Yes I do. Not really the point I'm trying to make here.You do realize you can attack monsters during the turf war animation, right?
I mean, to each their own of course, but I personally am not a fan at all of actually chasing the monster around in the connecting paths. Sliding around is novel and so is the sliding attack, but I'd rather have the loading screen towards the next proper arena tbh, fight the monster proper in setpieces made for fighting, put a ramp in the arena if they really want to preserve the sliding attack. Monsters fighting each other isn't a bad change either, but that moment where that one monster does that elaborate attack on the other monster, that's really cool the first time you see it, every time after it's just downtime where trying to hit the monster is a bad idea. Same for some of the world events, it's a cute big damage moment, but what it also is is a lot of downtime where I'm not smacking the monster with my weapon. To some these are really cool moments every time it happens, to me it just feels like downtime.
I'm not saying it's bad, and they really should elaborate on it in the sequels. I'm just saying if they're going to do a seperate series on the Switch I would much prefer it if we didn't have that stuff there, so some of us purists can have a experience that's more focused on smacking the monsters ourselves instead of having these concealed cutscenes do it for us.
I mean, to each their own of course, but I personally am not a fan at all of actually chasing the monster around in the connecting paths. Sliding around is novel and so is the sliding attack, but I'd rather have the loading screen towards the next proper arena tbh, fight the monster proper in setpieces made for fighting, put a ramp in the arena if they really want to preserve the sliding attack. Monsters fighting each other isn't a bad change either, but that moment where that one monster does that elaborate attack on the other monster, that's really cool the first time you see it, every time after it's just downtime where trying to hit the monster is a bad idea. Same for some of the world events, it's a cute big damage moment, but what it also is is a lot of downtime where I'm not smacking the monster with my weapon. To some these are really cool moments every time it happens, to me it just feels like downtime.
I'm not saying it's bad, and they really should elaborate on it in the sequels. I'm just saying if they're going to do a seperate series on the Switch I would much prefer it if we didn't have that stuff there, so some of us purists can have a experience that's more focused on smacking the monsters ourselves instead of having these concealed cutscenes do it for us.
You want to bring loading screens back?! Good lord.I mean, to each their own of course, but I personally am not a fan at all of actually chasing the monster around in the connecting paths. Sliding around is novel and so is the sliding attack, but I'd rather have the loading screen towards the next proper arena tbh, fight the monster proper in setpieces made for fighting, put a ramp in the arena if they really want to preserve the sliding attack. Monsters fighting each other isn't a bad change either, but that moment where that one monster does that elaborate attack on the other monster, that's really cool the first time you see it, every time after it's just downtime where trying to hit the monster is a bad idea. Same for some of the world events, it's a cute big damage moment, but what it also is is a lot of downtime where I'm not smacking the monster with my weapon. To some these are really cool moments every time it happens, to me it just feels like downtime.
I'm not saying it's bad, and they really should elaborate on it in the sequels. I'm just saying if they're going to do a seperate series on the Switch I would much prefer it if we didn't have that stuff there, so some of us purists can have a experience that's more focused on smacking the monsters ourselves instead of having these concealed cutscenes do it for us.
I feel like it's not anymore downtime than the mounting system (in World that is; mounting was always downtime in 4U). You can keep trying to hit the monster (which is not a bad idea at all), or you can take advantage of the free opportunity to heal/sharpen. It's your choice.
How would you be able to do this on the go through? Unless you mean just local multi. And we know making this dependant on local play would make this a single player experience pretty much everywhere but Japan.???
If anything, drop-in/drop-out multiplayer is perfect for short sessions that people keep saying define handheld gaming.
Why would that matter? On the go doesn't only mean on a bus ride, a train, outside or anything like that. It also includes being able to take it with you and able to play as conveniently as you want, whether it be in certain areas of your house, on campus, at a friend's place, etc. I think people would understand that they can't play online without WiFi. How else do you think people are playing Splatoon 2 or any other online game on the Switch? :PHow would you be able to do this on the go through? Unless you mean just local multi. And we know making this dependant on local play would make this a single player experience pretty much everywhere but Japan.
