PixelOpus
And now take another look at the Concrete Genie trailer:
14 employees.... this game looks amazing!
14 ppl made this...incredible i hope this is successful so they can keep growing
PixelOpus
And now take another look at the Concrete Genie trailer:
14 employees.... this game looks amazing!
Maybe they shouldn't grow.14 ppl made this...incredible i hope this is successful so they can keep growing
I wonder how they handle those creature animations, can 14 ppl produce enough variety of assets and animations?
You know fair enough small scale studio i like itMaybe they shouldn't grow.
Games like these won't sell gangbusters. It looks good enough too.
Not going for a big budget may make this kind of games more sustainable.
Squeeze it in the conferences and some youtube videos is all the market it needs too.
Of course, we don't know anything, How many times us enthusiast will know about matters like these anyway, most of the time we have to extrapolate.We know absolutely nothing of other qualified candidates for the job and why Kodera was chosen over the others to say anything about why he was chosen.
Way too soon to discuss about Manchester Studios.Well, their next game will be a new IP ;) So that was my point.
This the first small-scale Sony First Party Studio, so maybe the process of running this team is going to be different.PixelOpus right now is a team of 14 employees, inside the PlayStation Headquarter in San Mateo. They won't "close" them even if Concrete Genie sells like 1 copy worldwide.
Didn't knew about their relation with Epic.Bend isn't a huge team (a little over 100+) and they have some very good connections to Epic (which is important for Sony). They're going nowhere.
Yeah no doubt Dreams is going to be updated well into the PS5 generation. Another MM Project after Dreams is certainly a possibility but I am not sure how keen MM is on doing a small scale project after Tearaway.Of course Dreams will get a PS5 version. The PS4 gen will only last another 2 years after Dreams launched. Still, I'm pretty sure MM will have a side-project after the Dreams launch.
All is great for now, I am just a little worried about the future.They don't need to increase their investment a lot. They almost have more studios and teams than Nintendo and MS combined. Looking at Sony's 1st party output (their own worldwide studios and external projects like Until Dawn, The Inpatient, Everybody's Golf, WiLD, Bloodborne, Farpoint, Spider-Man, Rachet & Clank etc.) they have more the enough 1st party projects/support. So all is good.
Because shareholders felt that this is their weakness - not enough microtransactions in WWS games compared to others and they replied the new CEO will address this issue.So Sony looking into Microtransactions means they're going to abandon what has made them successful? Why wouldn't they do both? Or merge the two? Sony cutting out single player when their competitor has all but gifted them that genre, is an odd assumption.
Sorry for forgetting Detroit and Death Stranding, I don't know why I forget them as I am very excited about Death Dtranding.Detroit: Become Human and Death Stranding aren't AAA?
And lol at pulling a bunch of studios out of a hat that they'll suddenly close down.
What a load of nonsense. SIE/PlayStation is a LOT bigger than WWS and PSN is a huge part of that. THAT is why he was appointed, not to meddle in Shu's business.
https://blog.us.playstation.com/2017/11/09/concrete-genie-6-things-we-learned-at-pgw-song-debut/
Yeah I wonder how they will handle revenue outside of the initial sales, LBP made profits onwards due to the character costume dlc's and some pack theme dlc like a SpongeBob level with costumes etcHuh, I guess that might hurt them, since they won't get to sell addons like they did in LBP.
Just copy or import from someone better at it.
Huh, I guess that might hurt them, since they won't get to sell addons like they did in LBP.
Just copy or import from someone better at it.
I don't know. If I could legally import a very similar music from other people for free I'm pretty sure I wouldn't pay for it. They're all about sharing too.
It is.Isnt MLB The Show 18 confirmed now.
I'm sure I saw it on YouTube
Isnt MLB The Show 18 confirmed now.
I'm sure I saw it on YouTube
Because shareholders felt that this is their weakness - not enough microtransactions in WWS games compared to others and they replied the new CEO will address this issue.
