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Oct 28, 2017
6,119
I think so? It gives you card advantage and lets your next Surveil give you even more card advantage. The trouble is that so many of these Dimir cards don't do anything to the board. It almost seems like it'd be really easy to make a Dimir deck that just durdles super hard and never actually does anything.

Forcing opponents to discard is not doing nothing. It is indirect removal and card advantage. That said, you're right. Dimir players are going to get trapped into a cycle of card advantage without board impact if they draft improperly.
 

Firemind

Member
Oct 25, 2017
15,547
Seems like you need to go aggro to beat Dimir. They're probably not going to make the same mistakes as Gatecrash though. That was a fun limited format lol
 

Bigkrev

Member
Oct 25, 2017
12,329
There are certainly eras of the game where that's simply not true, hence my question. But nice attitude man, reminding me why I don't play anymore.
I think you missunderstand what I am saying- I'm saying it's bad on Wizards for designing this in a way that a less experienced player would think it's good. For years, they have printed "trap" cards- in the early days of the game, it was giant creatures with huge drawbacks or mana costs, like Leviathan or Scaled Wurm. You would play these, realize you would never cast them or it would get killed by a 2 mana spell, and you would learn that you need to respect mana curve and that bigger isn't always better. The bad part of this card is the mill trigger- you could play a dozen games, never actually mill it, and go "man, i'm unlucky. This is probably still good so I'm going to stick with it. Even in the best case scenereo, where you mill 4 copies, you are only doing 12 damage to your opponent. It's most comparable to Sorin's Vengence, a card that saw VERY fringe standard play as a control finisher
Image.ashx

The big difference here is that if you ever draw a Creeping Chill instead of milling it, it's basically as stone dead of a card as drawing land number 15, and it's eating up 4 slots in your deck, where as Sorin's Vengence was played as a one of.
I think Wizards needs to be careful about printing trap cards like these. I'm glad it's an uncommon instead of a common, so no one is going to ruin a limited deck trying to force this

As far as effects like this being playable in the past, the only time effects like this were playable at a non scaleable level (ie, Drain Life or Corrupt) was Soul Feast back when Yawgmoth's Bargin/Necropotence were legal, and there is nothing remotely close to that these days. Those decks valued the life gain because it meant drawing more cards, and it could use Skirge Familiar to effectivly make the Soul Feasts free by discarding cards to add mana to the pool, and then re-drawing them after the feast resolved, and using Yawgmoth's Will to eventually re-cast those cards and end up draining your opponent 32 if need be.
 

SmokeMaxX

Member
Oct 25, 2017
2,336
Combos with Lich's Mastery.
Surveil 1 turns into Ancestral Recall + Lightning Bolt + Healing Salve.
 

Imperfected

Member
Nov 9, 2017
11,737
Can't really see myself jumping through hoops for a 4/3 for 3, but that's why it's common and easy to cast.
 
Oct 28, 2017
237
I think you missunderstand what I am saying- I'm saying it's bad on Wizards for designing this in a way that a less experienced player would think it's good. For years, they have printed "trap" cards- in the early days of the game, it was giant creatures with huge drawbacks or mana costs, like Leviathan or Scaled Wurm. You would play these, realize you would never cast them or it would get killed by a 2 mana spell, and you would learn that you need to respect mana curve and that bigger isn't always better. The bad part of this card is the mill trigger- you could play a dozen games, never actually mill it, and go "man, i'm unlucky. This is probably still good so I'm going to stick with it. Even in the best case scenereo, where you mill 4 copies, you are only doing 12 damage to your opponent. It's most comparable to Sorin's Vengence, a card that saw VERY fringe standard play as a control finisher
Image.ashx

The big difference here is that if you ever draw a Creeping Chill instead of milling it, it's basically as stone dead of a card as drawing land number 15, and it's eating up 4 slots in your deck, where as Sorin's Vengence was played as a one of.
I think Wizards needs to be careful about printing trap cards like these. I'm glad it's an uncommon instead of a common, so no one is going to ruin a limited deck trying to force this

As far as effects like this being playable in the past, the only time effects like this were playable at a non scaleable level (ie, Drain Life or Corrupt) was Soul Feast back when Yawgmoth's Bargin/Necropotence were legal, and there is nothing remotely close to that these days. Those decks valued the life gain because it meant drawing more cards, and it could use Skirge Familiar to effectivly make the Soul Feasts free by discarding cards to add mana to the pool, and then re-drawing them after the feast resolved, and using Yawgmoth's Will to eventually re-cast those cards and end up draining your opponent 32 if need be.

