OT but ps4 players can only play with ps4 and Xbox one. Ps5, xsx and pc can play together. there is no mixing of console generations.Fully open crossplay across all platforms that can handle the base requirements of the game. Using Battlefield 2042 as an example, it makes no sense to put PS4 and PS5 players together when PS4 can't handle the player count of PS5. So naturally, the PS4 players aren't part of my proposed "fully open crossplay".
That said, two lobby types. One for mouse + keyboard, and one for everything else.
Unlimited multiplayer cross devices regardless of input. No need to try to solve matchmaking issues by creating arbitrary walls.
e. It's always best to have option to move seamlessly from one device to another and continue playing with same groups, friends and servers.
I used to think this, but it doesn't work in practice. If I'm above average on console I want to be matched with similar skilled players, not lower skilled players with advantages from a different control scheme.I want a mix of all inputs for all modes. Good SBMM can match players who perform the same regardless of input
As just seen in the BF2042 Beta this is not a good idea. Console players logged into the beta and got into lobbies with mostly M&K users and it was a miserable experience where it felt like you had to struggle to get kills. That's why everyone was telling console players to turn off Cross play as the first thing you do because otherwise you won't have any fun.
I was getting killed left and right by Xbox and PS5 players. It was a pretty even mix of who was killing me. I don't think it's a big issue really in public games.
Harder to get kills, not impossible.
I feel like the people 100% of the time arguing for "unrestricted crossplay" are always M&K users. Usually same ones who say Aim Assist should also be a very minimal thing.
For me there's 3 different scenarios:
1. Modes that use engagement or playtimetime based matchmaking: everyone together.
These kind of queues have by design abandoned any kind of competitive parity, so just put everyone together by whatever arcane metric they use for matchmaking
2. Casual modes using skill based matchmaking: everyone together.
These are by definition casual, and skill based MM should ensure that you're matched with people close to your skill level, regardless of input type.
3. Ranked modes with skill based matchmaking: split by input.
In case where rank actually matters and people playing are expected to be at a pretty high skill level, an input based split makes sense.
I've been killed plenty of times by controller players. I've been genuinely surprised at the level of play from them. The only area they can't keep up with is long range sniping, thats where MK/B dominates. The key seems to be allowing for generous and aggressive aim assit.
As just seen in the BF2042 Beta this is not a good idea. Console players logged into the beta and got into lobbies with mostly M&K users and it was a miserable experience where it felt like you had to struggle to get kills. That's why everyone was telling console players to turn off Cross play as the first thing you do because otherwise you won't have any fun.
That sounds like a bad matchmaking that is fixable on server side. Client and device details are available for MM, and it should be responsible on providing as good and fun matches as possible for all the players.
Also ignoring the fact that unless dev enable specialty controllers, the PS5 is locked down to Dualsense only."bUt CoNsOlEs HaVe ChEaTeRs ToO!!!"
It's Ignoring the fact that you have to buy additional hardware to do said hacking, the amount of people willing to do so is astronomically smaller than people on PC who just buy a program.
Apex is console default PC opt in though unless they changed it, same for Fortnite?From Warzone to Apex to Fortnite, every game that has touted it's "Input-based Matchmaking" has been just BSing. Most games you will find usually a large mix of the two. It's rare for it to actually work as they claim it should.
Limited pools of players will cause matchmaking issues anyway, you can't assess the quality of MM in a beta.
People still believe that M&K is so much better than a controller, when gamepad users are winning Fortnite tournaments left and right, and Apex pros constantly complain about aim assist.
If anything, PC players are the ones who want to limit crossplay, not poor console users.
Apex is console default PC opt in though unless they changed it, same for Fortnite?
Check news and discussions on Dexerto or other websites I guess?
Yeah they also want SBMM to be removed for the same reason.PC Players don't want cross play gone, they just want there to be no aim assist at all.
Boosting aim assist to such ridiculous levels is not good option over different forms of crossplay.Check news and discussions on Dexerto or other websites I guess?
Yeah they also want SBMM to be removed for the same reason.
In close combat controller almost always wins M&K, with snipers M&K is probably better. So it's even.
People still believe that M&K is so much better than a controller, when gamepad users are winning Fortnite tournaments left and right, and Apex pros constantly complain about aim assist.
If anything, PC players are the ones who want to limit crossplay, not poor console users.
I would assume that this depends on a game. There are games like Destiny where aim assist is strong and noticeable, and then there is Overwatch where controller aiming is painful.People still believe that M&K is so much better than a controller, when gamepad users are winning Fortnite tournaments left and right, and Apex pros constantly complain about aim assist.
If anything, PC players are the ones who want to limit crossplay, not poor console users.
It would also be interesting to see how many people play with a controller on PC regardless.It's really sad to see people dismissing the entire PC player-base due to cheating or input. But console players say "fuck you I got mine", right? Just because someone wants to play a game in the best possible quality means they have to be quarantined due to some bad actors? What if the shoe was on the other foot?
I say cross-play should be available full stop. If the game doesn't tell you, 9/10 times you won't notice in a public game. If the game has good skill-based matchmaking, players of any skill level regardless of input would be matched fairly. And if the game has good anti-cheat, well look at that, few cheaters too! Cross-play isn't something you should rally against, turn your hate to bad anti-cheat and matchmaking. Both of which are solvable problems.
I would argue that we just had a battlefield beta where most people did not have that experience. And I'm personally not trying to jettison anybody. The cheating isn't remotely the most important issue for me. It's the input differences. Even if anti cheat was perfect I still only want input based matchmaking except for mixed parties. Crossplay shouldn't stop somebody from playing with friends if they want but it shouldn't force everybody else into mixed inputs because a lot of people don't want that for lots of different reasons.If the game doesn't tell you, 9/10 times you won't notice in a public game.