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Skywalker

Member
Oct 27, 2017
250
USA
Looking for opinions on best way to play FF VI on my jailbreak, any thoughts on a best version/translation? Or should I just stick with the original

Never played the game before
 

Pachinko

Member
Oct 25, 2017
966
Canada
So any Canadians here order one? Were there any crazy import fees once it got to our side of the border?
yeah, I ordered one and no I did not have any import fees because they (analog) commit .... mild fraud and declare the super NT as being worth just 10$. I imagine this will work until someone at customs does research on what they are and determines the real cost of the device. I'm not complaining either , just saying it might not stay free forever.
 

Scheris

Member
Oct 27, 2017
1,396
Any idea why I'd be having issues trying to update the firmware? Just set it up tonight.

SD card was formatted on my Chromebook (which should have been in FAT32), firmware file is in the slot, but boots up normally instead of updating,

I'm assuming the SD card slot isn't supposed to "click" or anything once it's fully inserted, like some laptops?
 

TSM

Member
Oct 27, 2017
5,846
When there's an issue updating the firmware it's usually a problem with either the SD card or it's formatting.
 

Charles

Member
Nov 15, 2017
21
I finally got my Super Game Boy 2 to try out on the Super NT. Is this thing supposed to have such a huge amount of input lag? I can't test it on my real system as I only have an Australian PAL and a US NTSC model and I can't load the japanese cart on either (without modifying them). Is this just the SGB2, or is it the NT? The same games on my gameboy have no input lag but on the NT they're almost unplayable.
 

F34R

Member
Oct 27, 2017
12,024
Any idea why I'd be having issues trying to update the firmware? Just set it up tonight.

SD card was formatted on my Chromebook (which should have been in FAT32), firmware file is in the slot, but boots up normally instead of updating,

I'm assuming the SD card slot isn't supposed to "click" or anything once it's fully inserted, like some laptops?
If it's not updating, the card isn't formatted Fat32, the firmware isn't in the root, firmware renamed, bad checksum.. no, it doesn't click when inserted. Check the formatting, make sure it's in the root, i.e. D:/<firmware>, download it again. What size is the mem card?
 
Mar 31, 2018
263
yeah, I ordered one and no I did not have any import fees because they (analog) commit .... mild fraud and declare the super NT as being worth just 10$. I imagine this will work until someone at customs does research on what they are and determines the real cost of the device. I'm not complaining either , just saying it might not stay free forever.
How long was the shipping time to Canada just out of curiosity?
 

Pachinko

Member
Oct 25, 2017
966
Canada
How long was the shipping time to Canada just out of curiosity?
Yeah I can mirror that shipping time from Fuzzy, it left vegas on a friday and made it here on a monday, I had some mild difficulty obtaining it though and ended up getting it at my work on a tuesday. So , assume 3 days and make 100% sure your address info is correct and that someone will be there to receive it OR set up a drop somewhere and go collect it yourself.
 
Mar 31, 2018
263
Yeah I can mirror that shipping time from Fuzzy, it left vegas on a friday and made it here on a monday, I had some mild difficulty obtaining it though and ended up getting it at my work on a tuesday. So , assume 3 days and make 100% sure your address info is correct and that someone will be there to receive it OR set up a drop somewhere and go collect it yourself.
Holy crap, that's fast...I guess I'll go ahead and do it this afternoon.

Edit: done! It seems like I'm one of the few not bothered by getting a black one.
 
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Fuzzy

Completely non-threatening
The Fallen
Oct 25, 2017
18,191
Toronto
Black looks great.

