no. temporal super resolution is an Epic creation. different from FidelityFX Super Resolution. you can possibly have TAA, TSR, FSR, and DLSS in a gameI'd assume if you're on UE4/5, or rather UE5, that'd be more TSR rather than FSR right? AMD making it a bit confusing lol, hopefully it gets cleared up tonight.
Ooh I must've misread the press release cause I knew they were different, but I understood it as AMD developed both. So in that case, TSR is Epic's baby with AMD input/involvement whereas FSR is full AMD?no. temporal super resolution is an Epic creation. different from FidelityFX Super Resolution. you can possibly have TAA, TSR, FSR, and DLSS in a game
I don't think AMD has any involvement with TSR. I feel like people are misinterpreting that AMD post (Nvidia made a post too the same day). we don't know to what extent UE5 is "optimized" for AMD (or if that just means that the engine's focus on consoles lift the PC boats)Ooh I must've misread the press release cause I knew they were different, but I understood it as AMD developed both. So in that case, TSR is Epic's baby with AMD input/involvement whereas FSR is full AMD?
Yeah I should've put the input/involvement in quotations cause it came off as marketing speak more than anything. Alright then, I have a more clear idea of how it's all going down now.I don't think AMD has any involvement with TSR. I feel like people are misinterpreting that AMD post (Nvidia made a post too the same day). we don't know to what extent UE5 is "optimized" for AMD (or if that just means that the engine's focus on consoles lift the PC boats)
One solution could work better than the other depending on the type of scenes in the game. I imagine it'll plug into UE5 relatively easily so devs can choose whatever works best for their visual makeup.I'd assume if you're on UE4/5, or rather UE5, that'd be more TSR rather than FSR right? AMD making it a bit confusing lol, hopefully it gets cleared up tonight.
It starts in 1 hour 40 minutes.
The two situations aren't at all comparable in such a 1:1 fashion. Real G-Sync requires the customer to purchase a much more expensive monitor which has a physical module installed.Gonna be interesting seeing the adoption rate going forward, but I'm totally expecting a GSync vs FreeSync scenario part 2.
They are definitely incentivized and it's a fantastic selling point for nVidia users, but even then the rollout of DLSS 2.0 seems slower than one would expect. A big difference here too, if it'll even be done, is if FSR goes back to previous gens of AMD GPUs. As a 5700 XT owner who doesn't really care to upgrade just yet, that's what I most want to find out.The two situations aren't at all comparable in such a 1:1 fashion. Real G-Sync requires the customer to purchase a much more expensive monitor which has a physical module installed.
DLSS is implemented by developers on the software side, and they are incentivized to do so by the number of gamers with Nvidia cards who value the implementation as a part of their buying decisions.
We don't even know that FXSR is easier to implement.
trust no one
It was a while back, but yeah, Tesla dropped Nvidia.Shieeet did Nvidia loose their car partnership or was that another brand?
Nvidia was used for self-driving stuff. AMD isn't replacing that. that said, this is just weirdShieeet did Nvidia loose their car partnership or was that another brand?
supposedly it's not machine learning like DLSSAMD FidelityFX on the RX 500 series is crazy, how are they doing that?