StiLteD

Member
Nov 11, 2017
810
London
Always irritated me when Wei just throws the bowl on the floor at his feet after eating in Sleeping Dogs. Felt the level of casual disrespect was totally out of character. Dunno, just rubs me the wrong way.
 

Starwing

One Winged Slayer
The Fallen
Oct 31, 2018
4,162
I love Wipeout Omega Collection and its VR component makes it one of the best games I played. But, I kinda wish it was faster in its most fastest mode. Or, at least, the sense of speed. Even in Phantom/A+ Class, the crafts still feel a little slow at that speed.
 
Dec 6, 2017
11,103
US
You're not alone, all sound in that game is compressed to shit.

It's laughably obvious when the game first transitions from the opening cutscene to the beginning of gameplay. The voiceover continutes ("Yes, this is your fate" or something like that) but with a completely degraded sound quality from just seconds prior.

Don't get me wrong, DS:R was my first experience with the game and it's now one of my favorite games of all time. I put 200+ hours into that baby. But as an audio-guy, those kinds of things are less "nitpicky" and more "offensive" lol.

Well, the big issue is that DS:R actually has an issue where the ambient audio will cut out leaving the game in near-silence minus sound effects from what I've seen. The ambient sound design in Dark Souls is fucking amazing but they've managed to botch it over and over on the PC and now managed to do the same on console versions in Remastered and never patched it because well, fuck it, they made their cheap, quick money. Lovely way to honor a modern masterpiece...and yeah, also coming from a sound guy.

I mix albums for fuck's sake, this hurts my soul (no pun intended) in probably my favorite game ever!

Also, I hate notifications like you mentioned as well. It makes me feel like I'm in my Gmail account and have to click just to be left alone.
 
Feb 20, 2019
1,166
The towns in Pokémon Sword and Shield. They don't have enough to explore. I want more houses, flats, streets, whatever! The cities in these games honestly look like corridors
 

SliceSabre

Member
Oct 25, 2017
4,556
Division 2: Most of the character face options are ugly.

This is a massive nitpick because I have my character so gear up you can't even see his face in the first place, just like everyone else.
 

lurksalot

Avenger
Oct 30, 2017
180
RDR2, all crimes are reported almost immediately. It really took me out of the experience. It feels like they implemented the police system from GTA but didn't bother tweaking it for cowboys.
 

Don Fluffles

Member
Oct 28, 2017
7,152
In Zelda: ALTTP, the programming is very anal about where you try to cut grass bushes. If you're not near perfectly perpendicular to it, then it won't cut. Same thing happens when dashing with Pegasus boots, often leading to unintended crashing.
 

ThatsMyTrunks

Mokuzai Studio
Verified
Oct 28, 2017
2,640
San Antonio, TX
The Halo books say that once a sword has been drawn it can't be put away until it's tasted blood, and impresses the importance of a sangheli having just one sword.

There's a cinematic in Halo Wars where an elite who's talking to a prophet pulls out two swords because he's angry, the prophet tells him to calm down, and he just puts 'em away like nothing. If that were a Bungie game that elite would've been taken down immediately for even pulling out a weapon near a hierarch.
 

Cokie Bear

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
4,944
Nah, over time I went from not thinking much about it to thinking, hey why aren't they actually doing more interesting things when they could? Watching the boost animation just to get a ladder kicked down immediately is never satisfying, and it usually triggers really generic comments just to forcefully reinforce a theme of "companionship". All Naughty Dog Games since like Uncharted 2 has been companion games but you have no mechanics consistently that makes use of the companion and there's no co op either when there has been this huge opportunity for it. It's game design at the mercy of the writing, and the game design to support the writing is not even that strong or resonant.

they're basically interactive loading screens. Any time you need to move a dumpster, or open a heavy door, or escort Ellie across a river on a pallet, it's just giving you something to do to mask the fact that it's loading in a new area.
 

Figgles

Banned
Oct 30, 2017
2,568
I played Alien Isolation for only like 15 minutes, because I realized how restricted my movement was going to be by minor inconveniences like suitcases.
 
Oct 28, 2017
16,812
Why can't you swing your sword and move at the same time in Skyward Sword. Just running along swinging away at grass was so chill in Twilight Princess. Why the step backwards?
 

