Thanks for the heads up. Since I don't myself have an HDR screen for either my Pro or my PC (to do research), this is one aspect of game benefits I can't really check myself. I rely wholly on claims made online, so there can be mistakes in both directions. I've removed HDR from the Guacamelee! 2 listing until more info comes to light.Anyone know what's up with HDR in Guacamelee 2? All the pre release info said it was included and it's in the HDR section of the OP. HDR mode doesn't kick in when I start the game though and it's not mentioned on the store page. Was it stripped out in the end?
Please keep in mind that I do not add games to the lists until they've released, so you'll never see upcoming titles. I also don't add demos or betas. Even if these are running very close to launch date, it's quite possible they're older builds and not representative of the final results (though of course sometimes they are).It would be so awesome if the thread got some real love again. With all the releases comming up in the next weeks i would love to see more information on resolutions and hdr regarding those titles.
As of right now whats up with Spider-Man, Shadow of the Tomb Raider, Call of Duty Black Ops Demo and so on? I will provide some screenshots of the games.
No problem, and thank you very much for your contributions. I'm truly sorry I've been updating infrequently. Keep in mind that, while I don't add games to the list until they release, I will do analysis on them ahead of time if I can get material that comes from the final version. So if anyone here gets their hands on a game early, you can post screenshots or video and I'll start looking at it. Or--more likely--if you find a review outlet that's got 4K screenshots from the final game in advance of launch, share the links. That's a way to reduce the delay and make the thread more timely.
It only works on Pro-enabled games.I'm finally making use of my PS4 Pro, slowly going through the exclusives. What's the verdict regarding OS level supersampling? Keep on/off?
I assume pro enhanced games just override it? What's the verdict regarding non pro games like P5, Until Dawn, Nathan Drake Collection, The Last Guardian, The Order 1886? I know for TLG, can cause some FPS drops, but what about the others?
Thanks for all the hard work that went into this everyone, especially Liabe!
Appreciated,
I'm finally making use of my PS4 Pro, slowly going through the exclusives. What's the verdict regarding OS level supersampling? Keep on/off?
I assume pro enhanced games just override it? What's the verdict regarding non pro games like P5, Until Dawn, Nathan Drake Collection, The Last Guardian, The Last of Us, The Order 1886? I know for TLG, can cause some FPS drops, but what about the others?
Thanks for all the hard work that went into this everyone, especially Liabe!
Appreciated,
Why would you turn it off? It only works on Pro enhanced games with higher resolutions. Otherwise you'll use boost mode to enhance framerates.
It's one of those games that refuse to output 1080p if your Pro is set to output at 4k. You have to switch to 1080p in system settings to access it.Thanks! Just checked up on it. I'll have to turn it off for The Last Guardian it seems.
I'm a bit confused by the Last of Us settings. Can I have 1080p at 60fps or just the 2160/1800 resolution options? Are the drops on 1800p rare?
Once again: system wide supersampling is only useful for games that poorly support 1080p displays, which aren't that many. It's good to have a fallback solution, but most of the time I recommend leaving it off. For 4K users, it makes no sense whatsoever.
TLoU Remastered holds the 60 FPS on the Pro at 1800p quite well, better than the Base PS4 at 1080p (which was already fine). If you absolutely must have locked 60, then go 1080p - as Guppeth said, you need to reduce system resolution to get that. And turn off Supersampling in the system settings because all that does is falsely reporting a 4K screen to the games then downsampling from there to 1080p.
1080p isn't a supported option either. They didn't consider that 4k users might want to lower the resolution from 1800p. And if the frame rate is as stable as reported, very few users will care.This is something I don't quite get - if TLOU Remastered holds 60fps decently at 1800p, why does it need to plunge all the way to 1080p to lock it? That's slashing the resolution by two thirds or so, I would've though going down to 1440p or checkerboard 4K would be enough.
Well, they created so many profiles already, they just didn't make the perfect one for every need. The 1080p locked 60 was created after the first Pro patch, when people complained that (at 1800p) dropped a few frames more than the base PS4 did at 1080p, which was a hot topic back then. People wanted to smear the Pro, and used TLoU:R as a tool for it.
Thanks, I've corrected this. I've also added other games to the list. This includes FIFA 19, which in previous years has had a greater draw distance for polygonal grass than the standard version of the game. However, the only direct comparison material I've had to look at for this year's game is compressed video. From that, I can't see such fine detail so I've removed the note for the list. But it's quite possible the increased grass is still in there; I just couldn't confirm either way.Thank you for the helpful thread OP. By the way, Shadow of The Tomb Raider on both PS4 Pro and Xbox One X offer 4K textures on top of the higher overall resolution and this is demonstarted in all DigitalFoundry articles, videos and comparisons.
None of the screenshots I've been able to find show anything above a 1080p count. Does the game box indicate Pro support? It's not listed on the official PlayStation site (though that's absolutely not a definitive source; they're wrong all the time).Does anyone know what the Pro enhancement for Valkyria Chronicles 4 is?
None of the screenshots I've been able to find show anything above a 1080p count. Does the game box indicate Pro support? It's not listed on the official PlayStation site (though that's absolutely not a definitive source; they're wrong all the time).
It's not possible to definitively pixel count a resolution higher than the screenshot resolution. So without 4K shots, I can't give a specific number. But even from lower-res shots the presence of supersampling can sometimes be established. And these shots have features that strongly suggest a high degree of it. I'd say 1800p or even higher would likely be necessary to produce the cleanliness of detail here. (Some elements suggest full 4K.) But please take that number with caution.Liabe Brave I have some AC Odyssey PS4 Pro shots here (these are 1080p because of the PS4's capture app, I can look into some 4K Jpegs if needed).