OCpXCZJl.jpg
 

F34R

Member
Oct 27, 2017
12,024
I love my black one. Putting killer instinct cart in there is frightening hehe.
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,777
England
A bit of shameless self-linking, but I spoke to Christopher from Analogue recently after toying with the Super NT for a while - not much here will be new to anyone in this thread, I don't think, but you might find the chat fun/interesting anyway: https://www.vg247.com/2018/04/06/super-nt-nt-mini-analogue-hd-interview/

He talks about and hints towards Mega Drive/Genesis in the future once again, and while I don't go into it much in the article we spent quite a while nerding out about shit like the difference between the Mega Drive 1/2/3 sound chips and how FPGA could be used to switch between them. We also nerded out about the idea for a CPS2 machine. One thing they seem keen to explore is actually working with the rights holders/publishers of the original products, too. Hopefully that comes through. Sega are always super willing to license out the mega drive name/games/characters out to low-rent companies, so a deal with Analogue for something officially licensed doesn't seem completely nuts...!
 
Mar 31, 2018
263
A bit of shameless self-linking, but I spoke to Christopher from Analogue recently after toying with the Super NT for a while - not much here will be new to anyone in this thread, I don't think, but you might find the chat fun/interesting anyway: https://www.vg247.com/2018/04/06/super-nt-nt-mini-analogue-hd-interview/

He talks about and hints towards Mega Drive/Genesis in the future once again, and while I don't go into it much in the article we spent quite a while nerding out about shit like the difference between the Mega Drive 1/2/3 sound chips and how FPGA could be used to switch between them. We also nerded out about the idea for a CPS2 machine. One thing they seem keen to explore is actually working with the rights holders/publishers of the original products, too. Hopefully that comes through. Sega are always super willing to license out the mega drive name/games/characters out to low-rent companies, so a deal with Analogue for something officially licensed doesn't seem completely nuts...!

A CPS2 machine would be amazing, but I wonder if this would be completely ROM driven or have a harness making it a functional hi def supergun as well.
 

F34R

Member
Oct 27, 2017
12,024
A bit of shameless self-linking, but I spoke to Christopher from Analogue recently after toying with the Super NT for a while - not much here will be new to anyone in this thread, I don't think, but you might find the chat fun/interesting anyway: https://www.vg247.com/2018/04/06/super-nt-nt-mini-analogue-hd-interview/

He talks about and hints towards Mega Drive/Genesis in the future once again, and while I don't go into it much in the article we spent quite a while nerding out about shit like the difference between the Mega Drive 1/2/3 sound chips and how FPGA could be used to switch between them. We also nerded out about the idea for a CPS2 machine. One thing they seem keen to explore is actually working with the rights holders/publishers of the original products, too. Hopefully that comes through. Sega are always super willing to license out the mega drive name/games/characters out to low-rent companies, so a deal with Analogue for something officially licensed doesn't seem completely nuts...!
What can being officially licensed bring that going the route they took with Super NT brings?
 

SoH

Member
Oct 25, 2017
5,740
A bit of shameless self-linking, but I spoke to Christopher from Analogue recently after toying with the Super NT for a while - not much here will be new to anyone in this thread, I don't think, but you might find the chat fun/interesting anyway: https://www.vg247.com/2018/04/06/super-nt-nt-mini-analogue-hd-interview/

Just read this earlier. Nice write up. Personally I find the whole audiophile angle to this stuff mild off-putting, and this is coming from a dude with a turntable and record collection. But I understand Taber's frustration with the trash that gets passed off as many retro gaming devices so you need to find someway to distinguish. They are all boxes of some sort you plug into a TV what makes this any different from that is not always easy to get across.

An officially license Mega Drive box would be pretty fucking rad too and seems less and less far fetched...

 

SoH

Member
Oct 25, 2017
5,740
What can being officially licensed bring that going the route they took with Super NT brings?
They can model the shell and controllers identically (or minified)
Bundle games on the unit similar to Super Turrican except, you know, the BIG ones (love you Turrican but you know what I mean), which would make it much easier to sell at retailers, doing larger runs, reducing costs, etc..
Backing from Sega marketing, PR, manufacturing, etc, etc.. (Don't forget Analogue is like half a dozen people or less, it is amazing what they've been able to do at that size)
kevtris would likely have access to specs and docs, unclear how big of a dent this makes at this point, but I'm sure it helps over just plain reverse engineering.
 

