What people arent co sodering is that the game has a severe lack of enemy variety.
If krakens arent actually even an enemy the only confirmed enemy types we have are shark skeleton and merman.
If the rumours are true there areonly at maximum 15 other people inthe entire sea so not really worth considering imo...
What people arent co sodering is that the game has a severe lack of enemy variety.
If krakens arent actually even an enemy the only confirmed enemy types we have are shark skeleton and merman.
If the rumours are true there areonly at maximum 15 other people inthe entire sea so not really worth considering imo...
It's for the Pioneer Sessions. Only select few who have been in for really long time and played a lot get to play those. At least I'm pretty sure that's how they were selected. Lol
If the rumours are true there areonly at maximum 15 other people inthe entire sea so not really worth considering imo...
It's for the Pioneer Sessions. Only select few who have been in for really long time and played a lot get to play those. At least I'm pretty sure that's how they were selected. Lol
You didnt understand my post and i played a lot. When doingsolo quest i basically never ran into any other ships the skeletons got old fast.It doesn't sound like you've played the game. The map size vs. number of people is perfect. There are enough encounters for people to considered a threat.
I think most Pioneers were picked for providing feedback after Alpha sessions. I know a few people who didn't play a lot, but always made sure to give feedback.
Reminder that the embargo drops at 12 PST, just under 3 hours to go!
Fishing, for example, is a great thing that would fit into this if we do it, you could bring in a new trading company that could give you new goals to achieve, you could go and get some rare exclusive things. That would be the kind of thing that benefits everybody. I want to bring in updates that service both kinds of player.
An emergent world seems to be their goal.
You have to think long term they'll add a dynamic threat to all areas of the game.
Sea - Kraken
Land - Reaper?
Sky - Giant Eagle?
You didnt understand my post and i played a lot. When doingsolo quest i basically never ran into any other ships the skeletons got old fast.
these emergent scenarios you get is going to make the Kraken feel so awesome to encounter. Some of the stuff it can do, it can literally pick players up off the deck, it can ingest players, it can slam them in the water, dunk them under water, it can throw players across the map. It can wrap the ship, rock the ship, punch holes in the ship. You can fight the tentacles to get them to release you, it sprays ink, it's going to be epic
So, as you can imagine, we'll add new threats at sea, new threats on the islands. There's new stuff on the islands we haven't shown off yet, that will be there for launch. More things in the sea. We're looking at all of that.
Can't click the links as im at work.
Has anything been confirmed about the rumored card game?
It's never been quite clear how many players will be able to fit in a Sea of Thieves server, and it turns out there's a very good reason for that - Rare's approach to servers is very different to most online games, meaning there's no definitive answer.
The developer's focus is on keeping player encounters regular, but not too frequent - the magic number is apparently to see another ship, on average, every fifteen minutes to half an hour, making every encounter different, as well as giving non-violent players the chance to escape.
But in a map as large and spread out as Sea of Thieves', a high number of players might still be too spread out, or a small group too bunched together, to keep that magic number in check. The solution for Rare is to focus on the distance between players in a server, not just how many players are on that server.
No.
They'll probably be similar enough that they become familiar after awhile.
But definitely don't leak anything else. Don't even think about it. Nobody wants more leaks.
According to the design director they won't:
When it comes to ship sailing, you're just an extra cog as part of a more complex system. The ship is effectively a piece of wood that requires people to sail it, load the cannons, fire them, etc. When you've got systems like that, and you've got something the sheer scale and complexity of the Kraken, that has eight independent tentacles, its own A.I. brain, its got a set of strategies of things it can target on the ship. The Kraken will play differently each time you fight it.
Imagine a scenario where the Kraken is simultaneously attacking multiple ships, you're sailing past, you see the Kraken against the sunset, do you go and save those guys? Or do you sail away? Or do you sail in and pick off the stragglers?
All these emergent scenarios you get is going to make the Kraken feel so awesome to encounter. Some of the stuff it can do, it can literally pick players up off the deck, it can ingest players, it can slam them in the water, dunk them under water, it can throw players across the map. It can wrap the ship, rock the ship, punch holes in the ship. You can fight the tentacles to get them to release you, it sprays ink, it's going to be epic.
Same, noticed it thanks to Reddit.