I understand your assessment of a trap card (I was playing the game before it was even an articulated idea), where I disagree is your interpretation of my evaluation. It's clearly a card that only is usable in a very precise black/blue control deck that leverages the costless/card advantage nature of the mill effect and is burning through most of it's deck. Obviously that is a deck type far more common in the era of magic I played in (obviously enough the Necro/Bargain days) and hence my question being curious about the viability of a card like that now.

I still think you'd have to admit that it's plausible given how aggressively they're costing surveil it's not an insane possibility a deck could be developed that leverages that card. And a deck like that usually cares a lot more about ' only twelve damage '

That said it does seem their modern design goals have costed life gain a bit lower and heavily emphasize board play as opposed to hand play (one of the reasons I dislike the planeswalker card concept and how they kept pushing their power levels)

I completely disagree with your criticism of Wizards. That's a card that enables alternate playstyles. Anyone's that ' trapped' into building that type of deck is already thinking about the game in a way that they aren't likely worried about the ability of their deck to win a gp or pro tour.
 
Feb 16, 2018
2,686
Haven't played in a long time but is it normal to allow for zero mana cost 24 point life swing cards in the current design environment/meta? Especially with how cheap surveil seems to have been costed?

there's a big difference between zero mana deal 3 gain 3 and a zero mana deal 12 gain 12

you need a little bit of luck to set up the former, but you need a lot of luck to set up the latter. and even if it happens it's a cool story and not necessarily game-ending
 

PsionBolt

Member
Oct 27, 2017
1,299
Creeping Chill can be a great card with the right support. They just need to print the lovechild of Careful Study and Preordain: U, Sorcery, put two cards from your hand on top of your library. If you do, surveil 2, then draw two cards.

Even outside of fantasy-card christmas land, I like Creeping Chill anyway. At least it's interesting, which is more than can be said for a lot of the cards revealed thus far. I'll take an interesting bad spell over a boring Huge/Huge hexproof creature any day of the week.
 

Dapplegrim

Member
Oct 27, 2017
169
I understand your assessment of a trap card (I was playing the game before it was even an articulated idea), where I disagree is your interpretation of my evaluation. It's clearly a card that only is usable in a very precise black/blue control deck that leverages the costless/card advantage nature of the mill effect and is burning through most of it's deck. Obviously that is a deck type far more common in the era of magic I played in (obviously enough the Necro/Bargain days) and hence my question being curious about the viability of a card like that now.

I still think you'd have to admit that it's plausible given how aggressively they're costing surveil it's not an insane possibility a deck could be developed that leverages that card. And a deck like that usually cares a lot more about ' only twelve damage '

That said it does seem their modern design goals have costed life gain a bit lower and heavily emphasize board play as opposed to hand play (one of the reasons I dislike the planeswalker card concept and how they kept pushing their power levels)

I completely disagree with your criticism of Wizards. That's a card that enables alternate playstyles. Anyone's that ' trapped' into building that type of deck is already thinking about the game in a way that they aren't likely worried about the ability of their deck to win a gp or pro tour.
I just want to say that I think you're absolutely spot on with your analysis of the card's potential. I know I for one will be looking to make it a viable build around. I'll take trying something unique and cool that might fail over something boring like chainwhirler or green stompy.
Cards like Creeping Chill are what I love about deck building, and quirky deck building is one of my favorite things about Magic.
 
Oct 28, 2017
6,119
I understand your assessment of a trap card (I was playing the game before it was even an articulated idea), where I disagree is your interpretation of my evaluation. It's clearly a card that only is usable in a very precise black/blue control deck that leverages the costless/card advantage nature of the mill effect and is burning through most of it's deck. Obviously that is a deck type far more common in the era of magic I played in (obviously enough the Necro/Bargain days) and hence my question being curious about the viability of a card like that now.

I still think you'd have to admit that it's plausible given how aggressively they're costing surveil it's not an insane possibility a deck could be developed that leverages that card. And a deck like that usually cares a lot more about ' only twelve damage '

That said it does seem their modern design goals have costed life gain a bit lower and heavily emphasize board play as opposed to hand play (one of the reasons I dislike the planeswalker card concept and how they kept pushing their power levels)

I completely disagree with your criticism of Wizards. That's a card that enables alternate playstyles. Anyone's that ' trapped' into building that type of deck is already thinking about the game in a way that they aren't likely worried about the ability of their deck to win a gp or pro tour.