Meatwad

The Fallen
Oct 25, 2017
3,653
USA
You know looking at the Super NT, I don't want a Mega NT that looks exactly like a smaller Genesis. I appreciate that the NT line of consoles has their own unique design identity. Be a shame to lose that

All that other stuff is gravy though
 

F34R

Member
Oct 27, 2017
12,024
Business-wise, I'd imagine that makes it pretty easy to get onto Wal-Mart shelves. For us, it might open the door to Sega CD and 32X stuff. Maybe?

They can model the shell and controllers identically (or minified)
Bundle games on the unit similar to Super Turrican except, you know, the BIG ones (love you Turrican but you know what I mean), which would make it much easier to sell at retailers, doing larger runs, reducing costs, etc..
Backing from Sega marketing, PR, manufacturing, etc, etc.. (Don't forget Analogue is like half a dozen people or less, it is amazing what they've been able to do at that size)
kevtris would likely have access to specs and docs, unclear how big of a dent this makes at this point, but I'm sure it helps over just plain reverse engineering.

So, not something like what we have now with the Super NT. I kinda like that model, and not going mass market with a lower quality item.
 
Oct 25, 2017
7,705
I finally got my Super Game Boy 2 to try out on the Super NT. Is this thing supposed to have such a huge amount of input lag? I can't test it on my real system as I only have an Australian PAL and a US NTSC model and I can't load the japanese cart on either (without modifying them). Is this just the SGB2, or is it the NT? The same games on my gameboy have no input lag but on the NT they're almost unplayable.

Did you figure this out? Am considering this exact setup myself
 

SoH

Member
Oct 25, 2017
5,740
So, not something like what we have now with the Super NT. I kinda like that model, and not going mass market with a lower quality item.
Who even knows. It is purely speculation at this point. Analogue and/or Sega could go a ton of different directions.

No reason they also couldn't do a special "Analogue" styled box though. They put out 4 shells for the Super Nt after all, and not unlike them to do weird stuff (gold plated nt)
 

F34R

Member
Oct 27, 2017
12,024
Who even knows. It is purely speculation at this point. Analogue and/or Sega could go a ton of different directions.

No reason they also couldn't do a special "Analogue" styled box though. They put out 4 shells for the Super Nt after all, and not unlike them to do weird stuff (gold plated nt)
Oh I know. I'm just saying. I'd rather them keep with the same plan as they did with the Super NT.
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,777
England
What can being officially licensed bring that going the route they took with Super NT brings?

For what it's worth, the officially licensed conversation with Taber came about when I asked him if these consoles, like vinyl, need to begin driving software reissues/reprints. Iam8bit did SF2 recently with Capcom's blessing, but with carts becoming rare and expensive and batteries dying on many save driven games, like vinyl with music it may be time for iconic classics to be reissued. He said that'd require the rights holders, obviously, and that led to us talking about the idea of a licensed machine.

It also linked in to a chat we had about CD based systems. Like, even if the hardware could support it for Saturn, Dreamcast or PS you'd need the bios... Which would need to be licensed, as that's software. This is why emulators for those machines online would never include the bios back in the day; it was how they'd keep it legal.
 
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Deleted member 5956

User-requested account closure
Banned
Oct 25, 2017
353
Taber: "A software emulator can never be that exact. It's not running on real hardware, it doesn't run or function on the transistor level."

But the Super NT isn't running at a transistor level of accuracy either?
 

TSM

Member
Oct 27, 2017
5,846
Taber: "A software emulator can never be that exact. It's not running on real hardware, it doesn't run or function on the transistor level."

But the Super NT isn't running at a transistor level of accuracy either?

Considering kevtris black box reverse engineered the snes, it's not even an exact copy of the hardware. It's functionally the same however.
 
Oct 25, 2017
5,569
Got my copy of Super Tennis, fun ass game but man is it hard. First cart I've had that fits REALLY snug in the SNT. I thought I was gonna bust the thing pulling it out...
 

