Komachi mentioned RayTracing only for Arden.
That could mean Ray tracing being hardware only on Scarlett and not PS5. Or Scarlet could have more hardware dedicated to RT, while PS5 only some minor stuff, like the AMD TMU (textures unit) patent.
Because it's sub 10tflops, and only 16GB of memory. But I think they'll lose more money for each console sold compard to PS4.
Inclined to believe Arden isn't a specific product codename, but the codename for a family of products.
i guess you're doing a balance between
1) clock a small chip fast and although diminishing performance returns it's at least an increase. Smaller Chip is cheaper to make with good yields You just have to figure out how to cool it..
2) make a bigger chip and run at slower clocks. Easier to cool but now your costs will potentially skyrocket above a certain size
probably no 'perfect' answer.
There isn't. And one big thing to consider is that progression to the next node shrinks isn't as certain as it was before, because not only they're not bringing as much of an improvement in density and power characteristics, but they're also getting considerably more expensive. That might mean any gains you might make by shrinking (i.e. more chips per wafer, better yields, less expensive cooling, etc) are wiped by the price hike of the new node. You might be looking at a scenario where shrinking actually increases the price overall for the package, and then it's a matter of the other benefits of shrinking outweighing that added cost.
So, it's possible that whatever they're designing right now is what they're going to be stuck with for the long haul.