I think we will get it, they're just spacing these patches out to give some good news during a sparse release window.
Yeah probably this. Or a 80EUR Remaster released before or after Elden Ring around 2023?
I think we will get it, they're just spacing these patches out to give some good news during a sparse release window.
just put it up with a experimental tag and at your own risk notice
1. The game clearly works just fine with an unofficial hack, I've watched full speedruns of the game like that and everything looks ok. 2. From Software games to me have never been particularly tied to framerates and the engine can clearly handle 60 fps just fine. Sekiro with its newer engine could be patched to run at 120+ fps and that posed no problems. 3. From games also don't really have much in the way of physics simulation beyond ragdoll bodies.
4. Also they would not have to update the game for anything but PS5. They can leave PS4 versions as they are since the consoles can't run it at 60 fps anyway. Frame pacing getting fixed would be nice but I can see them cutting costs and just doing a PS5 patch.
This would be immensely problematic for any number of reasons, varying from legal, to marketing, finance, etc. It could be done, but there is a very small chance it would happens.
I've bolded the following to reply in turn:
1. Unless you've run every single main weapon, spell and item in the game in various combinations, this is not properly tested, and thus anecdotal. Any tester that came to me with this kind of statement, without any actual documentation or audit trail, is pretty much on my list to remove from the team. "Everything looks ok." is not good enough.
2. You do not know what core code is tied to framerate or not, so this is speculation. Dark Souls 2 weapon degradation rate was tied to framerate, for example. It is so easy to miss something like this. You need proper testing, both black- and white-box types.
3. I agree that there's not a lot of physics simulation (another example would be the cloth movement lol). I would even argue that it needs better simulation, because my cape and cloak don't flutter dramatically enough. However, there's still tons of physics happening. For example, collision detection isn't magic. You not clipping through a wall, or whether or not your weapon hits something is a physics calculation. This is hopefully framerate agnostic, but it still has to be tested.
4. Of course you have to test on the old platforms - until the changes to the code are tested, no one knows what is or is not actually broken or even just behaves differently. Just because the framerate limiter has been removed for one platform doesn't mean something else wasn't affected on other platforms. Software regression is what takes up most of the time of QA whenever new code is introduced, or old code is altered, patched or refactored.
Why does everyone constantly underestimate the amount of effort and time needed to properly test complex systems? And this is just to get the system to a usable state, never mind the fact that testers flag so many bugs that cannot be fixed in the time and budget given to a project.
Because they do not know how to make video games.This would be immensely problematic for any number of reasons, varying from legal, to marketing, finance, etc. It could be done, but there is a very small chance it would happens.
Why does everyone constantly underestimate the amount of effort and time needed to properly test complex systems? And this is just to get the system to a usable state, never mind the fact that testers flag so many bugs that cannot be fixed in the time and budget given to a project.
Driveclub would be amazing. Would totally play that again.Would love to see it for Horizon and Drive Club as well. With such a poor flow of new games and such a low investment (basically just testing, and fans would do the beta testing for free) it makes zero sense not to build the PS5 library this way.
This is a really nice summary of video game testing in general and how it affects budget. Thank you!
This would be immensely problematic for any number of reasons, varying from legal, to marketing, finance, etc. It could be done, but there is a very small chance it would happens.
I've bolded the following to reply in turn:
1. Unless you've run every single main weapon, spell and item in the game in various combinations, this is not properly tested, and thus anecdotal. Any tester that came to me with this kind of statement, without any actual documentation or audit trail, is pretty much on my list to remove from the team. "Everything looks ok." is not good enough.
2. You do not know what core code is tied to framerate or not, so this is speculation. Dark Souls 2 weapon degradation rate was tied to framerate, for example. It is so easy to miss something like this. You need proper testing, both black- and white-box types.
3. I agree that there's not a lot of physics simulation (another example would be the cloth movement lol). I would even argue that it needs better simulation, because my cape and cloak don't flutter dramatically enough. However, there's still tons of physics happening. For example, collision detection isn't magic. You not clipping through a wall, or whether or not your weapon hits something is a physics calculation. This is hopefully framerate agnostic, but it still has to be tested.