BreakyBoy

Member
Oct 27, 2017
1,030
I finally got my Super Game Boy 2 to try out on the Super NT. Is this thing supposed to have such a huge amount of input lag? I can't test it on my real system as I only have an Australian PAL and a US NTSC model and I can't load the japanese cart on either (without modifying them). Is this just the SGB2, or is it the NT? The same games on my gameboy have no input lag but on the NT they're almost unplayable.

I haven't had any issues with the same combo.

Have you noted any input lag with any other games on the Super NT? Do you have a way to hook up you original SNES to the same TV to compare some games against?

Did you figure this out? Am considering this exact setup myself

FWIW, I have an SGB2 and I've noticed no input lag when using it with the Super NT.
 

thepenguin55

Member
Oct 28, 2017
11,897
A bit of shameless self-linking, but I spoke to Christopher from Analogue recently after toying with the Super NT for a while - not much here will be new to anyone in this thread, I don't think, but you might find the chat fun/interesting anyway: https://www.vg247.com/2018/04/06/super-nt-nt-mini-analogue-hd-interview/

He talks about and hints towards Mega Drive/Genesis in the future once again, and while I don't go into it much in the article we spent quite a while nerding out about shit like the difference between the Mega Drive 1/2/3 sound chips and how FPGA could be used to switch between them. We also nerded out about the idea for a CPS2 machine. One thing they seem keen to explore is actually working with the rights holders/publishers of the original products, too. Hopefully that comes through. Sega are always super willing to license out the mega drive name/games/characters out to low-rent companies, so a deal with Analogue for something officially licensed doesn't seem completely nuts...!

That's really interesting especially because in the old Super Nt thread a predication I made was a Analogue+Sega partnership on the Genesis FPGA console that Analogue seems destined to make. I think a partnership like this could mean that there will be a number of preinstalled games on the system. Just a guess. Also, I think a Sega partnership would make JB firmware a difficult thing to put out there BUT Sega is game for a lot these days so I could almost see them being cool with JB features just being standard features. I could also maybe see Christian Whitehead being involved in some capacity? To what extent I'm not entirely sure (maybe he would just make the boot up screen) but I could definitely see him being involved in some capacity.
 
Oct 25, 2017
3,967
Osaka, Osaka
In Japan now considering buying a Famicom and FDS because I'm having doubts about ever getting an Analogue NES System or Super Nt core. :(


I did however get a bunch of special chip games for cheap while I was here. I love Super Famicom game prices!
Got FFIV, Chrono Trigger, FFV, and Seiken Densetsu 3 for $10 in a bundle at the Super Potato in Nagoya.

Can't wait to get home and play them on a giant TV.
 

mattysaurus

Member
Oct 27, 2017
636
In Japan now considering buying a Famicom and FDS because I'm having doubts about ever getting an Analogue NES System or Super Nt core. :(


I did however get a bunch of special chip games for cheap while I was here. I love Super Famicom game prices!
Got FFIV, Chrono Trigger, FFV, and Seiken Densetsu 3 for $10 in a bundle at the Super Potato in Nagoya.

Can't wait to get home and play them on a giant TV.

AVS supports Famicom and FDS. Just sayin'.
 

mattysaurus

Member
Oct 27, 2017
636
Has anyone heard if Kevtris is planning to add any additional features to the SNT?

Aside from redoing scanlines, I haven't heard of anything else. I would assume that it's that and remaining bug fixes at this point. I wouldn't be surprised if we just get a couple patches here in the next couple months to get everything perfect, then probably silence as Kevtris transitions to his next project (I wouldn't be surprised if he's already started, tbh).
 
Mar 31, 2018
263
Wow, Analog and DHL do not fuck around. Super NT ships Monday morning and is here on Wednesday morning. From USA to Canada...not bad! Oh, and the console looks amazing. I can't say enough about the anti slip padding on the bottom
 

Omegasquash

Member
Oct 31, 2017
6,273
I ordered mine two days back, and it's set to arrive on Monday.

