What a weird thread. I suppose it was inevitable that some of that "Year of Dreams" positivity would become co-mingled with negativity closer to release, not unlike with TLG. But i'm pretty skeptical that those of you bowing out for no 60fps etc are the same crowd of us who bought a dreamcast for the first game, who were there at Christmas 1999 experiencing it, and who had to import the second game if you lived in NA (remember that game never got an NA DC release). I've literally been waiting 17 years for this series to get some recognition.
To me, supporting this work is about two things:
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Supporting a landmark series previously lost to time. All I've wanted all these years is a 1:1 conversion of the originals, so to be able to play these in widescreen with improved textures and Japanese audio is a dream come true. I literally can't understand what people are talking about when they say there are no improvements, especially at 29.99 USD
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Supporting Sega exploring their backlog. I really, really... really... want to make this financially successful for Sega. There is so much in Sega's staple that is so worthwhile exploring for releases like this - Panzer Dragoon, Skies of Arcadia, Virtua Fighter etc - and I'm really hoping this signals a shift in their recognition of that.
I realize this is and will always be a technically minded community, and it's not wrong to ask for improvements, but you also always have to consider the context you're asking in.
they are letterboxing the cutscenes? Really? Why are there still people who think that losing visual information is somehow acceptable.
Not sure if serious - the original game was 4:3, so that's why the cutscenes are as well, Sega has said (as has been noted in this thread) that they have no assets for widescreen cutscenes. It's the main game that's been converted to 16:9.