I also come from a time long lost in playing where this kind of card could have been viable. I don't see why it still couldn't if Wizards chose to take the game in that direction. We'll just have to see what they print in this expansion and in future ones. I certainly believe the guy talking down to you that it's not viable in this meta or in a recent one, but I do agree it's not a "trap" card unless you're a new/inexperienced player who's trying to make hyper competitive decks. I'm not sure that's a segment of the playerbase Wizards should be catering to, though I guess maybe it arguably includes the two of us.
 
Oct 25, 2017
3,772
If Creeping Chill drained for 5, it'd be interesting to build a deck that could turn over all of them. But at just 3? I just don't see it to be honest.

I mean, go for it if that's what turns you on. All I see in that card is a huge trap.

Edit: Or even better, if it said "A deck may have eight copies of cards named Creeping Chill" (like a more restrictive version of the Relentless Rats text) that would be very interesting. You'd get protection from drawing exactly one of them and would still have to figure out how to mill basically your whole deck. That would be worth gameplanning around.
 

Poppy

Member
Oct 25, 2017
18,273
richmond, va
maybe not dredge, maybe just a future black/rakdos burn deck. but i cant really think of a lot of relevant ways for this to go to the gy in that sort of deck
 

Pundere

Member
Oct 30, 2017
2,035
We still have a few more days of spoilers to go, right? There's still a chance we see some interesting mentor/jumpstart/undergrowth cards. I hope so, at least.
 

Edward

▲ Legend ▲
Avenger
Oct 30, 2017
5,119
So i bought a playset of shocklands before the prices dropped and they came today and i noticed one card that passes the bend/light test and i don't know if it's just the way it was inked but i can't tell if it's fake.
 
Oct 25, 2017
1,109
At a glance it looks like it's just a print error, from the picture you can tell that the blacks are solid and crisp on the lettering and expansion symbol. Shine a light thru it and compare that to another card from the set, should be blue tinted and have an even texture pattern on both. If that all looks good you're probably fine.

And ya, if its one from a precon it'll have a different feel to it and was more prone to print smudging.
 

Dapplegrim

Member
Oct 27, 2017
169
I think Doom Whisperer + Enhanced Surveillance + Creeping Chill will be worth trying out. I feel it needs just a bit more to be better. Perhaps Sovereign's Bite to push through a bit more damage, or maybe Vampire Neonate or Whispering Snitch to mitigate life loss?
 

Edward

▲ Legend ▲
Avenger
Oct 30, 2017
5,119
At a glance it looks like it's just a print error, from the picture you can tell that the blacks are solid and crisp on the lettering and expansion symbol. Shine a light thru it and compare that to another card from the set, should be blue tinted and have an even texture pattern on both. If that all looks good you're probably fine.

And ya, if its one from a precon it'll have a different feel to it and was more prone to print smudging.
I don't have any cards from the set expect the set of 4 of each shockland. It def looks and feels a tad bit different than the other 3 but i assume it might be because 3 are from packs and 1 is from the deck.

I'm sure exactly what i am looking for from a light test but the light goes through like a few other cards i got from packs over the years. I assume they are all legit i just get really nervous when spending hundreds of cards.
 

Imperfected

Member
Nov 9, 2017
11,737
I think Doom Whisperer + Enhanced Surveillance + Creeping Chill will be worth trying out. I feel it needs just a bit more to be better. Perhaps Sovereign's Bite to push through a bit more damage, or maybe Vampire Neonate or Whispering Snitch to mitigate life loss?

I mean it sounds like you're looking at a control deck, in which case the rest of your slots are basically all counters and removal.

But then you have the Catch 22 of "if I have Doom Whisperer on the field with my U/B control deck I probably don't need this ancillary combo to finish the job".
 

Dapplegrim

Member
Oct 27, 2017
169
I mean it sounds like you're looking at a control deck, in which case the rest of your slots are basically all counters and removal.

But then you have the Catch 22 of "if I have Doom Whisperer on the field with my U/B control deck I probably don't need this ancillary combo to finish the job".

Well sure, but that just hankers back to the thesis statement of "Different and Fun over Effective and Boring". Of course, if I think the situation calls for it, I would absolutely use Doom Whisperer to smash face to win. I'm not going to go down with the Creeping Chill ship over some weird misplaced honor.
 

Deleted member 16849

User requested account closure
Banned
Oct 27, 2017
1,167
I have been cataloging my decks in Tapped Out and i come to the expensive realization i have 8 Modern decks

I got

8 Whack Goblins
Bogles
Burn
Eldrazi & Taxes
Dredge
Merfolk
Titanshift
Soul Sisters

I am very close to completing a Land Destruction, Skred and Storm deck. I would love to build a Control deck but i would literally have to buy every piece from scratch. The thing with my decks is alot of the pieces slot in with each other which is i have so many decks.
 
