Arkane is probably my favorite studio these days so I'm pumped. Pretty much love everything they do.
Also I haven't really thought about how a service like gamepass can help solve the creative dilemma between publishers and developers. This came up recently again in the 'Does Bioshock 2 have a story?' thread, and I've long had a lot of criticism of Bioshock 1 and 2 from a story perspective, but when I was writing a post I was looking up past interviews with Ken Levine and didn't realize that a lot of the criticism that I had of bioshock, like the ending in particular and the fake morality of the harvest/save, were driven by differences between him and 2K Games... That the Publisher pushed back on those things and he had to acquiesce.