The third characters playthrough is soooo much more fun that Hugo's. I didn't enjoy a single of Hugo's abilities, whereas
speeds the game up and is very fun to use.
Toal's dash
the third route is a lot of fun in general, the changes are small but succint enough to feel bigThe third characters playthrough is soooo much more fun that Hugo's. I didn't enjoy a single of Hugo's abilities, whereasspeeds the game up and is very fun to use.Toal's dash
There will not be a harder boss for a very very long time :PGargantula is giving me issues getting passed it.
edit: yay beat it.
It's been a lot of fun, feel really rewarding finally beating a boss like that.
Doing it on a no healing run was really rough, had to not make a single mistakes with the webs/poison x.x But damn did it feel good to beat.It's been a lot of fun, feel really rewarding finally beating a boss like that.
I can't even imagine lol I made use of the status resistance food. I haven't used a single potion in the game so far though, just fruit for healing.Doing it on a no healing run was really rough, had to not make a single mistakes with the webs/poison x.x But damn did it feel good to beat.
It's nice at least that even overall it's not super long. What do you have next for Ys?Done with the 3rd playthrough in Ys Origin. Having to finish the game three times to see the full story is still wank, but man this game was fun as hell.
Yeah, the last playthrough took me less than 5h because of the fantastic dash ability. I'll take a little break but I think Ark of Napishtim probably makes the most sense next. I'll tackle it at the end of the year.It's nice at least that even overall it's not super long. What do you have next for Ys?
I'm missing those three myself as well. I kind of wonder how 7 and Celceta will feel after playing 8.Yeah, the last playthrough took me less than 5h because of the fantastic dash ability. I'll take a little break but I think Ark of Napishtim probably makes the most sense next. I'll tackle it at the end of the year.
- Ys I
- Ys II
- Ys: Origin
- Ys: The Oath in Felghana
- Ys VI: The Ark of Napishtim
- Ys: Memories of Celceta
- Ys VII
- Ys VIII
Just three games left.
Yeah, the last playthrough took me less than 5h because of the fantastic dash ability. I'll take a little break but I think Ark of Napishtim probably makes the most sense next. I'll tackle it at the end of the year.
- Ys I
- Ys II
- Ys: Origin
- Ys: The Oath in Felghana
- Ys VI: The Ark of Napishtim
- Ys: Memories of Celceta
- Ys VII
- Ys VIII
Just three games left.
I'm missing those three myself as well. I kind of wonder how 7 and Celceta will feel after playing 8.
I finished the story mode x3. Not touching this game anymore though lol.Did you get around to unlocking one of the Adols at the end or did you only play the story mode?
That is because Napishtim actually is GOAT.I was really disappointed by Celceta after linking seven more than I thought I would. Probably my least favorite Ys game. I even liked napishtim more lol
I think this is the first time I've seen someone say this LOL. I enjoyed it, but I made the mistake of playing it after Oath and Origin.
What's wrong with Napishtim compared to those two? Doesn't it run on the same engine?I think this is the first time I've seen someone say this LOL. I enjoyed it, but I made the mistake of playing it after Oath and Origin.
I believe it's the same engine, but the first of the 3 to be released. It lacks a lot of polish that the other 2 in that era had.What's wrong with Napishtim compared to those two? Doesn't it run on the same engine?
What's wrong with Napishtim compared to those two? Doesn't it run on the same engine?
What's wrong with Napishtim compared to those two? Doesn't it run on the same engine?
What's wrong with Napishtim compared to those two? Doesn't it run on the same engine?
it may be jank on the gameplay department but it still is my favourite in the seriesI think this is the first time I've seen someone say this LOL. I enjoyed it, but I made the mistake of playing it after Oath and Origin.
It's probably the only Ys game that I would say is a bad game. Granted I played the PS2 version and they say there are improvements on the PC, but it had terrible hit box issues, tons of times when you're blatantly hitting an enemy and it just doesn't register. There's no real fast travel system on the PS2 version so you're constantly recrossing the map back and forth. The platforming is by far the worst the series has ever seen, and its not like Ys in general has good platforming (I love the series but let's be honest here). There's even shit where to access an item you have to make a blind leap using a technique that is not documented in game, that is a royal pain to pull off. Not only is this a blind leap, and you lose sight of your character behind some stairs, but you have to land on something that you can't see that is like maybe 10 pixels in size. So it needs to be incredibly precise. If you miss, its not like oh let me just try again, its like a 5 - 10 minute trek through the dungeon to get back there to try again, with no idea if you were too far from it, or over shot it, or too high or too low. Just keep trying! There is far too much grinding to upgrade the only 3 swords in the game. The controls are floaty and super laggy. The platforming in the bonus dungeon stuff that Konami added will make you want to spike your controller. It's the only Ys game that I have negative desire to ever play again.
The import version of this was the last game I played on my marathon of the series (pre steam release) before I went through heavy dental surgery. After how hyped up I was after clearing all 3 of origin on Nightmare quite frankly this was the shittiest fucking experience I had to go through before getting rocked and not being able to really enjoy being able to comftly enjoy games again for a month. GAME FUCKING SUCKED after the high of beating origin buuuuuuuuuuuuuuuuuuut that said. It's an Ys game so it's still a mediocre game at worst in reality.It's the first one to use that particular engine/gameplay style and Falcom was still figuring out what did and didn't work. It resulted in a game that's still fun (and quite important to the overall Ys lore), but also very rough around the edges.
