I always want to play more solo, but usually I end up doing something else instead, I have a hard time going through the whole setup just to play by myself, but I would probably get heavier games played more that way
This sounds perfectly miserable.You know it is bad when someone prints out a sheet and quotes all the percentages nonstop (and they aren't a droid).
I really need to get my group to start this, but I don't know if we can stop playing Gloomhaven lolDone with April in Pandemic Legacy Season 2. Game is so so good
I'm hyped for Aeon's End Legacy. The game will be compatible with other AE games too!What are some noteworthy games coming in 2018 I should check out? Or in other words your most anticipated?
I play about 95% solo. There are a lot of games that play really great solo, just depends on theme and such that you're interested in.
Just saw this comment and as a primarily solo player I'm interested to know what games you mostly play? I'm interested in any themes.
Currently playing Arkham Horror LCG and Sylvion. (also played LOTR)
I'm not nicoga, but I play a fair amount of solo games myself. Here's a few I play mainly solo. Kingdom Death: Monster, The 7th Continent, Hostage Negotiator, Nemo's War, Dawn of the Zeds, A Feast for Odin, Fields of Arle, Arkham Horror LCG, pretty much any co-op I'll play once or twice solo at least. Unfortunately, a handful of those were kickstarters and are hard/expensive to get now. If you like Euro games, I highly recommend A Feast for Odin. The variability between a bad score and a good score is so much greater than most games of its ilk so you feel a bigger sense of accomplishment as you get better (Scores can range from negatives to over 100).
I'm most excited for the Robinson Crusoe expansion The Lost City of Z. It's supposed to be a horror type story, so I'll be interested at how the designer can tackle that kind of experience. I've got the newer edition of RC so I have yet to play the Voyage of the Beagle expansion too, but that's not coming out till 2019 once they've regained the publishing rights.What are some noteworthy games coming in 2018 I should check out? Or in other words your most anticipated?
I'm most excited for the Robinson Crusoe expansion The Lost City of Z. It's supposed to be a horror type story, so I'll be interested at how the designer can tackle that kind of experience. I've got the newer edition of RC so I have yet to play the Voyage of the Beagle expansion too, but that's not coming out till 2019 once they've regained the publishing rights.
One Deck Dungeon is fun, but I think I only like playing board games with a lot of friends.
Kind of regret buying it all. Anyone interested in a trade?
If it's the 1.5 edition with the campaign mode I might be interested. Been looking for 1.5 for a while since having things shipped to my home is oddly a pain.
If it's the 1.5 edition with the campaign mode I might be interested. Been looking for 1.5 for a while since having things shipped to my home is oddly a pain.
Just saw this comment and as a primarily solo player I'm interested to know what games you mostly play? I'm interested in any themes.
Currently playing Arkham Horror LCG and Sylvion. (also played LOTR)
I'm relatively new to board game semi-obsession thanks to a friend in the last year or so, but I try to buy games that are solo-able so that they're not just occasionally used:
Sherlock Holmes Consulting Detective / West End Adventures (I have West End Adventures, not sure if the original is currently in reprint again. There's another expansion releasing imminently though. The only reason to play with more than one person is for extra brainpower.)
Arkham LCG
Pandemic is great two+ handed. I got Pandemic Legacy S1 for Christmas but haven't opened it yet because I'm not sure if I should wait to corral someone for the campaign.
Kickstarted 7th Continent (reprint should be out in March) and D-Day Dice (later this year).
Yup!There's gonna be Aeon's End "Legacy"?
Goddamnit, I have yet to bring my War Eternal to the table and I already want that now...
You will receive the usual amount of player cards that are compatible with existing Aeon's End content.
You will have a new set of nemesis basic cards that are compatible outside the legacy experience.
Most of the nemeses will be compatible outside the legacy experience.
The mages you create will be compatible.
You'll get a narrative, long form ~campaign experience where you build a character, game by game. When it's all done, you'll have a whole new slew of content to replay again and again.
We hope that this approach will appease fans who are interested in the legacy experience and also those who just want more stuff to play with all around.
I'm interested in Voyage of the Beagle as well. a campaign story sounds cool.
Less so for Lost City of Z. Hearing about app utilization just turns me off boardgames that use it, for some reason. I get that they can be useful supplements or make things simpler to use or whatnot, I just can't do it.
I'm pretty certain that the app is an optional extension to the main game and not linked to Z. They were announced at the same time and there was a bit of confusion about it, but I believe it was confirmed elsewhere that Z wouldn't have mandatory app integration.
Just saw this comment and as a primarily solo player I'm interested to know what games you mostly play? I'm interested in any themes.
Currently playing Arkham Horror LCG and Sylvion. (also played LOTR)
I'll defend Onirim with the note that physically you need to do a shitload of shuffling. I find that somewhat relaxing, which is where I think it shines.