Is it safe to assume that the SN30's still have the d-pad issues? I have OG SNES pads, however for the sake of convenience I'd like to have a wireless option too. I guess I can just use my SF30 Pro and re-pair it when I want to use it w/ my Pi, but it would be nice to just have the "pick up and go" option out of the box.

It will be really, really cool seeing this work on a half decent screen, and it'll be even better playing Super Mario World without the input lag that I've experienced on every other platform. I didn't think it was an actual issue until a few years ago when I was playing the challenge stages.

Anyway, fingers crossed they'll make another batch of NT minis.
 

SoH

Member
Oct 25, 2017
5,740
Is it safe to assume that the SN30's still have the d-pad issues? I have OG SNES pads, however for the sake of convenience I'd like to have a wireless option too. I guess I can just use my SF30 Pro and re-pair it when I want to use it w/ my Pi, but it would be nice to just have the "pick up and go" option out of the box.
I haven't seen 8bitdo address it in anyway so chances are it is still a problem. I do agree it is a good convenience controller and the wireless receiver can be used with stuff like the Wii U Pro controller so having it opens a bunch of options. And might as well get the bundle (receiver+controller) as the cost of the receiver by itself doesn't add up, imo.
 

Deleted member 2102

User requested account closure
Banned
Oct 25, 2017
692
Is it safe to assume that the SN30's still have the d-pad issues? I have OG SNES pads, however for the sake of convenience I'd like to have a wireless option too. I guess I can just use my SF30 Pro and re-pair it when I want to use it w/ my Pi, but it would be nice to just have the "pick up and go" option out of the box.
Yes, but you can mitigate it by putting tape over the contacts to better match the original pad's (example - there are plenty more you can look up as well). It takes a bit of adjusting to get it right (if done incorrectly, which is pretty much unavoidable on your first go, it will either have no effect or lack sensitivity), but it's worth doing even if not a perfect solution.

Some people also suggest swapping the dpad with an original SNES one (or raising the SF30's slightly), but I can't speak to this fix. The original SNES controller was designed so that each cardinal direction had two tabs required for input. This cut down on erroneous diagonals. The SF30 just has one per cardinal direction, making it easier to trigger diagonals but leading to more frequent false responses. The Switch Pro controller had the same issue. Presumably, it's a mix of design problems causing the diagonal issue - PCB desgin, membrane design, d-pad height - and all you can do is experiment with fixing these until you get desired results.
 

Omegasquash

Member
Oct 31, 2017
6,273
I haven't seen 8bitdo address it in anyway so chances are it is still a problem. I do agree it is a good convenience controller and the wireless receiver can be used with stuff like the Wii U Pro controller so having it opens a bunch of options. And might as well get the bundle (receiver+controller) as the cost of the receiver by itself doesn't add up, imo.

Yes, but you can mitigate it by putting tape over the contacts to better match the original pad's (example - there are plenty more you can look up as well). It takes a bit of adjusting to get it right (if done incorrectly, which is pretty much unavoidable on your first go, it will either have no effect or lack sensitivity), but it's worth doing even if not a perfect solution.

Some people also suggest swapping the dpad with an original SNES one (or raising the SF30's slightly), but I can't speak to this fix. The original SNES controller was designed so that each cardinal direction had two tabs required for input. This cut down on erroneous diagonals. The SF30 just has one per cardinal direction, making it easier to trigger diagonals but leading to more frequent false responses. The Switch Pro controller had the same issue. Presumably, it's a mix of design problems causing the diagonal issue - PCB desgin, membrane design, d-pad height - and all you can do is experiment with fixing these until you get desired results.

Thanks to you both. I'll see how things shake down comfort-wise with OG controllers...frankly I think they'll be the "best" solution for playability on action games.

Now, seeing all this info on the AVS has me exploring it, as well. Without seeing any "toe-to-toe" comparison, I *think* the Mini NT is the better machine performance wise, but I'll do my research.