Oct 25, 2017
1,109
I don't have any cards from the set expect the set of 4 of each shockland. It def looks and feels a tad bit different than the other 3 but i assume it might be because 3 are from packs and 1 is from the deck.

I'm sure exactly what i am looking for from a light test but the light goes through like a few other cards i got from packs over the years. I assume they are all legit i just get really nervous when spending hundreds of cards.

Ya, if the surface sheen is different it's because it's from this: https://magic.wizards.com/en/articl...s-mazes-strength-selesnya-decklist-2013-05-07

When shining a light through real cards the light should come out blue tinted on the other end, and have a consistent wavy(?) texture visible. A fake would come out more white tinted and have obviously bunched up shadows in the texture. You're probably fine.
 

Edward

▲ Legend ▲
Avenger
Oct 30, 2017
5,119
Ya, if the surface sheen is different it's because it's from this: https://magic.wizards.com/en/articl...s-mazes-strength-selesnya-decklist-2013-05-07

When shining a light through real cards the light should come out blue tinted on the other end, and have a consistent wavy(?) texture visible. A fake would come out more white tinted and have obviously bunched up shadows in the texture. You're probably fine.
I'm not sure about blue but when i did the light test on multiple cards including this the light went through the same. I can't post a picture of all 40 cards but they all looked fine except for this one which i assuem is just because of that.
 
Oct 25, 2017
1,109
I'm not sure about blue but when i did the light test on multiple cards including this the light went through the same. I can't post a picture of all 40 cards but they all looked fine except for this one which i assuem is just because of that.

If you're really worried it'd probably be easier to take it to a local shop and see if they or someone there can just evaluate it for you. Super easy and never hurts.
 

onpoint

Neon Deity Games
Verified
Oct 26, 2017
14,972
716
I'm super behind on testing newer fakes. Does the bend test affect new fakes? I assume it's a test people are told not to do now
 

Edward

▲ Legend ▲
Avenger
Oct 30, 2017
5,119
If you're really worried it'd probably be easier to take it to a local shop and see if they or someone there can just evaluate it for you. Super easy and never hurts.
I guess. I just don't want to roll up and have a guy test 40 cards if i can test them myself. I heard if the light goes through easy it's fine and it has the same light through as other cards i have tested from various sets over the years.

EDIT. I showed it to a friend and he skimmed through some and said he thinks a handful are fake. What's the recourse on eBay like? I know the seller put no refunds on his page but i assume eBay protects buyers from fakes. Do i just open a thing? Send them back after refunded? I'm going to my card shop to be 100% sure before i do anything.
 
Last edited:

LProtagonist

Avenger
Oct 27, 2017
7,594
I've been trying to feel the holofoil to see if it's set in or was just stuck on to test for fakes. I grabbed a playset of Mox Opals for my Hardened Scales deck which is finally finished so I was a little nervous there.
 

Arkanim94

Member
Oct 27, 2017
14,130
I guess. I just don't want to roll up and have a guy test 40 cards if i can test them myself. I heard if the light goes through easy it's fine and it has the same light through as other cards i have tested from various sets over the years.

EDIT. I showed it to a friend and he skimmed through some and said he thinks a handful are fake. What's the recourse on eBay like? I know the seller put no refunds on his page but i assume eBay protects buyers from fakes. Do i just open a thing? Send them back after refunded? I'm going to my card shop to be 100% sure before i do anything.
open a complain and see how things go.
 

onpoint

Neon Deity Games
Verified
Oct 26, 2017
14,972
716
Yo those are so laughable that I would have thought they were a joke without the link
 
Oct 25, 2017
1,109
I guess. I just don't want to roll up and have a guy test 40 cards if i can test them myself. I heard if the light goes through easy it's fine and it has the same light through as other cards i have tested from various sets over the years.

EDIT. I showed it to a friend and he skimmed through some and said he thinks a handful are fake. What's the recourse on eBay like? I know the seller put no refunds on his page but i assume eBay protects buyers from fakes. Do i just open a thing? Send them back after refunded? I'm going to my card shop to be 100% sure before i do anything.

The ultimate way to deal with this is take a loupe and look at the printing pattern. But ya, ebay should offer recourse.

Rakdos Safeword is clearly made for the anime playmat people.
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,496
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