If you have a smart phone I think Onirim is the perfect digital game. Saves the headache of having to shuffle the deck every 30 secondsz
Having played it in four separate campaigns now, I would say "it's pretty good, but needs time to be great". It's great in that like Road to Legend for Descent, you can play the game fully co-op. There is currently only one campaign (though two entry points to the campaign as the tutorial uses a different starting mission), and many of the expansions are not implemented in the app yet beyond adding the player characters and items. It's fun, but they're going to need to add content fast for any groups that play frequently.I think I'm going to finally bite on Imperial Assualt but it'll be my last game for a while as I don't get enough table time(or rather with opponents that is). Say how's the new ap solo
Sorry for the late reply.
Most of my collection is solo friendly. A few are not, but those are for either parties or times when my wife wants to play with me.
First and foremost, check out BGG solo rankings from 2014 up to 2017. Lots of great info there! For me, I'll list what I've played or own and hopefully provide some help (not a complete list, just a few unique examples to help guide you)!
EVERYONE has their own preferences. Mine leans heavily towards dungeon crawlers and RPG style games, but those AREN'T for everyone. You need to spend time with this list here (starts on page 4...go 3, 2, 1 to track it from #1 to #100).
- Mage Knight - This is pretty much the "go to" solo recommendation, and for a good reason. It's a really solid game. It's difficult to learn, but an incredible experience once you've got it down. While it is a game about building your deck through purchasing cards and conquering keeps and dungeons, I would NOT call it a deck builder. AH, LOTR, Ascension, etc. - those are deck builders. This has deck building elements, and while you DO rely on manipulating your deck, I've never found it to play like a traditional deck builder.
- Shadows of Brimstone - I talk about this one a lot. It's a true dungeon crawling RPG. You create a character and go. Explore the mines, the swamps, the ice covered land of Targa, the hell that is the Caverns of Cynder, the destroyed alien ship...You fight monsters, gain XP, get loot, travel (where crazy shit can happen), visit the town and interact with the locals. It's a spiritual successor to the old Warhammer Quest. The only real issue with it is that there isn't a super good cohessive campaign. There are some fan variants (Hexcrawl comes to mind), but it's the one knock I give this game. There are a TON of expansions for it with an INSANELY huge new world coming soon (Forbidden Fortress, a feudal Japan style world full of Yokai, samurai, etc).
- A Feast for Odin - One of the best worker placement solo games out there. It's daunting. It's overwhelming. But it's great. There's SO much to do that you really get a free-form feel from the gameplay. You don't feel TOO locked into what you "have" to do in order to win. There are some variants of this genre that people are very into, but I haven't played any of them.
- Zombicide/Massive Darkness - There are a lot of options if you want to fall into the CMON Zombicide theme hole. The biggest difference I try to explain to people (aside from the themes and monsters and equipment and...) is that Zombicide games are designed around killing in 1 hit with a fixed amount of damage, whereas Massive Darkness allows you to accumulate damage on the enemies you're facing. So if you find a big monster in Zombicide with 4 health, you HAVE to hit it for 4 damage to kill it (or use a "kill all enemies in the square" item). In Massive Darkness, you could do 2 damage this turn and 2 damage next turn. That to me changes the gameplay substantially. I love Zombicide as a game, but I HATE the way you NEED to search whore the game to get a decent weapon at the start to avoid getting swarmed by literally unkillable monsters.
- Arkham Horror and LotR LCG's - I haven't actually played my copy of AH, but it came the other day and I've been reading the rules. LotR was a lot of fun...For a short bit. I realized how much I hated the whole "build a deck for each specific scenario" versus the AH "build a deck and let it ride". I've heard that Aeon's End is pretty good, but I tend to keep my card games to a minimum.
- Runebound 2e/3e - You won't find 2e anymore unless you go to the aftermarket, but 3e is pretty OK. 2e is my favorite game of all time, and I regret selling all the expansions I had years and years ago. I've been trying to find it again, but I only have 2e base. I own all of the new 3e stuff, and while it's not a bad game, it's not great. The solo expansion is borderline required, but you CAN play the core game solo by making the decisions for the enemies yourself (instead of having the other player make them). If you can find 2e, it's an awesome solo game. It actually plays worse the more people you add since it increases the game time substantially.
- Ghost Stories - One of the first games I ever purchased. Really fun, but SUPER hard. It's very much a puzzle game. I think there's an iOS version that's worth checking out if you're interested in the game. You control various Taoist monks trying to banish ghosts. It's like, super hard. A lot of fun, though.
- Descent 2e (with the app) - I own all of this game and SUPER love it. ANOTHER dungeon crawler, but you need the app to play it solo (unless you print off some fan made cards). It's a great campaign based game with a TON of expansions. It's very different from the other dungeon crawlers mentioned in that you don't level up, you simply gain equipment and become more powerful by design. The app adds some awesome new features to the game that reminds me of mapping from Path of Exile or Rifts from Diablo 3 (if you know those games). Really cool stuff. Imperial Assault is also an option if you prefer Star Wars to generic fantasy...I do, but the IA app wasn't out when I was building my Descent collection, so I've got ZERO incentive to dump all that and build a brand new collection.
