I can confirm the Pierce upgrade bug is fixed on PC. It did require something to trigger it though, because it still wasn't available when I loaded my (post-ending) save but a few minutes later after fast travelling a couple of times I happened to look again and it was there. I had all the materials too, so I could just immediately upgrade it twice.On the other side, I still can't upgrade any weapon above lvl 2, and still can't upgrade pierce. didn't the patch correct that ? I really want my platinum please!
So. Hyped. The new game mode looks great and the expansions better have at least 20 documents per room 😉
here's what the new content we'll be introducing into control will look like!
please look over to our new community blog to see what that means in detail!
Thanks. Well I don't know what's up with my save. I'm post game too, loaded the game yesterday, no upgrade available for Pierce or for any of my lvl 2 guns. I played for 20 minutes doing incursions, changing guns and using the fast travel. I checked again before stopping, and I still can't upgrade anything beyond lvl 2 :( on ps4 if that mattersI can confirm the Pierce upgrade bug is fixed on PC. It did require something to trigger it though, because it still wasn't available when I loaded my (post-ending) save but a few minutes later after fast travelling a couple of times I happened to look again and it was there. I had all the materials too, so I could just immediately upgrade it twice.
Thank you for bringing back Alan Wake, pls do a collection an PS4 :D
here's what the new content we'll be introducing into control will look like!
please look over to our new community blog to see what that means in detail!
So. Hyped. The new game mode looks great and the expansions better have at least 20 documents per room 😉
Vida let me down gently, is there any chance of Ashtray Maze being replayable?
Finished the game yesterday, and then made a beeline for. I gave it 5-6 attempts and then decided that I'm just not going to platinum this one. This particular fight isn't really challenging as much as it's just cheap, even compared to the other side-mission bosses.Tomassi
Here is how I beat him:
To be honest, I died a few times on this boss until I noticed the rafters. Once I did, I beat it on the next try.
- Use Pierce and Shatter
- Don't bother using Launch against Tomassi. he almost always dodges whatever you throw at him. Save your energy for the adds in the later phases.
- During phase 1, just hide behind the pillars on the floor and use Pierce to get Tomassi's health down to 2/3.
- Once phase 2 starts (he summons adds) immediately levitate to the rafters/ledges on either side of the arena. Hide on these ledges near the cross-beam bridge thing and use it to block/avoid Tomassi's attacks.
- Never leave the rafters/ledges. Remain here for the rest of the fight.
- From up on the rafters/ledges launch things at the floaters to take them out, and be on the look out for the distorted coming up to you. (it takes a while, because it has to run up the stairs and over to you, but once it does, you have a pretty clear shot at it since it can only come from one direction)
- Use the cross-beam bridge to switch sides periodically if Tomassi gets too close or stays in a position where you can't shoot at him. This is also useful during phase 3 when heavy soldiers are summoned. Must like the distorted, they have to run up to you. So you just cross the bridge and shoot them at a safe distance.
- All the while, use Pierce to take pot shots at Tomassi
Hmmm. I had no idea that strategy was even possible. Might have to give this one another go. Thanks!You can do it Late Flag! Get that Platinum!Here is how I beat him:
To be honest, I died a few times on this boss until I noticed the rafters. Once I did, I beat it on the next try.
- Use Pierce and Shatter
- Don't bother using Launch against Tomassi. he almost always dodges whatever you throw at him. Save your energy for the adds in the later phases.
- During phase 1, just hide behind the pillars on the floor and use Pierce to get Tomassi's health down to 2/3.
- Once phase 2 starts (he summons adds) immediately levitate to the rafters/ledges on either side of the arena. Hide on these ledges near the cross-beam bridge thing and use it to block/avoid Tomassi's attacks.
- Never leave the rafters/ledges. Remain here for the rest of the fight.
- From up on the rafters/ledges launch things at the floaters to take them out, and be on the look out for the distorted coming up to you. (it takes a while, because it has to run up the stairs and over to you, but once it does, you have a pretty clear shot at it since it can only come from one direction)
- Use the cross-beam bridge to switch sides periodically if Tomassi gets too close or stays in a position where you can't shoot at him. This is also useful during phase 3 when heavy soldiers are summoned. Must like the distorted, they have to run up to you. So you just cross the bridge and shoot them at a safe distance.