A few examples:
- No dashing/double jump. There are a few hard-to-reach spots that require the use of the dash-jump move, which is probably the single-most unwieldy move of any Ys game. The word "dash jump" is to Napishtim players what "Vagullion/Bat boss" is to Ys I players. XD
- The initial versions of the game had no warping or rather only warp out of dungeons functionality, which resulted in A LOT of backtracking since the final dungeon and the town where you bought supplies were separated by 4 minutes or so of walking through wilderness. Fortunately, XSeed fixed that.
- No boost.
- Magic works differently. To use an Ys Seven/Celceta/Ys VIII analogy; magic in Felghana/Origin acted like normal skills. Magic in Napishtim worked like Extra skills and until you did a lot of upgrading wasn't something you could consistently rely on.
- A few early dick moves in the form of the game sneakily tossing a high-level enemy in a pack of normal level enemies. You might not even notice until you suddenly get OHKO-ed and your last save was 10 minutes ago. :P It also has fewer guardrails in that it allows you to walk into areas you're not supposed to be in yet and then you get clobbered.
- The highest difficulty level throws in color-coded enemies who can only be reliably damaged by one of your three swords...which you might not have yet at that time. (think of it as a variation of the slash/strike/pierce system)
- The Limewater Cave. I personally liked that section, but like with Vagullion, lots of people scream when you bring it up.
- Occasionally wonky hitboxes on enemy/boss attacks. Expect the occasional "HOW THE FUCK DID THAT HIT ME?"
- Is quite a bit more grindy than Felghana/Origin. Hidden superboss pretty much requires grinding in order to even damage it.
It's still an enjoyable play, but it's definitely rougher than Felghana and Origin.
XSeed's PC version fortunately fixed the warping and once you get the warp item you can zip to every travel monument you unlocked. Also the Dash Jump is definitely listed in-game. It's in the in-game help section. That doesn't make it any less of a pain to pull off, but it's mentioned alright. The controls aren't laggy either, it pretty much controls like Felghana/Origin except more slow-paced due to the lack of a dash/double jump.
That's a bummer. How come? VIII was outrageously good tbf.Has anyone else been playing 9? I'm up to chapter 8 so far. I've got a lot of thoughts on the game but at this point I'll wait until I finish to write them up. My general take is that it's not nearly as good as 8, unfortunately.
The biggest thing is that the game is really, really poorly paced. It has the same structure as a Trails game where a large part of each chapter is spent on side quests and main story scenes, most of which don't involve fighting, and then ending with (usually) a single dungeon per chapter. The game is shaping up to be as long as Ys 8, but have more cutscenes and significantly fewer dungeons and bosses. The dungeons are among the best in party system Ys from a mechanical perspective, so it feels like a massive waste to not have more of a focus on them.
The biggest thing is that the game is really, really poorly paced. It has the same structure as a Trails game where a large part of each chapter is spent on side quests and main story scenes, most of which don't involve fighting, and then ending with (usually) a single dungeon per chapter. The game is shaping up to be as long as Ys 8, but have more cutscenes and significantly fewer dungeons and bosses. The dungeons are among the best in party system Ys from a mechanical perspective, so it feels like a massive waste to not have more of a focus on them.
The story is extremely backloaded, possibly even more than Sen 4's which I wasn't sure was possible. The first six chapters consist of a brief prologue and five chapters dedicated to introducing the party members, while the underlying mysteries that form the main focus of the story very slowly build in the background. Unfortunately, two of these chapters fell flat on their faces for me, and I'd only say one of them was especially strong - the character writing hasn't been as good as in Ys 8. On top of that, I'm currently starting the second to last chapter, and while the plot in the forefront is picking up, Apryllis (ostensibly the "main heroine" of the game) has barely been developed as a character at all at this point. The game doesn't really have the strong emotional core that 8 did with its Dana segments - it has a direct equivalent to them, but they, like almost everything else, are primarily in service of setting up the mysteries. My ultimate feelings on the story are going to depend in large part on how the mysteries resolve. To give credit where it's due, there's been quite a bit of good worldbuilding establishing Balduq as a setting, and fleshing out Gllia.
As someone who gave zero fucks about Dana and her story whatsoever, this is dire-looking lolThe game doesn't really have the strong emotional core that 8 did with its Dana segments - it has a direct equivalent to them, but they, like almost everything else, are primarily in service of setting up the mysteries.
Also a bummer. :\The environments are as drab as they appeared to be in trailers - those weren't flukes. While it's appropriate for the setting for them to not be as colorful and fantastical as Ys 8's, I can't help but feel a little irked at how most of the dungeons so far have consisted at least in large part of rectangular underground corridors.
Nice to know. I'm still in Chapter 2 due to time but I like it so far. Way more now that I'm not restricted to land only :pOkay, well... I just got to the final chapter, and I can say - the resolution to the mysteries delivered, beyond anything I could have expected. Holy crap.
I finished Ys 9. The final act was very strong for the most part - the revelations were handled very satisfyingly and there were a lot of great character moments that had been lacking from prior chapters. It did a lot to improve my view of the story as a whole, although I still think it taking so long to get interesting is a problem.
Everything else I said in my above post still stands. The final dungeon did indeed start to really test the capabilities of the traversal abilities, but honestly, it was too little, too late. That should have started earlier. The endgame bosses are also among the best in the game, although I think the final final boss might be a bit too complex for its own good.
It's definitely better than Celceta, and better than Seven overall although I do think Seven did some things better. It's still not on 8's level though.In the end you would say that it's better than Seven and Memories?
I'm glad that the final portion somewhat redeemed some aspects for you, now it's the waiting game for the localization process.
You all think that Nisa will localize it after Cold Steel 4 or between the Trails releases? (since its localization it's easier)