56. Star Wars Jedi: Fallen Order (XB1) | Jul 21 | 15 Hrs | ★★★★
Quite enjoyed Fallen Order. A few bugs but overall really liked the story and characters. I would very much like to see a sequel.
Remember that time we were fighting a rare crystal Minotaur and then a BIGA*S tornado came through to kill us? Good times.34/52
Guild Wars 2: Long Live the Lich | 3/5 | 61 hours | Played with Whimsicalish
A lot of the time played here was on alt characters we made and got to roughly level 40. I think I liked this episode the least from this season so far when it should've been a better conclusion to dealing with the baddie Palawa Joko. You fight and this game does my favorite thing, much like other MMO's:
Much like World of Warcraft, instead of you finishing off a big bad for good, he monologues for awhile and someone else gets the killing blow. In this case, he is eaten by a dragon.
So it was a sort of underwhelming conclusion for an antagonist. I also didn't care for the achievements needed for the meta on this map as they were purely RNG. If we were playing this when it came out and there was no new content, it might not have been as bad. There was just newer stuff we wanted to see quicker.
35/52
Guild Wars 2: A Star to Guide Us | 4/5 | 20 hours | Played with Whimsicalish
I liked this episode way better than the previous and it may have been my favorite thus far. With one big bad out of the way, another that has been lurking around comes to the forefront in the way of a giant dragon that is the "Elder Dragon of Crystal and Fury". He sort of turns things into evil crystal versions of themselves and they want to kill stuff. This dragon has been popping up in random places that he shouldn't be able to get to as quickly as he is and we investigate.
A big side activity for this chapter is a sort of safe zone / town that you can send people to and do quests / achievements in. It is instanced so there were no other players which was both good and bad as we would have to do things separately instead of together. I liked how it feels like you're gathering friends and allies in one place before an inevitable showdown with a dragon.
A lot of the achievements for this zone were collecting things or killing things and didn't really rely on RNG which was a nice change as well.
I believe we have two episodes left from this season and then the whole current season as well, so we're well on our way to catching up.
Main Post
DKC:TF is the game everyone says it is - a game with wonderful music, animations, and art; creative level designs that make use of all of those things; classic controls made just a bit more fluid than in previous iterations; and somewhat frustrating boss battles. The only complaint I have about the game is how few opportunities within one of those battles the player has to deal damage. Miss a tiny window, and you have to repeat a cycle. It drags. But what a game where that's my only complaint!
Even though he took me more tries to defeat than Ornstein and Smough, the polar bear juice factory boss is fucking adorable and I was sad every time I watched him lose his popsicle. He's just lying down, vibing on his ill-gotten juice gains and DK bumbles in to fuck up his shit. What a shame. They should be buds.
I'm counting this one as finished because, after many hours of online play, solo adventure, lab work, and mostly just hanging out with friends, I went and played through the true ending of adventure mode. This has been my favorite iteration of Smash since early days of playing the original and Melee on the couch with buddies. Its expansive cast, incredibly well supported by levels, music, and costumes, makes for a really fun casual time. Adventure mode drags - there are simply too many fights and many gimmicks are not particularly fun - but has a great finale if you go for that true ending. As a fighting/party game, Smultimate is the total package. I have no idea where the series will go from here, but for now, I'm happy to keep enjoying this entry.
Game 38 – No Man's Sky (XB1) – 21h 17m – 3/5
The time listed is how long it took me to finish the ~story path of quests.
I was surprised by how much I ended up liking this in the end. Didn't have this pegged as something that would be up my alley but the sense of exploration among other things won out against the grind that goes to the game's core. I'm sure playing this game now helped a lot, the game seems to have come a long way with the updates.
I'll be spending more time with this over time for sure.
The little dances aliens do while speaking to you are so fucking cute.
Game 39 – Tomb Raider: Anniversary (PC) – 5h 6m – 1.5/5
I think I've fully fallen off with this one and am willing to call it my least favorite Tomb Raider game across all of the different iterations? It's not a big surprise/upset since the cracks were showing in my last playthrough but I thought that dishonorable mention would always go to the 2013 game. 2020 is fucking wild.
There's something enjoyable at the core of things but you can thank the source material for that. I can't get over how much of a downgrade this is almost universally across the board.
The level design sees constant cuts and simplifications while not adding much new to make up for it. St. Francis' Folly is the sole example of an area that saw an expansion that puts it even with or potentially better than the original game. Meanwhile whole ass levels elsewhere get mangled badly. (City of Vilcabamba, Colisseum, and the Atlantis levels get the worst of it.)
Gone are the fantastic colors and aesthetic sense of the areas in the original replaced with constant dull grays and browns. Sure the game looks much nicer than the original when it comes down to it but does it matter when it's this dull? There's so much atmosphere lost.
