pillar (ouch!). Anyone know the exact requirements for this heat move? The game says grab an enemy (by the chest) and press triangle near a pillar. But I get a normal "smash enemy in wall" heat move most of the time so I must be missing something. Haven't played around with ultimate heat mode that much either yet.
Easily my favourite heat move though is the new Iron heat move. Brutal and hilarious at the same time!
The rest of the game is very much how you'd expect a Yakuza game to be. The extra year has given us gambling and other missing mini games back. Locker keys give you different weapons and different gambling cheat items (which can also be found hidden in the game world). Cheat items work the same way as normal.
The game world is more fun to explore compared to the original game thanks to the more rich game world to explore. More side alleyways, staircases with 2nd/3rd floors, tons of new buildings to explore just like with Kamuracho in 6.
Oh, and the game looks amazing. Not really needed pointing out since the pre release shots looked amazing but I'm still in awe of how great the lighting especially is in the game.