I love the lack of temporal aliasing, but the softness of the image with TAA tends to either cause motion sickness or give me migraines because my eyes are constantly straining to focus an out-of-focus image.
At a minimum, games which use TAA
require a post-TAA sharpening option, preferably a slider as some games like
Deus Ex: Mankind Divided only had a toggle and its sharpening was completely over the top.
This is especially problematic on PC as monitors generally avoid any post-processing options such as the sharpening controls that TVs have, and injecting ReShade or other sharpening filters is not always an option.
Ghosting can be a problem with TAA as well, but I think the trade-off tends to be worth it unless it's a particularly bad implementation.
Generally, I find that TAA has to be combined with downsampling and post-TAA sharpening to look good.
Resident Evil 7 native 1080p on PS4 Pro:
That is soft/blurry to an unplayable degree for me.
RE7 sharpened and downsampled on PC:
Nice and crisp with excellent image quality.
Artificial sharpening is absolutely horrendous.
I would prefer not to be sharpening the image, but it's a required side-effect of TAA.
Problem with Resident Evil 2 is there's something weird going on, if you don't have TAA on the game becomes a shimmering mess even at 4k. It does not look normal at all.
That happens with any game which uses physically based rendering. It's not specific to
Resident Evil 2.
Unpopular opinion: AA has never made games look better.
You're crazy.
No anti-aliasing:
SGSSAA:
What screenshots don't show you, is that the no-AA image flickers like crazy on the fine detail structures for the railings and the bridge.
That's the great thing about older games like
Half-Life 2; you can supersample the hell out of them and have very clean and sharp image quality without any shimmering at all. Unfortunately that's not feasible with current games.