With the Canvas shading approach, it's possible very high resolution would cause lots of shimmer from false detail. But as above, I can't say for sure the resolution without 4K shots. As for other enhancements, games often increase framerate and sometimes increase settings. A video at 60fps (even if 720p) could sort out the former, if you can provide it. As for the latter, if you can find 1080p shots online from regular PS4, then capture the same scene (as close as possible) with your Pro, we could compare. That might show up better draw distance, shadows, textures, lighting, etc. if they're in there.I have the game on my PS4 Pro, but I've only played it for a short while. The box has the "PS4 Pro Enhanced" label on the back. But to be honest I don't see anything enhanced about the game when I'm playing. It looks like straight up 1080p (I'm playing on a 1080p monitor). It doesn't have that nice super-sampled look I enjoy in most PS4 games these days. I might grab a few screens and give them a closer look.
Sorry, I've been unable to find either any claim that Fire Pro is enhanced, or what that might entail. I've only seen one 4K shot from Pro, and it pixel counts as 1080p. (Just one shot isn't definitive, nor does it tell us about framerate or graphical improvements.)guys any idea if firepro is pro enhanced and what that does for the game?
Thanks so much for these! In combination with your last set, I can now say that resolution appears to almost always be 1620p, with a pretty clean implementation of TAA to improve edges and give solidity to fine detail in motion. I did get a lower (but hard to pin down) value from the conversation shot, probably 1440p. So it seems a dynamic (or selected) resolution may be in place. (Alternately, the background depth of field may be bleeding over the edges, messing up my count.)
Sorry, I've been unable to find either any claim that Fire Pro is enhanced, or what that might entail. I've only seen one 4K shot from Pro, and it pixel counts as 1080p. (Just one shot isn't definitive, nor does it tell us about framerate or graphical improvements.)
Thanks so much for these! In combination with your last set, I can now say that resolution appears to almost always be 1620p, with a pretty clean implementation of TAA to improve edges and give solidity to fine detail in motion. I did get a lower (but hard to pin down) value from the conversation shot, probably 1440p. So it seems a dynamic (or selected) resolution may be in place. (Alternately, the background depth of field may be bleeding over the edges, messing up my count.)
From other source material, I also believe Pro has better shadows and LOD, slightly increased draw distance for geometry, and perhaps improved AO as well, compared to standard PS4. Framerate appears to be slightly better than standard PS4 in heavy situations, but is not locked and has many small dips from 30fps.
Thanks a lot for these! This looks like native 4K, with no apparent signs of reconstruction techniques. Note that many of the textures are lower-res, but this seems likely to be a deliberate artistic choice rather than a performance limitation. Textures on characters and important objects do have single-pixel detail. I'll add the game whenever I update the lists next. Once again, much appreciated!
Off-topic, going to get the RDR2 PS4Pro to replace my launch Pro.
What is the easiest way to transfer my games over? Can I just use an external drive, use it as external media and download/transfer my internal drive games there? Then when I get the new Pro, I can just plug the External HDD and they will play since its the same account ID linked with the games? Sorry maybe someone can link me to a better thread. Thank you in advanced!
Forgot to mention, I wont have the older one available. Going to sell it on CL or something and get the newer one.
The drive will work. When I upgraded to Pro I just downloaded everything again, but obviously that's no fun if your internet is slow.Off-topic, going to get the RDR2 PS4Pro to replace my launch Pro.
What is the easiest way to transfer my games over? Can I just use an external drive, use it as external media and download/transfer my internal drive games there? Then when I get the new Pro, I can just plug the External HDD and they will play since its the same account ID linked with the games? Sorry maybe someone can link me to a better thread. Thank you in advanced!
You need to make a back up then, either just your save files or everything. The back up lets you pick what games you want on there, you will need an external drive formated to exfat I believe.Forgot to mention, I wont have the older one available. Going to sell it on CL or something and get the newer one.
Appreciate it! Unfortunately for this shot a completely confident pixel count isn't possible, because the JPEG compression blocks are breaking up most edges. However, the image isn't completely overwhelmed, and I was able to find a couple decent candidates. If pressed, I'd say this is rendering at 1260p. That seems plausible given the 1440p average, and 1620p max of the game.AC Odyssey
This is during one of the conquest quests and should be the lowest the resolution goes.
You can set the size of screenshots separately to output resolution, so 4K shots are possible even if running on 1080p display. Unfortunately, though, they're upscaled from the normal output and thus not a picture of how the game would look if running on a 4K display. This means I can't get definitive pixel counts from them.I'm thinking of maybe contributing some screenshots to this topic. All I have to do is take screenshots in PNG format and you do the magic Liabe Brave ? However, I run on a 1080p monitor with a PS4 Pro, will PNG screenshots convert to 4K if the game supports supersampling?
Thanks! If you have a membership, services like flickr, OneDrive, Google Drive, Cubeupload, etc. are fine. I personally upload my stuff to account-optional Abload. I find it easy to use (I don't bother with translation anymore), but the site is in German, so your mileage may vary. Lensdump is another free hosting site, and Gifyu another (though really intended for bigger files). Since you'll be at 1080p even imgur wouldn't be too bad, but it's definitely a last resort; it compresses uploads over 1MB into JPEGs. Other members may know different alternatives.Alright I will have to see if I can find some screens to compare. Which site is good for hosting these pics?
Just got a Pro today, quick question on how super sampling works on it. For something like Black Ops 4, when I set the system to super sampling on my 1080p monitor, I will get the 4K mode down sampled right? It's only if i set that off will the game only go to 1080p?
In general graphics work by taking samples of surfaces, textures etc.Thanks Liabe !
I have a question that might be super dumb. But is there a reason why we just use the center of a pixel to determine it's color ? Can't it be a average of the colors inside it instead ? Not sure if it would solve anything though.