Yeah I wonder how they will handle revenue outside of the initial sales, LBP made profits onwards due to the character costume dlc's and some pack theme dlc like a SpongeBob level with costumes etc
With SoTC coming so soon, I could see them doing it.
LBP3 was developed by Sumo Digital afaik also LBP2 was my fave one in the seriesI'm now playing LBP 3 again.....and game is great! Only minus for me is long loading times. It's already been 3 years since last LBP game, still no new annoucments. I would really like new one, but since LBP 3 bombed in sales and it's launch put bad image on LBP series, I doubt it will happen.
PixelOpus is a 12 man team based at SIEA's headquarters, London is a studio based at SIEE's headquarters and includes one of Sony's main R&D teams, Manchester was literally founded a couple of years ago, so we have no clue what they're capable of, let alone where they'd get shut down, and Bend's upcoming game is tracking absurdly well. Like I said, pulling studios out of a hat.Sorry for forgetting Detroit and Death Stranding, I don't know why I forget them as I am very excited about Death Dtranding.
Studios nowadays do get close faster nowadays if they are not successful, margin of error is lower than ever.
The shareholders felt WWS not incorporating enough microtransactions in their games as weakness and Sony replied that the New CEO will pursue to solve this issue if you don't call that meddling than what is meddling?
If that is the direction sony goes with a remake of SF then maybe Bluepoint is being tested on how they can handle games that require resources of that levelA Bluepoint remake of Syphon Filter would be surprising, to say the least. Unlike SoTC which only needs asset remake and a general sense of playability polish, a remake of SP would essentially be a reimagining that rethinks every aspect of the game.
Any hope for getting an internally developed JRPG from Sony at this point. Would love to see wild arms or legend of dragon come back.
Do you have anything to back this up. I would ask for proof but I doubt I'm going to get any. You've taken House stepping down to mean something else. Single player is their weakness? OK? "Shareholders" said that? OK? You've all but created your own narrative here and it's really odd to see.
Exploring microtransactions = We're abandoning single player exclusives.
PixelOpus is a 12 man team based at SIEA's headquarters, London is a studio based at SIEE's headquarters and includes one of Sony's main R&D teams, Manchester was literally founded a couple of years ago, so we have no clue what they're capable of, let alone where they'd get shut down, and Bend's upcoming game is tracking absurdly well. Like I said, pulling studios out of a hat.
As for the microtransactions bit, you're taking one brief statement and running laps around the planet with it.
Source : https://www.dualshockers.com/sony-microtransactions-ps4/Kenchiro Yoshida also talked about former Sony Interactive Entertainment CEO Andrew House leaving PlayStation and John Kodera stepping in his place. Since Kodera-san is the one who built up the network business, his appointment will lead to further expansion of that segment. Under his direction, Sony can strengthen the direction and improve the recurring revenue business.
We also hear that third-party sales of in-game items and content is very significant for Sony as well. On the first-party side, compared to other companies, the proportion for Sony of in-game sales is still relatively low, but under Kodera-san's leadership there will be "appropriate exploration and decisions taken in the future."
I think they are up to the task, but it does seem like it would be a project that is out of their usual line of work.A Bluepoint remake of Syphon Filter would be surprising, to say the least. Unlike SoTC which only needs asset remake and a general sense of playability polish, a remake of SP would essentially be a reimagining that rethinks every aspect of the game.
Edited my post for better clarification, sorry if there was any confusion.ConfusedGamer - for those not clicking on the link, might be worth pointing out that it's talking about Kenchiro Yoshida, Sony's CFO, and not Shu.
It's time for mag to come back ultimate GaaS style potentialSince Kenchiro Yoshida is into GaaS, why not invest in a true Playstation MMO? monthly subscription on top of ps+ mmm...
I was playing ISS the other night, and thinking 'This is what SP came up with as a launch window title. GoT will have 4+ years of PS4 coding trickery built in.'
I think it's going to be something special.