I agree. We all just didn't realize it because numbers don't pop up every time you hit an enemy.
When Ahoy (eventually) releases a video, I will watch. Fun one for today!
View: https://www.youtube.com/watch?v=GuyImR_dI6g
Ahoy is practically best in the business at VO, I could listen to Stuart read the phonebook and find it compelling.Ahoy voiceovers are always great, very clear and considered.
I do like how this video brings up DOOM Clones, Roguelikes etc. through the lens of "Is DOOM a DOOM Clone? If not then what is it?"
They made 3 of these. They made a sequel to that game plus one for Wolfenstein that links it up to the Doom universe properly.
That's a very reductive way to think of RPGs. Doom is pretty close to a real time Akalabeth. Which might be one of the the first first person perspective rpgs.microplastics must be rotting peoples brains. Doom isn't an RPG nor is Gauntlet. RPGs were games based off of D&D and other table top games with their systems in mind. That's why they got their own genre as the design was close to the table top version and each one was very similar in its systems to warrant the genre.
If you were alive back then (and I doubt anyone who calls DOOM an Action RPG was), then you'd know there was a basic ass genre labeling system back then and it was considered an action game. Same with gauntlet. Rogue was an RPG. There's no opinion on this. You had action, adventure, rpg, shooter (for games like 1942, darius, etc), sports (and some others I'm forgetting).
Genre labelings kind of sucked back then (and still does but less so thanks to subgenres) and Jeff Gerstmann has talked about it before how the genre labeling was underwhelming. But there are always dumb asses who are always trying to fuck up labeling systems and have no idea how to label things or how or why people even try to categorize things. This has always irritated me (as you can probably tell lol).
A cacodemon is basically a spikey beholdermicroplastics must be rotting peoples brains. Doom isn't an RPG nor is Gauntlet. RPGs were games based off of D&D and other table top games with their systems in mind. That's why they got their own genre as the design was close to the table top version and each one was very similar in its systems to warrant the genre.
If you were alive back then (and I doubt anyone who calls DOOM an Action RPG was), then you'd know there was a basic ass genre labeling system back then and it was considered an action game. Same with gauntlet. Rogue was an RPG. There's no opinion on this. You had action, adventure, rpg, shooter (for games like 1942, darius, etc), sports (and some others I'm forgetting).
Genre labelings kind of sucked back then (and still does but less so thanks to subgenres) and Jeff Gerstmann has talked about it before how the genre labeling was underwhelming. But there are always dumb asses who are always trying to fuck up labeling systems and have no idea how to label things or how or why people even try to categorize things. This has always irritated me (as you can probably tell lol).
That's a very reductive way to think of RPGs. Doom is pretty close to a real time Akalabeth. Which might be one of the the first first person perspective rpgs.
I kept thinking about Fromsoftware's RPGs while watching this. We define an entire genre of game based on games made by a single studio. If we treated First-Person Shooters the same way we'd just be calling them DoomQuakes. Making nonsensical statements like "Half-Life 2 is my favorite DoomQuake" This is kind of what "Doom Clone" was though.
I mean... apart from the fact that Doom doesn't have stats or pretty much any of the things in Akalabeth, and instead has non-stop waves of enemies, a strict and fairly straightforward level design (pre-Final Doom or Doom 2 at least), and a completely and totally different way of interacting with the game world?
The pretzel-twisting, back-breaking logic needed to ask the question "What genre is doom?" and come up with "Action RPG" instead of "first person shooter" only exists to serve one purpose: Coming up with a nice title and thumbnail for a successful, high-view count YouTube video. I'll give the YouTuber props though: At least he went this route, instead of drama farming for clicks.
Have you played the original Akalabeth? Stats do basically nothing in Akalabeth. It's basically endless rooms of monsters in the dungeon. First person attack monster and move around a maze. It's as simple as you can get. Both are really action RPGs or adventure games which is basically the same thing.
Some of the most interesting RPGs don't have anything to do with stats/levels, DnD style progression. Hell tons of pen and paper RPGs lean more into storytelling than DnD, like Quest and Cthulhu Dark. Some have no stats/levels at all. RPG just means role playing game. You can don't levels/classes/skills for that.
Plenty of things can do that in a way that doesn't require stats and levels and there many things with stats and levels that I would never classify as an RPG. Like the XCOM 2 has character classes, levels, stats, gear but it would be silly to call it an RPG.
If you read the original design doc for doom or look into some of the stuff they were planning, the game was clearly designed as a proper action rpg but cut back. I think presuming that RPGs have to be a spreadsheet like game genre with "leveling up" and math like turned based combat is incredibly reductive.
Similarily like Quake which was overtly based on a tabletop game's world but then pared back to an FPS.