I think it is Nintendo's way of making sure both joycons are engaged.my title screen gripe is when some 1st party Nintendo Switch games require you to press ZL and ZR to start. Why?
I think it is Nintendo's way of making sure both joycons are engaged.
this is not true. PlayStation does X to confirm O to cancel in every game.
But the UI also uses X to advance.(I don't)
I just tested God of War, Spiderman, Until Dawn, and the God of War artwork thing (by accident). Until Dawn was the only one to use X to advance.
I used circle to advance the main PS4 UI which, if anything is going to set a system standard, then that sure seems like what it should be.
But whatever, clearly I was exaggerating for effect. I suppose a more specific bugbear is "I hate that developers can't agree on standard buttons for 'advance' and 'cancel'."
My only other guess is that both hands would have to be on the controller(s) as a starting point. Good point about the grip order screen.i should probably test that, but i swear the engaged screen comes up too. so its two sets of ZL and ZR presses
If I'm wrong, I retract my gripe
"I hate that developers can't agree on standard buttons for 'advance' and 'cancel'."
Agreed completely. The fast-travel never felt "fast" because it always involved backtracking to a gate, plus it just never felt like there were enough gates put into the game to fast-travel to. I felt like I was still running around way too much either finding a gate or trying to get from a gate to the actual point on the map that I wanted to get to.Well, I'm playing God of War PS4 right now and I really don't like the fast travel system. It's kinda cool that the game masks the load times with an "in between realm" of sorts where some interesting dialogue can take place, but having to travel to the stone gateways is so backwards imo. Just let me open the map and select where I want to go... All Kratos has to do is raise his hand with the gateway stone and have a door to the "between realm" appear. It's a video game. It'll work.
And the wonkiness between each swing.
This isn't someone being bad at the game, it's just how it is!
It bugs you? It makes me feel clever.It bugs me when title screens say to "press start" when other buttons also work.
That's really odd. The only games I know to use Circle to advance are typically Japanese. Gundam Breaker 3, a game I imported, is the only one that does. Horizon Zero Dawn, Judgment, Spider-Man, and Dragon Ball Fighterz all use X to advance. And while I don't have God of War anymore, I'm sure it used X when I played, it's the standard in just about every western game. It's also pretty weird that you can use Circle to advance the PS4's main menu because I don't think westerners have the option to change from the default X.I just tested God of War, Spiderman, Until Dawn, and the God of War artwork thing (by accident). Until Dawn was the only one to use X to advance.
I used circle to advance the main PS4 UI which, if anything is going to set a system standard, then that sure seems like what it should be.
When a game doesn't give me the option to turn on subtitles or access options before starting
Games that don't let me pause cutscenes (With the exception of MMOs)
That's really odd. The only games I know to use Circle to advance are typically Japanese. [Snip] It's also pretty weird that you can use Circle to advance the PS4's main menu because I don't think westerners have the option to change from the default X.
It could be that your PS4 is from Asia, which would explain the swapped buttons.
f that's the case, then it's probably a localization issue. Some devs probably didn't swap the buttons for eastern release like they should. That's got to be incredibly frustrating.
I just tested God of War, Spiderman, Until Dawn, and the God of War artwork thing (by accident). Until Dawn was the only one to use X to advance.
I used circle to advance the main PS4 UI which, if anything is going to set a system standard, then that sure seems like what it should be.
swapped buttons at the menu indicate the console is from Japan. I can confirm as I got a psvita that was from Japan and natively has O as confirm accept X in the menus. I think you can change it in the settings now, but I think it permanently swaps everything in game as well too though.First of all, seconded and seconded! Not sure how this is still a thing.
Do you know, the more I think about it the more that's not only possible, but maybe likely.
I bought a 500 Million Limited Edition (was very late into PlayStation this gen - which has been awesome, by the way!)
I don't live in Japan, the USA or Europe and so I had to import. I have a slight inkling this came from Japan? Did they all?
Yeah it sucks man. There's no consistency.
And now I'm worried that when I get my Westernised PS5, and I have to go back to X to advance, I'm going to have all sorts of readjustment issues!
What about Raiden? He has the best tactical ninja high heels ever.Any character design, no matter how good otherwise is instantly ruined for me if the character wears high-heels.
*Googles Revengeance Raiden* Nope, doesn't work either.What about Raiden? He has the best tactical ninja high heels ever.
Because you don't use those buttons when using a single joy con sideways. By pushing those buttons, you are telling the system you are using two joycon like a regular dual stick controller.my title screen gripe is when some 1st party Nintendo Switch games require you to press ZL and ZR to start. Why?
Nah its cool, the heels are so that he can grab his sword with his feet lol.
The sound it makes when you're browsing the character select screen in Street Fighter V is horrible. The worst sound effect in the entire genre. In the entire generation. In the history of mankind.
I also dropped Majin and the Forsaken Kingdom despite enjoying the gameplay just fine simply because I can't stand when games constantly take the camera away from you to show some bullshit or keep celebrating every meaningless accomplishment with a little unskippable animation. It's the worst. One of the things that bug me the most with Nintendo games, actually.
I don't even think it is but I've been told in some (non-ERA) posts about it that I'm being nitpicky and should get over it ¯\_(ツ)_/¯
Dark Souls Remastered's ambient sound issues not being f'ing patched and seemingly not being noticed by more than like 10 vocal people online. I'm exaggerating but yeah...
It's keeping me from buying it and enjoying it with glorious ReShade settings right now, arghhhh. It appears I cannot get over it and am indeed Mr. Nitpick.