I don't disagree about the combat not being evolved all to much, but it does look to be more refined over the first game. As for It not being realistic for Ellie to not being capable of taken out these guys, I call bull! Ellie train at a military academy for a bit and pick up a few tricks from Joel who is a season survivor himself, so it makes complete sense that she is capable of fighting off a group of people...I'm going to be straight up...it literally looks like TLOU1 with better graphics, hiding under the cars is kind of cool. It's basically murder porn at this point though and it really kills the immersion that a group of grown men and women can't seem to be one 18-19 year old girl while she slaughters them.
This happened in TLOU1 when you had to get Joel the penicillin, a 14 year old girl with no training or special abilities can somehow go around and hilariously slaughter a group of adult men. This is kills the immersion.
TLOU1 is still one of my top 10 favorite games and I have no doubt this one will be great too. But its amazing how Naughty Dog can't ever seem to make drastic changes to their game formulas.
Are naughty gods about to out do god of war?So they confirmed that the dodging animations are contextual based on many factors including the weapon type coming at Ellie as well as the direction the attack is coming from. I assume this also extends to environmental factors like the car Ellie dodge-slams into.
They also confirmed enemies can party or block attacks bases on the weapon Ellie is using versus the weapon type held by the enemy. The grabbing and throwing Ellie around is also contextual and is not canned as it might seem from the demo.
All of this is systemic. Good lord. This is exceeding the hypeeee
I legit thought that was Steven Yuen!
It doesn't take long for Sony's first/second party to outdo each other...
Great interview with Neil Druckmann.
https://www.telegraph.co.uk/gaming/...i-exclusive-interview-neil-druckmann-lesbian/
Great interview with Neil Druckmann.
https://www.telegraph.co.uk/gaming/...i-exclusive-interview-neil-druckmann-lesbian/
Amazing interview and I loving what I'm hearing about the story! The one that stick out to me was what neil said about how thier is a fates worse then death. Just gives me the feeling that whatever happens to the people that Ellie cares about (Dina, Jesse, & Joel) is not gonna be Thier deaths, witch could be great or bad. Seriously all of this sounds great! The last of us is gonna do what the walking dead tv series can't.Great interview with Neil Druckmann.
https://www.telegraph.co.uk/gaming/...i-exclusive-interview-neil-druckmann-lesbian/
Go watch them react to the reveal of PII. They go dead silent when Ellie's hand pops up screen. Them being quiet is more about just how into it they are. When they aren't into something they'll just talk about something else or crack jokes.
Ya'll didn't believe me. :|Great interview with Neil Druckmann.
https://www.telegraph.co.uk/gaming/...i-exclusive-interview-neil-druckmann-lesbian/
I essentially said that since this game is still in development and a ways off from release that the demo is likely highly scripted included animation playback that wouldn't exist in the final product but represents a gameplay concept that they plan on implementing.I don't know what you said but that explanation Neil gave was pretty obvious and it's what they usually do for their presentations.
Great interview with Neil Druckmann.
https://www.telegraph.co.uk/gaming/...i-exclusive-interview-neil-druckmann-lesbian/
Can someone post other highlights in this?
Can't view without a login i guess
I essentially said that since this game is still in development and a ways off from release that the demo is likely highly scripted included animation playback that wouldn't exist in the final product but represents a gameplay concept that they plan on implementing.
I still don't understand how this is called scripted and fake. Like, is it a one giant cutscene with ND controlling every single aspect of enemy behavior and animation? You realize how monumental waste of time that would be instead of just playing through that segment a dozen times and then pick up your best run for E3?
Where does it say that animations are faked/playbacked and won't exists in final game? You're twisting their words to fit your own narrative. All I read is they play it a lot and chose the one which showed maximum amount of systems then rehearsed it again and again, almost exactly like what I said before. The stuff like running out bullets, getting discovered, missing headshots, missing dodge so you have exactly a sliver of health by the end. This stuff is rehearsed, not the bloody animation playback.
That was the case with both TLOU and Uncharted 4. I don't think you realize how scripted e3 demos can be because the game isn't finished, it's not just down to choreographed actions:. For example, literally every bullet fired by enemies in this demo is a scripted moment because the AI wasn't done:Where does it say that animations are faked/playbacked and won't exists in final game? You're twisting their words to fit your own narrative. All I read is they play it a lot and chose the one which showed maximum amount of systems then rehearsed it again and again, almost exactly like what I said before. The stuff like running out bullets, getting discovered, missing headshots, missing dodge so you have exactly a sliver of health by the end. This stuff is rehearsed, not the bloody animation playback.
I essentially said that since this game is still in development and a ways off from release that the demo is likely highly scripted included animation playback that wouldn't exist in the final product but represents a gameplay concept that they plan on implementing.
That was the case with both TLOU and Uncharted 4. I don't think you realize how scripted e3 demos can be because the game isn't finished, it's not just down to choreographed actions:. For example, literally every bullet fired by enemies in this demo is a scripted moment because the AI wasn't done:
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I didn't say that people should be wary of it. It's basically a necessity.I don't know what animation playback means, but if you are saying they created animations specifically to fit this gameplay demo then yeah (the ending one for example).
I don't see why people should be wary of it though, I assume that in the final versions we'll have a variation of those that will be used contextually depending on the enviornment. It doesn't make the gameplay fake or anything (mechanically, what you are doing with your character).
Maybe don't extrapolate what happened in this extreme and outlier case with how ND or countless other studios do these sorts of gameplay demos, and how Neil himself has described how they do things? You basically ignored what Neil said and misconstrued it to fit your favoured narrative.