The style of gameplay/controls found in this trilogy of Tomb Raider games does not translate well to the level of precision called for. You're dealing with floaty controls on top of a highly erratic camera. For a game with such automated platforming (you pretty much jump in a direction and it does the work for you), the game is extremely unpolished. I can't keep track of the number of times where jumps didn't execute correctly, the grappling hook didn't connect to a hook, or a mixture of both. God help you if you're trying to do any of the above when enemies show up.
Playing directly alongside the original was a mistake.
Game 40 – Tomb Raider (PC) – 7h 2m – 5/5
Played through alongside Anniversary. It still fucking slays.
One of the most satisfying games I can think of when you're willing to put the time in to learn the controls. The level design makes the most of both the simplistic moveset and design elements (the game is on a grid system) for an ultimately cohesive experience. The level design flows without feeling like you're being railroaded from place to place. Not all games (see: the remake) have That...
Anyways, I'm looking forward to replaying through the rest of the pre-Crystal Dynamics games in the near future. It's been long enough.
Game 41 – Star Wars Jedi: Fallen Order (PS4) – 18h 52m – 2/5
Me: I really miss mid tier licensed games from the 90s and 00s.
Me playing this: Hmmmm, perhaps Not...
---
This is the jankiest feeling new game I've played in a pretty long time. There's definite potential to be had but the game spends so much time taking inspiration from elsewhere while not sticking the landing with anything. I was able to deal with it a bit more early in but as time went by mixture of the less than stellar combat, level/map design from hell, the backtracking, and rancid platforming/slide sections took a toll. I just wanted it to be done. There's a solid base here and I'll be keeping tabs on a sequel. It could be something special.
Game 42 – Tomb Raider: Unfinished Business (PC) – 3h 40m – 3.5/5
A nice little expansion pack to the first game in the series. Four new levels that pick back up after the ending of the main game, sometimes revisiting previous areas from the levels that came before.
They really stepped up some of the complexity with the level design here which is appreciated but at the same time they really went ham with the combat. The Hive especially gets to be a bit much before it's even halfway through.
Not my favorite expansion pack in the series (that goes to The Lost Artifact) but I'm always glad to play more Tomb Raider.
Game 43 – DOOM (2016) (PS4) – 13h 55m – 3.5/5
Great gameplay at its core. The monster designs in addition to wide arsenal of weapons are nice and everything has its own use while feeling nice to use. I'm not 100% sure the gameplay is something that can carry things for the length of this game. (I had a similar issue with Doom 3 but the problems with that game are numerous on top of the length and I'm not getting into it here...) Bits like the rune challenges throwing the pacing off don't help matters.
Definitely something I think is better in bits. Maybe to play a few levels here and there and not through in a short period? Wanted to run through again before I started Eternal. I'm looking forward to that.
Dishonored 2 is very much a game of highs and lows. Several of the levels, most especially the Clockwork Mansion, are absolutely fantastic. Figuring out how to go behind the scenes in the mansion and exploiting the level's literal mechanics offers a steampunk, imsim version of some of Portal 2's thrills. But the game also drags, especially when going nonlethal, due to some less-than-stellar stealth mechanics. I only have so much patience for quick saving and quick loading these days. On top of that, the writing is overly impressed with itself. Some of the celebrity voice work doesn't exactly come off as though it's worth the price or prestige, either. In terms of gameplay, the powers also don't seem particularly balanced. A lot are fun (Domino!) and some are OP (Shadow Walk), but I rarely found myself engaging in very creative power uses. I guess that might be on me, but it was often more efficient to sneak past patrols or shadow walk and knock someone out.
All of this adds up to a sequel that doesn't quite live up to the original, even though it exceeds it in spots. Since so much of Dishonored 2 follows directly from its predecessor and its DLC, the comparisons are invited. The Dreadful Whale is no substitute for the Hound Pits, offering little in the way of the intrigue, character, or shifting dynamics of the Hound Pits. It does have the effect of making sure that I wanted to range back out into the far more exciting locations of Karnaca, at least. But the last mission, in particular, seemed like a less difficult retread of Brigmore, offering little even in comparison to the natural history museum in Karnaca. Mostly, I think I'm disappointed in that very last mission and the ending. The game sets up the possibility of an interesting climax with the revival of your other family member right at the start, but it only results in another scene with one of Delilah's paintings.
With that said, there's still a lot to like overall about Dishonored 2. The environmental storytelling remains very good, as does an emphasis on the surrounding life of the neighborhoods that Emily/Corvo infiltrates. Many of those show more signs of life than in the original and it's always fun to figure out how to move unhindered above patrolled streets, slipping through offices, pubs, shops, and apartments. If only the main narrative was as good as the small details.
Made it to 100! Woo! This is probably never going to happen again!