You're not alone, all sound in that game is compressed to shit.
It's laughably obvious when the game first transitions from the opening cutscene to the beginning of gameplay. The voiceover continutes ("Yes, this is your fate" or something like that) but with a completely degraded sound quality from just seconds prior.
Don't get me wrong, DS:R was my first experience with the game and it's now one of my favorite games of all time. I put 200+ hours into that baby. But as an audio-guy, those kinds of things are less "nitpicky" and more "offensive" lol.
The towns in Pokémon Sword and Shield. They don't have enough to explore. I want more houses, flats, streets, whatever! The cities in these games honestly look like corridors
Nah, over time I went from not thinking much about it to thinking, hey why aren't they actually doing more interesting things when they could? Watching the boost animation just to get a ladder kicked down immediately is never satisfying, and it usually triggers really generic comments just to forcefully reinforce a theme of "companionship". All Naughty Dog Games since like Uncharted 2 has been companion games but you have no mechanics consistently that makes use of the companion and there's no co op either when there has been this huge opportunity for it. It's game design at the mercy of the writing, and the game design to support the writing is not even that strong or resonant.
It bugs me when title screens say to "press start" when other buttons also work.
Any character design, no matter how good otherwise is instantly ruined for me if the character wears high-heels.
Does changing the system level controls affect the ingame stuff? You may not have this on your console!Uncharted, a flagship first party IP, can't understand that circle is the 'advance' menu button, and x is used by literally everyone else to back out.
Most are for loading. Why they are usually at the start/end of levels.I don't even know what they are. They're not puzzles to me. They're just repeated environmental blocks that you have to overcome to trigger some dialogue. I don't understand Naughty Dog's "uncharted-era" design tbh.
Eh, I really don't know about that. You have an indefinite time and a minimum time it takes to lift a ladder and get across. It's such an overcompensation with minimal gameplay value and meandering story qualities to use this instead of, say, 10 seconds of forced slow walking or something.they're basically interactive loading screens. Any time you need to move a dumpster, or open a heavy door, or escort Ellie across a river on a pallet, it's just giving you something to do to mask the fact that it's loading in a new area.
Eh, I really don't know about that. You have an indefinite time and a minimum time it takes to lift a ladder and get across. It's such an overcompensation with minimal gameplay value and meandering story qualities to use this instead of, say, 10 seconds of forced slow walking or something.
The ladder "puzzles" never came across that way, but maybe you're right. I have a feeling though that neither of us have been told by a verifiable source if either fact is true.That is what they are though, they've explicitly said that. Not saying they couldn't have been done better, but their purpose is to mask loading in a new area.
Pretty sure you've changed something in the ps4's settings. X is confirm and O is cancel/back in the UI and most games.Not mine, man. Circle gets me in, X gets me out.
Whatever, amended bugbear stands.
I don't recall some games choosing to use B to advance on Xbox so this seems to be a PS4 thing.
Came here to post this. Drives me fucking crazyIt bugs me when title screens say to "press start" when other buttons also work.
I dont like clean and flat UI design of modern games on Switch, I loved the more cartoony UI on Wii U games.
This reminds me that I don't like how the grapple hook magically unhooks whenever the character wants it toThe swinging->jump animation in Uncharted 4 is a quick snap and doesn't blend into a smooth transition.
Honestly I think this isn't that nitpicky and is entirely validThe towns in Pokémon Sword and Shield. They don't have enough to explore. I want more houses, flats, streets, whatever! The cities in these games honestly look like corridors
Also, a silly nitpick in all the Animal Crossing games, except for the first(and my favorite one) is the perspective change in all the sequels to make it look like the world is "rolling" toward the horizon. I know they did that so you could see the sky, but I hate that effect and prefer the fixed top down perspective in the first game. I wish they would add an option to switch the perspective to classic style.
Haha it was totally out of his character to do so. I guess it was to keep his undercover cop status covert. 🤣Always irritated me when Wei just throws the bowl on the floor at his feet after eating in Sleeping Dogs. Felt the level of casual disrespect was totally out of character. Dunno, just rubs me the wrong way.
Haha it was totally out of his character to do so. I guess it was to keep his undercover cop status covert. 🤣
Borderlands games have the worst menu system ever, and if you play split screen, its even worse. It just doesnt fit the screen.