Sure, why not. I'd love to see Driveclub at 60 if it was possible.Why not for the other 1000s of games that's not named Bloodborne?
It seems like a Bloodborne 60FPS patch should be doable from Sony / From's end if they cared enough to do so. When will you listen to our prayers, Sony.
Isn't Sony the publisher?
Sony listening to our prayers.. lmaoIt seems like a Bloodborne 60FPS patch should be doable from Sony / From's end if they cared enough to do so. When will you listen to our prayers, Sony.
Sure, funded by pubs and I think that contract expired already.
It's Sony's game, and their contract with FROM for Bloodborne probably ended when they wrapped up The Old Hunters, which could be why we never got a PS4 Pro patch. If Sony doesn't commission FROM to patch the game, we're not getting a patch. Especially now that JAPAN Studios is no more.
Because most of those thousands are already on PC but BB isn't.Why not for the other 1000s of games that's not named Bloodborne?
Sure, funded by pubs and I think that contract expired already.
It's Sony's game, and their contract with FROM for Bloodborne probably ended when they wrapped up The Old Hunters, which could be why we never got a PS4 Pro patch. If Sony doesn't commission FROM to patch the game, we're not getting a patch. Especially now that JAPAN Studios is no more.
It'll sure benefit them financially if they do a PC release, though.Sony doesn't think it will benefit them financially, and they're likely right. Plus FROM is likely too busy with Elden Ring and Japan Studio is gone.
They can't do it without Sony's approval.
Because Sony would love to sell you another $70 copy of Bloodborne at some point down the line, and that means making your existing copy as worthless as possible.
Because FUCK those games lmaoWhy not for the other 1000s of games that's not named Bloodborne?
Bloodborne is a beloved game with notorious frame pacing issues. Not hard to see why people want this so badly.Why not for the other 1000s of games that's not named Bloodborne?
Because Sony would love to sell you another $70 copy of Bloodborne at some point down the line, and that means making your existing copy as worthless as possible.
Wouldn't be surprised if there are actually people within From that are willing to put the hours for the patch. However, higher ups probably wouldn't entertain the idea of basically paying the patch on their own pockets. Especially since the publisher is one of the major ones.
Why not for the other 1000s of games that's not named Bloodborne?
All of those games are newer than Bloodborne, and all of them already have a PS4 Pro SKU. They are all made by internal studios as well, while Bloodborne isn't.Literally only one first party game got an actual remaster and it had huge changes (Spider-Man). The rest got free patches. God of War, Days Gone, Tsushima, etc.
I guess. I mean.. We have gotten a number of free patches from Sony's studios to uncap frame rates.Because Sony would love to sell you another $70 copy of Bloodborne at some point down the line, and that means making your existing copy as worthless as possible.
Yeah, seems like From software is not really interested in doing those upgrades... isn't also Dark Souls 3 still locked at 30 fps on Xbox Series?Wouldn't be surprised if there are actually people within From that are willing to put the hours for the patch. However, higher ups probably wouldn't entertain the idea of basically paying the patch on their own pockets. Especially since the publisher is one of the major ones.
The frame pacing issues are because of the framerate limiter, we have footage of it running on PS5 with the patch and the frame pacing is pretty much perfect:I thought the issue was a staggery, staccato frame-pacing thing, not just a frame rate thing.
Would boosting the frame rate to 60fps fix the frame pacing issues?Bloodborne is a beloved game with notorious frame pacing issues. Not hard to see why people want this so badly.
When you're right, you're right.
All of those games are newer than Bloodborne, and all of them already have a PS4 Pro SKU. They are all made by internal studios as well, while Bloodborne isn't.
NoWould boosting the frame rate to 60fps fix the frame pacing issues?
I believe so. It did for Dark Souls 3 from what I recall. Either way, fixing the frame pacing issues should be expected along with the boost to 60fps. Sony is doing this kind of work on a lot of their games, like Ratchet & Clank just recently, and Bloodborne is a game that needs it more than most.Would boosting the frame rate to 60fps fix the frame pacing issues?
I don't agree. While those other games were made with 4K in mind, Bloodborne (probably) wasn't. So if they truly want to release a 'PS5 patch' they would essentially have to remaster the game if they want it to be on par with their other games, that already have 4K textures and sometimes even higher poly models included in the gamefiles. And sure, they could just uncap the framerate, heck, maybe they could even buy Lance's patch and just push the patched SKU to the players as a 'patch', but the game also doesn't look that hot, especially on a 4K TV (not talking about the artstyle, which is gorgeous) with lots of shimmering and jagged edges, so that's where a full remaster would make more sense, which of course would cost money, and like others have said in this thread before; just a 60 fps update to the base PS4 version would devalue a remaster like that.Yeah, but what the poster I replied to said had nothing to do with that.
The updates usually come from the developer of the game and it's clear by now that From Software have move on from Bloodborne and busy with their next game. And no one in Japan Studio left is involved with Bloodborne. So there's no one to do the patch.We are still getting first party games getting these updates.
It will be done when it's done.
So... wheres the tutorial on how to hack the ps5 to make it run at 4K 60? ILL DO IT I DONT GIVE A FUCK.
I mean, Bloodborne is one of the PS+ Collection games right now with all it's 1080p, poorly framepaced 30FPS glory. I'd find it hard to argue that a patch wouldn't help it stick out less when it comes to its technical state.I don't agree. While those other games were made with 4K in mind, Bloodborne (probably) wasn't. So if they truly want to release a 'PS5 patch' they would essentially have to remaster the game if they want it to be on par with their other games, that already have 4K textures and sometimes even higher poly models included in the gamefiles. And sure, they could just uncap the framerate, heck, maybe they could even buy Lance's patch and just push the patched SKU to the players as a 'patch', but the game also doesn't look that hot, especially on a 4K TV (not talking about the artstyle, which is gorgeous) with lots of shimmering and jagged edges, so that's where a full remaster would make more sense, which of course would cost money, and like others have said in this thread before; a 60 fps update to the PS4 version would devalue a remaster like that.
Long story short; it would cost more time and money to bring Bloodborne up to modern standards than it would with those other games you're mentioning, which is why a full remaster would make more sense.
Answer: QA, Cert, and other considerations that still need to be done in order to make sure the game does not implode at the new frame rate.
Costs money and time, so its likely coming at some point if we are lucky, just not now.