4. Of course you have to test on the old platforms - until the changes to the code are tested, no one knows what is or is not actually broken or even just behaves differently. Just because the framerate limiter has been removed for one platform doesn't mean something else wasn't affected on other platforms. Software regression is what takes up most of the time of QA whenever new code is introduced, or old code is altered, patched or refactored.
Why does everyone constantly underestimate the amount of effort and time needed to properly test complex systems? And this is just to get the system to a usable state, never mind the fact that testers flag so many bugs that cannot be fixed in the time and budget given to a project.
Great post. I hope it becomes copy-pasta (if it isn't already) because I constantly have the urge to reveal to people that QA testing exists and requires time and money which must come from somewhere*.
How much do you reckon it would take a company to completely outsource QA for a project like this? 500K?
*And usually that somewhere is...an upcoming game that you will actually pay money for.
I mean, sure? It'd be great if all those other games also got a patch! Congratulations!Why not for the other 1000s of games that's not named Bloodborne?
That was a misinterpretation. The dev still has to do the work but this game shows that they don't have to update to a new SDK to revisit older games and make them PS5-aware. I'm not sure that's really a revelation but even if it was a reasonable assumption it's good to have real evidence for it now.So the PS5 can unlock framerate of a BC game without a developer patch, FPS Boost style, is that what I am reading? If so, very cool and hopefully it gets used for more games.
That was a misinterpretation. The dev still has to do the work but this game shows that they don't have to update to a new SDK to revisit older games and make them PS5-aware. I'm not sure that's really a revelation but even if it was a reasonable assumption it's good to have real evidence for it now.
Because those don't fit the narrative.If that were actually true you'd have to wonder why they offered free 60fps patches for God of War, Days Gone, Ghost of Tsushima, Ratchet and Clank, etc.
Oh? In the same way a person screaming into a pillow is technically loud?
Hohohoho.Oh? In the same way a person screaming into a pillow is technically loud?
SAME :(((((
I just started this game and yes plz. It seems real interesting but 30 FPS shooter controls are rough.
AH FUCK I forgot.Are you one of the guys that believed that Bethesda games would still be coming to other platforms? :)
In other words, take what they give you and stop complaining?We are still getting first party games getting these updates.
It will be done when it's done.
Are you one of the guys that believed that Bethesda games would still be coming to other platforms? :)
This is something I didn't really consider. Demon's Souls is one of the bigger titles on the PS5 right now (though I imagine Miles Morales has it beat in sales). It was treated as a headline PS5 title, so them not wanting to potentially overshadow it makes sense.In other words, take what they give you and stop complaining?
The way I see it they want Demons Souls to take the spotlight. I do think within a year we will see a PS5 patch or it being sold again as a PS5 version.
That's part of it. It's certainly one of the reasons FROM hasn't been and probably won't be involved. They're all in on Elden Ring right now and really don't seem terribly interested in revisiting past projects.Not being done cause the devs are working on a new game maybe?
I chuckled.sony can't read the source code anymore because it's in japanese
It's less about that & more about if the ability is there for a game already available, why not? It's even available on PS Now.Are you one of the guys that believed that Bethesda games would still be coming to other platforms? :)
I'd actually argue that The Last Guardian sits above those, since the game actually shipped as a 60fps title but had a cap patched in later. Producing a 60fps patch for TLG should be a piece of cake given that history.Bloodborne and TLOU2 are the biggest 60 fps omissions right now. No clue why they're dragging their heels on this.
Because Sony would love to sell you another $70 copy of Bloodborne at some point down the line, and that means making your existing copy as worthless as possible.
Oh it will happen, no doubt about it. But we will have to pay for it.
haha, ouch.sony can't read the source code anymore because it's in japanese
Bloodborne and TLOU2 are the biggest 60 fps omissions right now. No clue why they're dragging their heels on this.
Bloodborne and TLOU2 are the biggest 60 fps omissions right now. No clue why they're dragging their heels on this.