IIFloodyII

Member
Oct 26, 2017
24,795
Slightly laggy menus when opened always really pisses me off nowadays, it's really not that big deal, but it immediately just gets me. I blame Destiny for burning out my patience for it.
I don't even know what they are. They're not puzzles to me. They're just repeated environmental blocks that you have to overcome to trigger some dialogue. I don't understand Naughty Dog's "uncharted-era" design tbh.
Most are for loading. Why they are usually at the start/end of levels.
 

Normanski 2.0

Member
Nov 21, 2017
3,286
The root motion on Joker's stop animation is off in Persona 5 . This is used to track movement of an animation as it moves through space , which results in him sliding back into his idle animation instead of it blending together on the spot.

Mario's walk animation in Super Mario Odyssey has also been set too fast (probably by a designer), which means that his feet slide as he moves forward.

Both are great games, but yeah it's nitpicky :P
 

NoalleGospell

Member
Dec 3, 2018
1,801
Puerto Rico
Segments where the game forces you to only be able to slowly walk and disables all others actions just because characters are talking to each other, annoy the hell outta me. I prefer cut-scenes to this.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
they're basically interactive loading screens. Any time you need to move a dumpster, or open a heavy door, or escort Ellie across a river on a pallet, it's just giving you something to do to mask the fact that it's loading in a new area.
Eh, I really don't know about that. You have an indefinite time and a minimum time it takes to lift a ladder and get across. It's such an overcompensation with minimal gameplay value and meandering story qualities to use this instead of, say, 10 seconds of forced slow walking or something.
 

Cokie Bear

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
4,944
Eh, I really don't know about that. You have an indefinite time and a minimum time it takes to lift a ladder and get across. It's such an overcompensation with minimal gameplay value and meandering story qualities to use this instead of, say, 10 seconds of forced slow walking or something.

That is what they are though, they've explicitly said that. Not saying they couldn't have been done better, but their purpose is to mask loading in a new area.
 

NightShift

Member
Oct 25, 2017
9,202
Australia
The Shadow of the Colossus remake doesn't have cloud shadows unlike the original.

It's the only thing I don't like about the remake though.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
That is what they are though, they've explicitly said that. Not saying they couldn't have been done better, but their purpose is to mask loading in a new area.
The ladder "puzzles" never came across that way, but maybe you're right. I have a feeling though that neither of us have been told by a verifiable source if either fact is true.
 

Angst72

Member
Oct 27, 2017
408
Not mine, man. Circle gets me in, X gets me out.

Whatever, amended bugbear stands.



I don't recall some games choosing to use B to advance on Xbox so this seems to be a PS4 thing.
Pretty sure you've changed something in the ps4's settings. X is confirm and O is cancel/back in the UI and most games.
 
Oct 28, 2017
3,720
When you cannot load a save from any point in the game. Worst, if you have to go to the title screen first. Even more worst, when there is no way to go to the title screen without resetting the console/game.

...maybe that's not a nitpick.
 

Fisty

Member
Oct 25, 2017
20,585
Not my nitpick, but the way people put down Star Ocean 3 for having a twist that "makes Star Ocean 1&2 pointless" is one of the silliest things I've seen
 
Oct 27, 2017
4,571
I have a bunch of common complaints like small ass text(I'm looking at you Death Stranding pre-patch), and stuff like menus not wrapping around when you get to the end.

I also really dont like the loud beep sound the PS3/4 makes when you turn it on. I wish there was a way you could turn it off.

In Death Stranding I hate that I have to hit start and skip on every little incidental cutscene(putting a delivery on the mechanism, going up and down the elevator, etc).

Really dont like when a game doesn't have separate audio volume sliders for Music, SFX, and voice.
 
Oct 20, 2018
1,281
Brazil
I dont like clean and flat UI design of modern games on Switch, I loved the more cartoony UI on Wii U games.

Yeah, I agree a lot with this. I love clean UI's outside of gaming, but when used in games it just makes them feel boring and a little bit soulless in a way. Nintendo was so good at making charming UI's for their games/OS so it's something that really bothers me on the Switch.

Edit: As for me:

Bowser looks really ugly in Smash Ultimate because of the lighting and that makes me avoid using him. I'm also bothered by BotW Link replacing classic Link and I only play as Young Link now.
 
