Steganography wouldn't show up in a hex editor, so presumably they're storing save data in an ancillary PNG chunk.
Other keywords may be invented for other purposes. The keyword must be at least one character and less than 80 characters long.
If a decoder encounters an ancillary chunk that it does not understand can safely ignore it.
Because having your save data in an image that says "Save data" and the logo of the game seems much cooler than a txt or similar lol
Some uh... Pieces of adult interactive entertainment use .PNGs of the characters you create to store their data so you can share them. Interesting to see that used here.
the image holds all the hex variables that a normal save file uses.You nerds need to explain this shit better so I know if I should grab my pitchfork and call it fucking bullshit, or demand this to be an standard in the gaming industry.
You nerds need to explain this shit better so I know if I should grab my pitchfork and call it fucking bullshit, or demand this to be an standard in the gaming industry.
Save data is typically stored in .txt files since those would produce the smallest file size. Saving it in the metadata of a .png file is possible but it just seems really unnecessary.You nerds need to explain this shit better so I know if I should grab my pitchfork and call it fucking bullshit, or demand this to be an standard in the gaming industry.
It's in the OPIf someone has a save to share I can take a look and see what I can make of the save encoding.
Save data is typically stored in .txt files since those would produce the smallest file size. Saving it in the metadata of a .png file is possible but it seems really unnecessary.
the image holds all the hex variables that a normal save file uses.
I don't get all of this mumbo jumbo, I just used an entire Memory Card for the PSX version of Diablo and that was the end of it.It's just a PNG except with extra data included that is your save file.
Note that the save file isn't incorporated into the image, it's just that the PNG file has a portion that's the image and another portion that is your save data.
Some uh... Pieces of adult interactive entertainment use .PNGs of the characters you create to store their data so you can share them. Interesting to see that used here.
Some uh... Pieces of adult interactive entertainment use .PNGs of the characters you create to store their data so you can share them. Interesting to see that used here.
I doubt that was the intention, but making it an image makes it more intuitive to share on social platforms or forums compared to linking a txt file. I seem to remember some game where users could create something and share it via a generated png that showed the creation as well as includes the data for it.Save data is typically stored in .txt files since those would produce the smallest file size. Saving it in the metadata of a .png file is possible but it just seems really unnecessary.
Reddit could've delete non-standart chunks from file.Are we sure that image in the OP has the save data in it?
All I see is an IHDR, a single IDAT chunk, and an IEND. Not sure where they could possibly be storing metadata in here.
Reddit could've delete non-standart chunks from file.
But we need someone to check to know for sure.
Well, that certainly limits it's sharing potential. I imagine most image hosters do something similar to prevent storage abuse.Oh yeah looking at that video, if it's the same file, then that's exactly what happened. In the video you can see the tExt chunk right at the start.
The file was 6.74 MB in the video. It's around 70 KB now.
I doubt that was the intention, but making it an image makes it more intuitive to share on social platforms or forums compared to linking a txt file. I seem to remember some game where users could create something and share it via a generated png that showed the creation as well as includes the data for it.
Edit: Did I accidentally remember the mechanism of some adult game here? lol
It's weird in this case because why...?, but it's not really a new thing. I can remember Spore did something like this, and in that case it made sense, because it would be an image of the creature that you were saving, so you could send the PNG to other people and they could see it and potentially load it in their game if they liked it.