- Kingdom Death: Monster - Look, I think this game is amazing. I would argue that it's in my top spot (that dances with Brimstone), but it is NOT for everyone. It's expensive (I'm in for $2000 at this point), hard to get, has very suggestive imagery that may make you uncomfortable (lots of death, dicks, boobs, etc). BUT! If you know the Monster Hunter video games, it's basically the boardgame version of that. Incredible game that you should at least try if you can find a copy. The biggest issue I have with it that the expansions are VERY hard to get. They come up on the webstore randomly, and disappear just as fast. I have a God Frogdog pledge from the previous Kickstarter, so I have EVERYTHING coming. But not everyone was that fortunate.
- One Deck Dungeon - A light game that you can knock out in 20-30 minutes. Maybe quicker. It's a fun game that was, at one point, the hottest thing ever. A dice game that is probably like, I don't know, 70% RNG, 15% skill, 15% luck? A cool game to have in your collection if you're looking for something to play over lunch or something.
- Dungeon Roll - A nice press your luck dice game that can be played in 15 minutes. It's actually a lot of fun with more than one person since you don't interact - you just see who can score the highest. And fortunately, it plays super fast so there's very little downtime and a LOT of excitement.
Someone has almost for sure played games on that list that you'll be curious about. There are a number of great solo games that play amazingly well on an iPad or something if you've got one of those. Smallworld, Carc, Suburbia (fucking love this game, but not solo without the app), Onirim (would never touch the physical version, but the app is a blast), etc. That's a different thing entirely, but there's SO much worth looking at there that you can 100% solo thanks to AI bots!
*whew* Hope that helps a little. Boardgame Geek 1-player guild is worth getting involved with. There's a few games that I haven't listed for one reason or another (Gloomhaven, Pandemic, Space Empires 4X, Mr. President, Magic Realm, Dark Souls), but anything you see that you're curious about...Just ask. There's thousands of games out there, and often times, we find ourselves getting suggestions for games we didn't even know existed thanks to how unique gaming tastes can be!
As far as I can tell, no. You get random rewards and random armory regardless of whether you go through the tutorial or the "real" first mission. Going straight to the campaign instead of through the tutorial gives you the option to set the difficulty to hard (which I have not tried) and is a bit tougher of a mission, but as far as I can tell leads to exactly the same point as going through the tutorial.Have you noticed a difference in starting gear/rewards if you choose the tutorial or not? We played through the tutorial the other week, learning again as we went since it had been forever since we played. When it was over I noticed we had the app set to believe additional expansions were owned when in fact we were just playing with a core set. So there's an item reward that doesn't exist, and a shop full of items we can't buy for the same reasons. I'd rather not play through the tutorial again, but does starting a new, tutorial-less campaign result in no additional XP or rewards we would have had otherwise?
I've played the regular campaign twice, got through 2 missions playing as the imperial player and while I may have bungled threat levels(first mission I didn't use it at all, second I added too much) I had no issues otherwise... I just need to find some people to play withHaving played it in four separate campaigns now, I would say "it's pretty good, but needs time to be great". It's great in that like Road to Legend for Descent, you can play the game fully co-op. There is currently only one campaign (though two entry points to the campaign as the tutorial uses a different starting mission), and many of the expansions are not implemented in the app yet beyond adding the player characters and items. It's fun, but they're going to need to add content fast for any groups that play frequently.
That said, my fourth play group found a new side mission last night I had not seen in any of my three previous runs, so that's pretty cool.
I had a super nice little community last place I lived, regulars were me, the shop owner and a handful of local kids and we had great matches, and I could make nearly any sealed match work(my fav format). Then occasionally the shop owners family including his brother who ranked in the top 100 clix players would show up for a real challenge. Problem is my nearest shop is 15 mins away by highway so I'm just not motivated to travel for such a money commitment to play. I'd like to do some light xwing play and have a basic lineup for some fun experimenting but there's no community at the shop.I miss playing hero clix but the game got so ridiculous once they added resources...and it's such a toss up going to tournaments whether or not you're going to play against assholes or not.
I think it would be better that you handicap yourself by giving other players easier to play factions instead of not building any mech. Without mech there is no way you could even be competitive because you can't easily cross water, you can't transport workers and most of all you provide no threat to your neighbor which in Scythe I found is probably more important than anything. I taught two games of Scythe at OrcaCon this weekend and I just let new players have the easier factions.This weekend, I played Scythe with 4 people who never played it before, so I thought it would be interesting to handicap myself by not building any mechs. That resulted in me losing hard, but it was still fun :D I lost combat with my character quite early in the game and I had a hard time recovering from that. Going the no-mech route might be possible, but with 5 players, the board is pretty crowded, which makes it even harder to get your workers out of your starting area.
Also played 7 wonders, Codenames pictures and Bohnanza, good times were had.
The campaign via the app is completely separate from the campaign in the Core Set or any expansion. It follows some different rules, like healing not rolling over between strain and health or item costs being vastly different. It is basically a single story told over 5 missions.I've played the regular campaign twice, got through 2 missions playing as the imperial player and while I may have bungled threat levels(first mission I didn't use it at all, second I added too much) I had no issues otherwise... I just need to find some people to play with