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Kinthey

Avenger
Oct 27, 2017
22,840
In RDR2 when Arthur gets off his horse the rifle will teleport onto his back. Feels out of place when everything else is so meticulously animated.

The swinging->jump animation in Uncharted 4 is a quick snap and doesn't blend into a smooth transition.
This reminds me that I don't like how the grapple hook magically unhooks whenever the character wants it to
 

Xita

Avenger
Oct 27, 2017
9,185
I really enjoyed Dragon Quest XI but I would've enjoyed it a lot more if you could choose a female protagonist. Honestly I could name several games like this tbh
 

deathsaber

Member
Nov 2, 2017
3,120
I pretty much lost all interest in finishing Crash 2 after hearing it makes you find all the optional collectibles in the levels to see the good ending. despite having fun playing the game up to the point I'm at, and despite knowing the endings are like 20 second fmvs I have seen on youtube….. fuck that. I have no interest in finding all the hidden shit, just getting through the levels alive is enough for me, thank you. But why should I clear your game if all you are going to give me is the "you suck" ending.
 

RossC

Member
Oct 27, 2017
1,561
Playing Cities:Skylines via Xbox Game Pass at the moment and loving it.

My nitpick is that the 'death waves' that occur every so often are pretty stupid. Apparently caused by everyone having the same lifespan, so when you build a large new chunk of residential housing they'll all die at more or less the same time - causing a pile up of dead bodies while your hearses try to collect them all.

Seems like it would make a lot more sense for the ages to be randomised in some way.

(I know there will be ten million different mods to fix this in the PC version)
 

Bigg

Member
Oct 25, 2017
6,738
The towns in Pokémon Sword and Shield. They don't have enough to explore. I want more houses, flats, streets, whatever! The cities in these games honestly look like corridors
Honestly I think this isn't that nitpicky and is entirely valid

Ballonlea is the coolest looking section of the entire game and it's only, like, two houses and the gym. It absolutely sucks that there isn't more of it.
 

Deleted member 1003

User requested account closure
Banned
Oct 25, 2017
10,638
The sound Leon makes in RE2MAKE when he is in Caution health state. "You're fine Leon! I'm not wasting my super mixed herb."
 
Oct 27, 2017
4,571
Also, a silly nitpick in all the Animal Crossing games, except for the first(and my favorite one) is the perspective change in all the sequels to make it look like the world is "rolling" toward the horizon. I know they did that so you could see the sky, but I hate that effect and prefer the fixed top down perspective in the first game. I wish they would add an option to switch the perspective to classic style.
 

Beth Cyra

Banned
Oct 26, 2017
2,903
The gun shot sound effects in Dirge of Cerberus Final Fantasy VII.

a pop gun has a more powerful sound for goddess sake.
 

DaToonie

Member
Oct 26, 2017
1,145
Also, a silly nitpick in all the Animal Crossing games, except for the first(and my favorite one) is the perspective change in all the sequels to make it look like the world is "rolling" toward the horizon. I know they did that so you could see the sky, but I hate that effect and prefer the fixed top down perspective in the first game. I wish they would add an option to switch the perspective to classic style.

This is mine too, lol. I also preferred the top down perspective and (probably foolishly) hope for camera angle toggle in NH...
 

pikablu

Member
Oct 28, 2017
1,338
Always irritated me when Wei just throws the bowl on the floor at his feet after eating in Sleeping Dogs. Felt the level of casual disrespect was totally out of character. Dunno, just rubs me the wrong way.
Haha it was totally out of his character to do so. I guess it was to keep his undercover cop status covert. 🤣
 

Van Bur3n

Avenger
Oct 27, 2017
26,089
The respawn button in Destiny. Please, for the love of god, align that shit already, Bungo. It's not aligned, it's slightly off. IT'S SLIGHTLY OFF.

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lt519

Member
Oct 25, 2017
8,069
Character animations to pick up loot/consumables of any kind really annoy me.

Borderlands games have the worst menu system ever, and if you play split screen, its even worse. It just doesnt fit the screen.

I stopped playing BL3 because of it. For a loot based game with tons of side-quests the menus and map are so atrocious it became an impediment to my enjoyment.