I mean, I don't think there's any outrage here either, just people disagreeing. But you seemed perfectly comfortable talking about supposed outrage.Well this is a thread by a developer sharing their thoughts and asking people what they think. I don't think there's any demands here. And demand is rather peculiar choice for words, is that same as a suggesting, wishing and asking? I wish all games had more options for the player to tailor it to better suit them, like with options to skip certain content and mechanics. Not a demand, just something I'd like to see the industry move even more forwards to. I don't think I'm in any position to demand anything from developers, the publisher might be.
Semantics isn't really the point. The point is the discussion on whether or not all games should follow the same game design philosophy no matter what.
And I just can't see any decent arguments that they should. If they did, certain game experiences I've had would have never happened, because limiting player options can itself be part of game design. Right now, games are free to experiment however they want. Spider-Man could put in those fun puzzles because they knew they could also put in an option to skip them, meaning they didn't have to worry too much about the drastic shift in gameplay. Undertale was able to "beat" me, to prove its point in the most poignant way possible, because it didn't compromise on its difficulty. So many different games do so many different things, I've had so many unique and interesting experiences, that I just can't understand why anyone would want to limit that creativity unless they just selfishly want all games to cater to their specific wants.