I made a simple cover for Shin Megami Tensei if... because I could not find one:
https://i.imgur.com/zTr3zWK.png
https://i.imgur.com/zTr3zWK.png
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I made a simple cover for Shin Megami Tensei if... because I could not find one:
https://i.imgur.com/zTr3zWK.png
I was getting up to speed with the latest hacking stuff, having heard of the many improvements on latest HAKCHI CE and about MAME compatibility, and installed the new version. Flashed the SNES I was using, with a folder system and many games, since I thought I read this wouldn't affect save games and save states.
After the successful update, it only showed the original games in the unit, so I press Synchronize since I hoped it would display the stuff I already had in memory, and now I have a perfectly working unit without the games I was playing and their respective saves.
Any way to recover that stuff?
Has it been translated?I made a simple cover for Shin Megami Tensei if... because I could not find one:
https://i.imgur.com/zTr3zWK.png
Kouryuu No Mimi v2.0 translation works in Canoe, I made a patch to correct the rom size in the header since canoe seems to choke on these things https://www.sendspace.com/file/hbczg8
https://old.reddit.com/r/miniSNES/comments/9v66pz/uptodate_list_of_compatible_snes_classic_titles/
They really don't see the "Compatibility List" link on the sidebar? So much misinformation about #CANOEBOYZ
Re: Translation patches, those can be very difficult and confusing to get working, but they DO work. Usually this is what I had to do (all manually, even with the latest updates):Finally I got GBA and NES working! It was after I changed from gbSP to mGBA and installed the Cores once again.
SNES: When I add Illusion of Gaia, SFA2 and Terranigma I get the message "there's a patch..." but immediatelly another notice pops up "this seems to not work, do you want to download a 3rd party emulator?"
I changed back to Canoe from the automatically assigned Snes9x on all of those roms and all starts with a Retroarch "loading..." briefly poping up and Gaia worked, Terranigma did not, SFA2 freezed at the "Loading..."
I changed back to Snes9x on those two and added --retroarch in command line and all seems to work fine except SFA2 stops for some seconds on "Fight!" in "3,2,1 Fight!"
I can get FFV and Ganpuru work without any translation patches but with those FFV doesn't start and Ganpuru just stops after the first splash screen.
I have FFV on GBA now but the sound sounds better on SNES I guess.
I notice that all games are compressed to 7z by default but could it be better to run some games uncompressed?
Do you really have to add the "--retroarch" in command line?
Re: Translation patches,
those can be very difficult and confusing to get working, but they DO work. Usually this is
what I had to do (all manually, even with the latest updates):
1. Add ROM header
2. Apply translation patch
3. Remove ROM header
4. Add to Hakchi
6. Pray and test it
I was looking for this post forever ago. Is something similar available on SNES? I did it on my NES and love it.
Robin64 So after all this time does chrono trigger echoes work?
Or is that still "impossible" to get it running on a snes classic?
For Crimson Echoes you need to use Sfrom Tool, go to the edit menu and advanced options and use preset 123F, SuperFX should be set to 00, and rom map needs to be set to LoRom, it the only way it works correctly in Canoe
Use Preset ID 3F12
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If using SFROM Tool, use Preset ID 123F, set SuperFX to 00 and ROM Map to LoROM
Thanks boss. I found a patch file on Robin's sheet I copied over. I'll test it personally tonight (the non-SFROM way)
So I decided to update my SNES classic to latest Hackchi. What's the difference between using the SFrom tool in Hackchi and the one from Dark Akuma?