I have a feeling that a MH Switch game is going to have a different focus than online features.
One question, did you play some older games? Because there are plenty of benefits of the loading screens compared to what we have now.
Yeah, I guess that's true. I've never attempted to play Splatoon 2 on the go but if that's what folks are doing it does explain all of those 3 vs 4 matches I end up in :PWhy would that matter? On the go doesn't only mean on a bus ride, a train, outside or anything like that. It also includes being able to take it with you and able to play as conveniently as you want, whether it be in certain areas of your house, on campus, at a friend's place, etc. I think people would understand that they can't play online without WiFi. How else do you think people are playing Splatoon 2 or any other online game on the Switch? :P
One question, did you play some older games? Because there are plenty of benefits of the loading screens compared to what we have now.
Oh those? Those are just disconnects, likely because of the Switch's crappy WiFi range :PYeah, I guess that's true. I've never attempted to play Splatoon 2 on the go but if that's what folks are doing it does explain all of those 3 vs 4 matches I end up in :P
Apparently some people need to heal and sharpen so often that it's not possible without leaving the zone.Benefits like being thrown into the next area by an attack/tail attack or monsters sometimes even just sitting right where the zone ends? There was no benefits there I'm sorry. It was archaic and it was finally fixed for the better.
I'd say it's a bit of both (see above for the potential business issues). The game doesn't exactly run at a stable framerate on PS4.
Apparently some people need to heal and sharpen so often that it's not possible without leaving the zone.
I am not very good at MH and it was never a problem for me, and all that you said can be easily fixed by improving the monster AI and how the zone transitions work while in combat. It is not like they have to work 3DS/PSP limited computing power.Benefits like being thrown into the next area by an attack/tail attack or monsters sometimes even just sitting right where the zone ends? There was no benefits there I'm sorry. It was archaic and it was finally fixed for the better.
Actually the sharpening and healing changes are my favourite ones in this gameApparently some people need to heal and sharpen so often that it's not possible without leaving the zone.
Even when speed sharpening is very easy to obtain, your ability to move while consuming items, your palico getting aggro and with environmental attacks that can stun the monster eliminate that entire argument. :/
I'd rather glance at my phone for 2 sec than run for a full minute. Of course an oversimplification, but to me personally running through the connecting paths just feel like unneccesary downtime to get to the spot where we can properly fight again, so I'd prefer a loading or transition screen over the running or sliding. Looking at the reactions I'm alone on this one tho.The fact that you want to chase monsters between loading screens again.... how even
At least mounting is a choice, the game just forces these cutscenes on you. In the grand scheme of things it's just a minor annoyance, I'm just not a fan of these 'oh look, they are doing the dance again' moments.I feel like it's not anymore downtime than the mounting system (in World that is; mounting was always downtime in 4U). You can keep trying to hit the monster (which is not a bad idea at all), or you can take advantage of the free opportunity to heal/sharpen. It's your choice.
I'd understand if, say, turf wars frequently happened, but you almost never see more than one a hunt.
Its not their fault...they had two weeks make it.
Well thats basically what you get if you announce that the main monster hunter (seemingly/could change) has no future on nintendo platforms. Why would a die hard monsterhunter fan buy a port of a 3ds game thats already available on 3ds+ basically a confirmation that the mainline entry is gone?Well in Japan XX didn't seem to cut it looking at those numbers and that wasn't a base game...
One question, did you play some older games? Because there are plenty of benefits of the loading screens compared to what we have now.
I think the poster was talking about XX on 3DS.Well thats basically what you get if you announce that the main monster hunter (seemingly/could change) has no future on nintendo platforms. Why would a die hard monsterhunter fan buy a port of a 3ds game thats already available on 3ds+ basically a confirmation that the mainline entry is gone?
go check how the game actually runs on the current consolesWhy people say it can not be ported to Switch ? The game is not a graphical marbel.
