Yes. DS3 was also just as bad and unlocking the framerate helped it. Same thing for no issues being at 60 on PC.
Yes. DS3 was also just as bad and unlocking the framerate helped it. Same thing for no issues being at 60 on PC.
From isn't technically competent enough to even know what proper frame pacing is, they're not going to initiate something like this on their own.
JAPAN Studio closed this month, while Bloodborne has been out since March 2015 and the PS4 Pro since November 2016. If it were up to JAPAN Studio they would've had almost 4.5 years to uncap the framerate and maybe upgrade the resolution. I don't think them shutting down has anything to do with it.Probably has something to do with Japan Studio not existing anymore. It's hard to believe it's a priority.
IDK if From does care or not, but this post makes no sense. The publisher (in this case Sony) is who needs to care (and fund the patch). From has updated both Dark Souls III and Sekiro on console to add unlocked framerate or new free content, they also updated BB on launch to fix the insanely long loading times, but their contract with Sony ended and so their motivation to do any other patch.One day people are going to realize that From soft is a backwards ass dev and doesn't give two shits about supporting their games in the long term and they're never going to get this mythical update. No matter how "easy" it is. From doesn't care.
Would boosting the frame rate to 60fps fix the frame pacing issues?
Yeah I have no expectations of this getting a patch period, certainly not just with FROM doing it.From isn't technically competent enough to even know what proper frame pacing is, they're not going to initiate something like this on their own.
Sony, please manage your shit.
Absolute bollocks.One day people are going to realize that From soft is a backwards ass dev and doesn't give two shits about supporting their games in the long term...
Probably has something to do with it being one of the best games of last gen and of all time to many.Why not for the other 1000s of games that's not named Bloodborne?
Fair point. Sony isn't completely blame free here either. But From has a history of knowing there is a problem with their game or something otherwise and just ignore it.IDK if From does care or not, but this post makes no sense. The publisher (in this case Sony) is who needs to care (and fund the patch). From has updated both Dark Souls III and Sekiro on console to add unlocked framerate or new free content, they also updated BB on launch to fix the insanely long loading times, but their contract with Sony ended and so their motivation to do any other patch.
Would boosting the frame rate to 60fps fix the frame pacing issues?
Would boosting the frame rate to 60fps fix the frame pacing issues?
IDK about this, we got Dark Souls remastered, we got a Demon's Souls remake (not that they did it but at least they okay'd it), lots of DLC for all the Souls games and Bloodborne, all the games had patches (though some came too late), pretty sure matchmaking is still up for all the games except Demon's Souls but correct me if I'm wrong, and the servers could have stayed up longer for that ideallyOne day people are going to realize that From soft is a backwards ass dev and doesn't give two shits about supporting their games in the long term and they're never going to get this mythical update. No matter how "easy" it is. From doesn't care.
It seems like a Bloodborne 60FPS patch should be doable from Sony / From's end if they cared enough to do so. When will you listen to our prayers, Sony.
Scholar was a Bandai Namco thing, like DkS Remaster was. It's true that the PC version of the original DkS was really bad, same with DkS II and the 60 FPS weapon degradation bug, but again, the publisher is who decides how much time and money is going to be invested in a game they funded. FROM are not technically competent at all so I wouldn't expect them to be worried about bad framerate, this I agree, but if the publishers gave them enough time and money to make more polished games, I think they should be able to fix some problems before launch. What we can do now is hope that Elden Ring is polished and has 60 FPS Ps5/Series X versions and a good PC port, the game is having a longer development cycle compared to the previous FROM releases but is also a bigger and more ambitious title so who knows how will be technically.Back when Dark Souls 2 was new some of the more prominent Souls players sent them an e-mail about certain ideas about balance changes and a whole laundry list of glitches, exploits, etc. and never got a response. But a month later the only thing that was done was removing the barrel outfit from the game you could only get through hacking. So they read the email but willfully chose to ignore it. The want for a 60 FPS patch is well known, and they almost certainly know it too. They just don't give a shit. Maybe we'll see a PS5 port at some point (kind of like what they did with DS2 with Scholar) but a patch? For free? It's a pipe dream.
The frame pacing issues are because of the framerate limiter, we have footage of it running on PS5 with the patch and the frame pacing is pretty much perfect:
Shutting the studio down was just another step on a series of strategic decisions. I'm not saying it was the factor but probably one of them, as Japan Studio was directly involved in the development process.JAPAN Studio closed this month, while Bloodborne has been out since March 2015 and the PS4 Pro since November 2016. If it were up to JAPAN Studio they would've had almost 4.5 years to uncap the framerate and maybe upgrade the resolution. I don't think them shutting down has anything to do with it.
Sir, this is a fansite for BloodborneWhy not for the other 1000s of games that's not named Bloodborne?
Why not for the other 1000s of games that's not named Bloodborne?
Developed by QOLC and Virtuos, not by FROM.
The "we got FROM's blessing" nonsense really does not mean anything considering Sony owns the IP, I doubt Miyazaki spared more than 1 second thinking about if the remake should be made or not.we got a Demon's Souls remake (not that they did it but at least they okay'd it)
This depends on their western publisher partner, at least partially, the decision to update or not the game is not made only by FROM. For example Sekiro got a really late patch with some more content, but BB only few early patches to fix some loading problems.
This.Answer: QA, Cert, and other considerations that still need to be done in order to make sure the game does not implode at the new frame rate.
Costs money and time, so its likely coming at some point if we are lucky, just not now.
I thought this was the international house of pancakes
It's mentioned in this DF article on the original showcase of the patch that due to how the engine works capping the framerate to 30FPS with good frame pacing is impossible without heavily modifying it.Is that actually mentioned?
Lance did a lot of other work for the patch too.
Ghost of Tsushima Legends (the MP mode) is 60FPS on PS5 and 30 on PS4.Sony did make some noise at one point about not wanting multiplayer games to run at different framerates on different hardware, I thought. Am I misremembering? If no, have they shown any signs of walking that back? The PS5 upgraded games I am aware of so far have mostly been single player titles (Ratchet & Clank, God of War, etc.).
No? The publisher (and in this case the owner of the game) can always outsource it. See Nier Automata PC patch for Winstore that was done by QLOC.
That's not a thing, there's multiple MP games which already have higher framerates vs last gen, most extreme example probably being Destiny 2, which has a 120FPS mode for The Crucible (PvP) whilst last gen is capped at 30. Sony don't do all that many PvP games, so we don't know if they'd be against, also I'm pretty sure their MP stuff are at 60FPS already.Sony did make some noise at one point about not wanting multiplayer games to run at different framerates on different hardware, I thought. Am I misremembering? If no, have they shown any signs of walking that back? The PS5 upgraded games I am aware of so far have mostly been single player titles (Ratchet & Clank, God of War, etc.).