For the record, that Bioshock Infinite demo was rather famous for being particularly egregious when it came to downgrades and the final game playing completely different to it.
I didn't say that people should be wary of it. It's basically a necessity.
I wasn't meaning you in particular ftr, I just saw so many discussions regarding the "scripted" part and I couldn't understand why there was so much conversation surrounding it (and the word "fake" thrown around so much).
Ugh, this "scripted" and "fake" narrative gets old after a while, now we're using "animation playback"? Funny thing is Neil doesn't mention shit about "Nope, this is stuff that you won't see in the final game, sadly", in fact he says the opposite.
The word fake gets thrown around because it is "technically" fake in that regard.I wasn't meaning you in particular ftr, I just saw so many discussions regarding the "scripted" part and I couldn't understand why there was so much conversation surrounding it (and the word "fake" thrown around so much).
Yes, scripted animations that doesn't actually exist or isn't the result of a player pressing buttons. Stuff like this:Ugh, this "scripted" and "fake" narrative gets old after a while, now we're using "animation playback"? Funny thing is Neil doesn't mention shit about "Nope, this is stuff that you won't see in the final game, sadly", in fact he says the opposite.
The word fake gets thrown around because it is "technically" fake in that regard.
Yes, scripted animations that doesn't actually exist or isn't the result of a player pressing buttons. Stuff like this:
Here's the thing about ND demo. ND game have a ton of contextual animation in it, you can approach a combat arena similarly but the AI may react differently depends on many factor.The word fake gets thrown around because it is "technically" fake in that regard.
Yes, scripted animations that doesn't actually exist or isn't the result of a player pressing buttons. Stuff like this:
The word fake gets thrown around because it is "technically" fake in that regard.
Yes, scripted animations that doesn't actually exist or isn't the result of a player pressing buttons. Stuff like this:
Part of the reason I don't care about Fortnite too much is because 1/3rd of the screen is filled with shit. Absolutely love the design style that ND encompasses in their games.I think UI is kinda like a ref in a sporting event, where if you aren't talking about them then they've done a good job. But ND deserves a lot of credit for how clean and simple the UI is in this game. A lot of games get accused of clutter, but in this demo this is the most we ever see in the gameplay UI
Weapon selection
Crafting
It's all an evolution of what they were doing with the original, but it looks great.
I think UI is kinda like a ref in a sporting event, where if you aren't talking about them then they've done a good job. But ND deserves a lot of credit for how clean and simple the UI is in this game. A lot of games get accused of clutter, but in this demo this is the most we ever see in the gameplay UI
Weapon selection
Crafting
It's all an evolution of what they were doing with the original, but it looks great.
Here's the thing about ND demo. ND game have a ton of contextual animation in it, you can approach a combat arena similarly but the AI may react differently depends on many factor.
What ND has done for demo is to set the AI behavior to the exact parameter that when you play their demo, the AI will behave the same way everytime so they can rehearse they playthrough again and again to get the playthrough they want. But its not like they add extra animation that is only appear in the demo.
That exact moment literally doesn't exist in the game. Nor does that destructibility when you do context sensitive takedowns.What? It absolutely exists in the game, I have seen it happen a couple of times. Not at that exact moment but elsewhere in the game.
The word fake gets thrown around because it is "technically" fake in that regard.
That exact moment literally doesn't exist in the game. Nor does that destructibility when you do context sensitive takedowns.
That exact moment didn't happen in that scene because it's not a scripted moment. It's part of the game system and can simply appear at any point of the game.That exact moment literally doesn't exist in the game. Nor does that destructibility when you do context sensitive takedowns.
I don't know if fake is the right word for it but I think I know what you mean. Anyway, it is what it is and we know why they do things like this for the sake of having the gameplay demo flow the way they want it to in these big conferences. Personally what matters the most to me is knowing that what we saw is actually a playable demo (as in someone is actually playing the game) and there's nothing fake about that. Nothing like a bullshit in-game demonstration trying to pass as actual gameplay with smart camera angles for example. Not that ND does that anyway.
I mean that that moment literally can't be triggered in anyway shape or form in the final game.That's like saying that the first troll in GOW demo doesn't exist because it actually appears a couple of minutes after in the final game.
You know, smoke & mirrors and all that.
nib95 said:All these animations are contextual and dynamic and exist in the final game. The one with Sully sometimes occurs when he is nearby Nate whilst an enemy is engaging him in close quarters. Sully will charge the enemy away from Nate and either slam them against or in to something. You can see it at the tail end of this GIF here. I've already given you this example before.
And obviously companion AI routinely brawl with enemies too.
You are also picking at one outlier extremely short snippet that plays ever so slightly different in the final game, when compared to the rest of the 15 minute demo, almost everything else plays exactly the same. Not to mention the retail release was actually on the whole graphically improved to boot.
Fairly sure I had a similar moment occur when an enemy grabbed me from behind and Nate tossed him into that trellis object.I mean that that moment literally can't be triggered in anyway shape or form in the final game.
The troll fight in the first GOW demo had him using the big rock thing to smash the ice they were fighting on. Eventually the whole floor breaks of an that area is destroyed. That sequence does not exist in the final game. That is fact. Perhaps it existed in some build early on which may have been playable but not in the final one. Sony first party games do this a lot. TLOU 1 did the same. Buddy AI pathing in the final game was no where near as good as the E3 demo. Stuff gets taken out as game comes to completion. Same will happen here.That's like saying that the first troll in GOW demo doesn't exist because it actually appears a couple of minutes after in the final game.
You know, smoke & mirrors and all that.