You're right that they didnt say directly that it was a technical issue in terms of hardware power, but in the Kotaku article mentioned in the OP, the guy from Capcom talk about the systems having different functions, which could easily be in regards to hardware specs. Its not like the Switch requires a completely different approach in terms of game design. Its still a traditional system with screen and controller input (dual analog + >10 button).The real reasoning is likely that Asian exclusive Sony scored. Why port MHW to Switch if you can't release it in Japan? Better to just have the PX team do a new game.
But Capcom also never said it wasn't possible or there were technical limitations on Switch (although there are). Thier "difficult" comment was regarding business reasons.
They are archaic but MHW solution isn't ideal. Maybe the game would run better too if they didn't change but I don't have knowledge if that is possible.I have and the loading screens are an archaic left over from the older games. Nothing is gained by bringing them back except to pander to the most hardcore of old school fans.
If the biggest complaint is having to chase monsters there are variety of ways to deal with that.
I mean... I guess they got Borderlands 2 on the Vita. But simply getting something up and running isn't enough.
Yep, exactlyAfter playing through World, I think I'd rather have XX localized. That extra 70 monsters is what I want.
Probably because it's a version of Monster Hunter that never sold well in the west in the first place, while at the same time they had a version of Monster Hunter that was going to release that had potential to reach a bigger audience in the pipeline.Thats why i dont get capcom, Monsterhunter XX is new for the west. So releasing it day and date with the japanese version, have 2 SKUs here (3ds and switch) and see the money roll in. But yea capcom be caprcom i guess.
What the hell????It would be better to cancel the PC port and move the team working on it to the Switch
MH Generations sold 1.1m in the west. That's better than most of Capcom's games do.Probably because it's a version of Monster Hunter that never sold well in the west in the first place, while at the same time they had a version of Monster Hunter that was going to release that had potential to reach a bigger audience in the pipeline.
I'm not saying loading screen are great or that I want loading screens in my experience, I'm only saying l prefer a short loading screens over the running corridors. The only thing that would truly deal with the downtime would be better level design that would eliminate unnecessarily long chases.I have and the loading screens are an archaic left over from the older games. Nothing is gained by bringing them back except to pander to the most hardcore of old school fans.
If the biggest complaint is having to chase monsters there are variety of ways to deal with that.
It is as much of minor issue as the loading times.Because of chasing a monster? That is such a minor issue in the scheme of things I have to laugh at anyone who wants to bring back loading times over such a small matter.
This is not true. What I gain is never having to deal with fucking ancient forest ever again.I have and the loading screens are an archaic left over from the older games. Nothing is gained by bringing them back except to pander to the most hardcore of old school fans.
If the biggest complaint is having to chase monsters there are variety of ways to deal with that.
Don't you dare talk like that! MH:W is the most graphically intensive game released in the last 10 years! You can't possibly put it on an underpowered Etch-A-Sketch like the Switch! Preserve our precious HD graphics!Why people say it can not be ported to Switch ? The game is not a graphical marbel.
Who claimed that?Don't you dare talk like that! MH:W is the most graphically intensive game released in the last 10 years! You can't possibly put it on an underpowered Etch-A-Sketch like the Switch! Preserve our precious HD graphics!
/s
The voices in his head.
Yes I have and that was one of the major things I dislike about them. I understand that some people may want a series of unique "arenas" or areas to face monsters in but loading screens are a horrible solution to that.One question, did you play some older games? Because there are plenty of benefits of the loading screens compared to what we have now.
It's not a question of visuals - it's looking at the engine, the design of the game and its performance on other platforms that should clue you in. The game they've designed is demanding - more than the visuals would lead you to believe.Why people say it can not be ported to Switch ? The game is not a graphical marbel.
I'm not saying loading screen are great or that I want loading screens in my experience, I'm only saying l prefer a short loading screens over the running corridors. The only thing that would truly deal with the downtime would be better level design that would eliminate unnecessarily long chases.
This is not true. What I gain is never having to deal with fucking ancient forest ever again.
I say it every time it comes up, but I look at a map like deserted island from Tri/U, and how it goes from mountain top, to plains, to beach, to valley, to caves and enjoy that visual variety significantly more than what we have present in world.