What's the first and second best engine?
What's the first and second best engine?
3rd means 3rd party Engine... just not in-house.
It's interesting seeing how much the Japanese developers have taken to Unreal Engine 4 this generation, and I am glad to see it help their console development a bit.
Btw, glad you are here, Nirolak :)
So its because Atlus wants to make Persona games for Playstation and SMT games for Nintendo. That's no different from what i said.
We've really seen so little of SMTV to really say that. SMTV has a very different art style to P5.What's funny is that looking at the teaser SMTV looks a lot like Persona 5 (maybe with slightly improved lightning?). If I didn't know better I would have bet it was the same engine.
I'm talking about the shot in the train station or something. Looks very similar.We've really seen so little of SMTV to really say that. SMTV has a very different art style to P5.
P5 looks more like a comic book come to life where SMTV has a muted color palette kind of like Nocturne.
nintendo hasnt used UE4 in any of their games. one of their outsourced games is using it, however
Snow drop and frostbite, of course.
nintendo hasnt used UE4 in any of their games. one of their outsourced games is using it, however
nintendo hasnt used UE4 in any of their games. one of their outsourced games is using it, however
that's what I'm referring to. that's the choice of Good Feel than Nintendo, so I wouldnt use it as an example of "Nintendo adopting UE4"I'm pretty sure Yoshi is running off UE4.
http://m.ign.com/articles/2017/06/14/e3-2017-yoshi-switch-developed-with-unreal-engine-4
Intelligent Systems doesnt strike me for one who'd use UE4 given how much of their fingers they have in the development of the Switch itselfEh I don't know that it's really outsourced if they are long term partner studios. Based on what they've said though, I'm sure some of their owned studios will be using it as well, like Int Sys for Fire Emblem.
From Software using UE4 means they might be able to actually get out a game that doesn't have either terrible framerate or awful framepacing. A man can dream.Hopefully all JP studios take to UE4.
Particularly the Tales games so they stop looking dated.
Hopefully all JP studios take to UE4.
Particularly the Tales games so they stop looking dated.
Monster Hunter World was UE4? Swore that was MT Frameworks.I don't think all studios should switch to Unreal Engine but yes, god dammit, yes. Tale Of games need that oomph franchises like Dragon Quest, Monster Hunter and Kingdom Hearts have been getting thanks to their new engines
Eh I don't know that it's really outsourced if they are long term partner studios. Based on what they've said though, I'm sure some of their owned studios will be using it as well, like Int Sys for Fire Emblem.
oh man the new Fire Emblem on Unreal Engine 4 would be so good! I hope they don't use the awful FE Warriors engine
That game was made by Koei Tecmo, I highly doubtful it. I know Intelligent Systems has used some 3rd party middleware before in their games (Game and Wario comes to mind). Of all of Nintendos partners, they seem like the most likely one to adopt Ue4 (besides Good feel, who beat them to it).oh man the new Fire Emblem on Unreal Engine 4 would be so good! I hope they don't use the awful FE Warriors engine
tbh the Persona 5 engine wasn't that impressive. It's the generic japanese engine they use for a lot of AA games. It's the art style that made Persona 5 so unique and beautiful. I hope ATLUS can nail it down. Unreal Engine is a blessing to work with (personal experience) but if you don't have that distinctive art style, it will look like "just another Unreal game". Best example being the One Piece open world game. Characters look fine, but the environments look super off, because they don't have a distinctive style to them, they almost feel like assets bought from the UE store. But I trust ATLUS over most developers so I hope they manage to do something good with it
Hmm..any reason you decided to bump this thread from over 3 months ago?Isn't Unreal Engine 4 an industry standard at this point? If so then I'm not surprised.
that's what I'm referring to. that's the choice of Good Feel than Nintendo, so I wouldnt use it as an example of "Nintendo adopting UE4"
I'm aware of that, but until they show off a game, I cant help but take it as internal experimentation/optimization. for a hardware developer, it's important for major toolsets to work well with your stuff
if Nintendo wanted that, they'd prefer IS to develop their own tools. especially since IS has their hand in the Switch's software layerThey have, but at the same time I think Nintendo would push it's devs to use an engine that is highly compatible with Nvidia technology depending on what their hardware plans are going forward. Ease of scalability, and standardizing development environments between studios, might be very important if they plan to for incremental hardware improvements going forward.
That doesn't explain the Persona Q series or the fighting games being on other platforms. And don't pull that "I meant the main series" card. You should've said it first if that was the case.Actually, Persona is largely on PlayStation due to Aniplex (which is owned by Sony) being heavily involved with the marketing and multimedia initiatives for that franchise. That's why games like Persona 3 Dancing and Persona 5 Dancing are still PS4/Vita.
I wrote a lengthy post explaining Atlus' platform choices for SMT and Persona a few months ago. I'll quote it below.
That's just Good Feel at this point isn't it? I know Miyamoto said they mastered UE4, but they're not currently using it in any of their games.
Nintendo doesn't own Int Sys.Eh I don't know that it's really outsourced if they are long term partner studios. Based on what they've said though, I'm sure some of their owned studios will be using it as well, like Int Sys for Fire Emblem.
I'm aware of that, but until they show off a game, I cant help but take it as internal experimentation/optimization. for a hardware developer, it's important for major toolsets to work well with your stuff
if Nintendo wanted that, they'd prefer IS to develop their own tools. especially since IS has their hand in the Switch's software layer
That doesn't even make any sense. They have several games running on ARM devices such as the 3DS and Vita...Probably looked at the cost of porting their engine to ARM and found out going third party was cheaper.
I'm aware of that, but until they show off a game, I cant help but take it as internal experimentation/optimization. for a hardware developer, it's important for major toolsets to work well with your stuff
if Nintendo wanted that, they'd prefer IS to develop their own tools. especially since IS has their hand in the Switch's software layer
That's just Good Feel at this point isn't it? I know Miyamoto said they mastered UE4, but they're not currently using it in any of their games.
One of the directions we are taking with Shin Megami Tensei V is to reexamine the "characteristics of the era." There are surely many people frustrated by troubles both at home and abroad, such as anxiety about finding a job and getting old, or terrorists and nuclear weapons. I want to make a Shin Megami Tensei game that can sympathize with such an era. That is our challenge.
Read more at https://gematsu.com/2017/10/shin-megami-tensei-v-will-game-sympathizes-times#bhkzaHaPccgYjFTp.99
It would be perfect for the ps4
i think jp devs got alot more support of UE4 because it's jp localization documentation and support is way better than UE3's era
I believe they said it was exclusive.
That doesn't explain the Persona Q series or the fighting games being on other platforms. And don't pull that "I meant the main series" card. You should've said it first if that was the case.