I wish refit costs were a bit shorter, waiting nearly a month to try a new loadout is tedious
Once you're in the Argo you should have options to increase your Tech Point output.
I wish refit costs were a bit shorter, waiting nearly a month to try a new loadout is tedious
My game keeps crashing after the first big mission. When loading the mission in Ur Cruinne or whatever. Has happened three times now.
Note that this mission is basically the first one that you get with low/no (?) atmosphere. That makes the heat issue much more acute.
I was afraid of that from the start (since I have a few really hot builds) so I deliberately slowed down my progress and had as many "resting turns" as I could. Since the mission also sounded longer than anything else up to that point from the description I was also really careful in the first part and managed to do it without taking any meaningful damage.
It worked out pretty nicely. But even with all that preparation and patience I still had significant repair costs afterwards.
As I said earlier in the thread, I do love how "non-binary" the outcome of missions is in this compared to most RTS and some TBS games. Winning efficiently is important, not just winning.
Yeah I realized that early on when I was assaulting the comm towers as I purposefully outfitted my builds to be heat efficient with their high heat weapons, which worked fine on other maps, and after like two shots they were close to critical and I literally said out loud "fuck I'm on a moon with no atmosphere."
Half my turns were just me resting. So yeah, that's a big reason I want to retry and alter my loadouts to factor that in and see if I can get through with a better outcome.
I think the idea there is to make it more meaningful to (eventually, later in the game) have more mechs ready and select them based on biome. Because if refits were fast/cheap, it would always be more cost-effective to just keep the same 4 or 5 ready and refit them as required.I wish refit costs were a bit shorter, waiting nearly a month to try a new loadout is tedious
On the contrary, this is rather nice looking. Nice stylization of things, they even make the meh MWO 'Mech models look nicer.If we can criticize Civilization for its graphics, then we should be able to do likewise with this game: the presentation seems spotty. This is a pretty ugly looking game.
If we can criticize Civilization for its graphics, then we should be able to do likewise with this game: the presentation seems spotty. This is a pretty ugly looking game.
I think given the constraints they have to work with the game looks good. There's a lot of UI, and that is mostly well designed both from a functional perspective and from a visual one (just in need of a bit more introduction / QoL perhaps).If we can criticize Civilization for its graphics, then we should be able to do likewise with this game: the presentation seems spotty. This is a pretty ugly looking game.
I also put ammo in the legs but I'm not sure if that matters in this particular game.
I haven't had a single crash, but somewhat worse performance than you are seeing on a very similar system.I know this isn't the common voice but I just wanted to come in and say that not everyone is having issues with the game...
Now I will admit I have a fairly beefy rig (i7 6600k, 1080, SSDs in raid, etc) but I haven't run into issues like other people are reporting with crashing. I have seen the odd hiccup in performance but for the most part the game is running at well over 100fps the entire time for me
The game is rocking an average 10k concurrent user count and peaked at nearly 30k. It's doing pretty damn well by my reckoning.Game is good. I haven't been able to play as much the past few days but I feel I'll be playing this over the course of the next 2-3 months. How are sales doing?
Game is good. I haven't been able to play as much the past few days but I feel I'll be playing this over the course of the next 2-3 months. How are sales doing?
I am getting my arse kicked.
I just can't get ahead financially.
I've just gotten ownership of the Argo.
Has anyone figured out how to edit the save files yet?
It's still #3 Globally on Steam and #2 on GoG, so hopefully it's surpassed expectations.
With a little spit shine this could be one of the definitive TBS experiences.
This doesn't work for me. It's still borderless fullscreen with my mouse cursor moving out of the game to my second monitorOooh, just found out Unity actually gave users the options to switch to exclusive fullscreen now (since when this is a thing?)
You only need to launch the game with -window-mode exclusive command from Steam library.
Not sure it would help players with awful performance, but switching to exclusive helps performance a bit for me.
And yay, DSR works now. 4K 'Mechs!
Remember ammo explosion causes a pilot hit regardless of damage and location.I do that as well. An ammo explosion next to the cockpit almost killed one of my pilots so I am trying to keep the ammo as far as possible from the cockpit.
PM'd!I won a copy from a streamer but already have the game on steam.
Please PM me with your steam profile link if you want a copy.
Remember ammo explosion causes a pilot hit regardless of damage and location.
Also, not certain but does ammo explode if it is placed on a limb and that limb is destroyed?
Remember ammo explosion causes a pilot hit regardless of damage and location.
Also, not certain but does ammo explode if it is placed on a limb and that limb is destroyed?
The AC/20 can be fit into a medium but only if it is a slow medium (4 walk/6 sprint speed, not that these are shown in the game apparently). A Centurion can take it, along with OK armor and two medium lasers, the Hunchback mounts it by default.I've salvaged some absurdly big autocannons (like 14 tons big) lately, I just can't see any reasonable way to fit that on even a big medium mech. Got 1/3 of a heavy now though. ...
The Centurion I posted some pages back has been doing work, especially since I put my Gunnery/Guts player character in it.
The Hunchy has AC/20, two medium lasers and a small laser. The AC/20 weighs so much you can't really fit much with it.Yeah it was a Hunchback I got it from, although it didn't seem to be firing many other weapons.
So after the first tutorial mission I get to this screen of the ship in space orbiting a planet
https://imgur.com/a/4pXlhJJ
And the screen just stays here. The lights on the ship blink and I can access the main menu, so it's not fully frozen. Am I missing something, how do I get past this?
I linked the image in case there are supposed to be menus or things on the screen that aren't popping up for me. I am running this on an underpowered computer so that kind of thing is plausible I think?
Nothing stops the junk cannon
I think that's partially because it's not the only tutorial. There is one other tiny tutorial in a later mission and the rest of the stuff is explained via text when talking to certain NPCs on your ship. (I still agree the first tutorial is lackluster)Well, run as administrator got me a darker version of the ship floating in orbit at least, so it did SOMETHING. Still stuck there though.
As a side note, as someone who has played through the tutorial 4 times trying to get the game to work now, man is it ever an underwhelming tutorial for what I know is actually a very complex game.
How/where do you upgrade to get another Mech Bay? Or does that come along in the story?
Comes with the story. You'll get a new crew member who gives you the option.How/where do you upgrade to get another Mech Bay? Or does that come along in the story?
This doesn't work for me. It's still borderless fullscreen with my mouse cursor moving out of the game to my second monitor