- All the while, use Pierce to take pot shots at Tomassi
Yeah I was able to hit him once or twice, but it wasn't consistent. That's why I just stuck to using Pierce instead. But maybe when I play again, I'll give Launch another shot.Just a counterpoint to that - I used Launch pretty exclusively on him and took him down pretty quick. The trick is to just hold the Launch button for a short enough time to ensure it's locked onto him and that you have an object. Just grab and launch as quickly as you can as many times as you can in quick succession. He can usually avoid the first one, but you can usually peg him with the remaining launches, and it takes chunks out of him.
If you you're close enough to him (on the rafters, of course), often he can't even avoid the first one. Just be sure to focus on the invisible guy as soon as he appears and you should be set.
I save launch for whenever he tries a dive attack. After blocking it he is stunned in front of you briefly, and it's open season for launches.Yeah I was able to hit him once or twice, but it wasn't consistent. That's why I just stuck to using Pierce instead. But maybe when I play again, I'll give Launch another shot.
Oh, you're right. He is stunned a bit afterwards. I always seemed to take damage from his dive while using my shield. Maybe it wasn't high enough level at the time. Another thing to try!I save launch for whenever he tries a dive attack. After blocking it he is stunned in front of you briefly, and it's open season for launches.
Finished the game yesterday, and then made a beeline for. I gave it 5-6 attempts and then decided that I'm just not going to platinum this one. This particular fight isn't really challenging as much as it's just cheap, even compared to the other side-mission bosses.Tomassi
You can do it Late Flag! Get that Platinum!Here is how I beat him:
To be honest, I died a few times on this boss until I noticed the rafters. Once I did, I beat it on the next try.
- Use Pierce and Shatter
- Don't bother using Launch against Tomassi. he almost always dodges whatever you throw at him. Save your energy for the adds in the later phases.
- During phase 1, just hide behind the pillars on the floor and use Pierce to get Tomassi's health down to 2/3.
- Once phase 2 starts (he summons adds) immediately levitate to the rafters/ledges on either side of the arena. Hide on these ledges near the cross-beam bridge thing and use it to block/avoid Tomassi's attacks.
- Never leave the rafters/ledges. Remain here for the rest of the fight.
- From up on the rafters/ledges launch things at the floaters to take them out, and be on the look out for the distorted coming up to you. (it takes a while, because it has to run up the stairs and over to you, but once it does, you have a pretty clear shot at it since it can only come from one direction)
- Use the cross-beam bridge to switch sides periodically if Tomassi gets too close or stays in a position where you can't shoot at him. This is also useful during phase 3 when heavy soldiers are summoned. Must like the distorted, they have to run up to you. So you just cross the bridge and shoot them at a safe distance.
- All the while, use Pierce to take pot shots at Tomassi
I've been meaning to explain why I dislike Alan Wake being so directly tied to Control and in general my disappointment with Control's story and lore. While I'll ultimately be glad if the game allows for an actual AW follow-up, I still have to lay out why I'm not thrilled with the connection to Control.
Now, I've always enjoyed that Remedy's games all tend to have small connections to each other. Max Payne is actually a fictional character from a book Alan Wake wrote. Alan Wake itself appearing to be part of a TV show in Quantum Break. Etc. All of these are pretty neat, but none actually ruin the themes or story of the games they are connecting, that is until Control. You see, Control isn't just a small nod to Alan Wake, Control is part of the same universe as Alan Wake. The mysteries that Wake deals with in AW are just a small drop in a larger world tied to Control. And, this is to me what causes Control to ruin Alan Wake.
Before Control, Alan Wake was it's own separate little mystery which we had no real answers to yet. You could have fun speculating about various bits all while keeping yourself in the same isolated view as the titular character. Alan Wake was it's own horror-mystery. Unfortunately, Control ruins all that by directly stating that what's happening in AW is just another AWE. A common occurrence in our world and one of many. What this means is that the problems Alan Wake is dealing with has a direct answer, but also that it is just a minor drop in the bucket in an infinite sea of strange things happening all over the world. Yeah, great Alan Wake is trapped in a dark, mirror world ocean. But, in that same world there exists multiple dimensions of reality, one where an entire Bureau seeks to contain and research these events aided by some Cosmic/Extra Dimensional entities called The Board. Why do I care about AW now that he exists in the same universe as The Board?
Of course, this speaks to a larger problem I have with Control's "mystery," which to me just wasn't very interesting. Control's world is simply too big for me to care about the little mysteries it props up, especially when an answer is so readily available, ie extra-dimensional weird shit. Great, a Refrigerator houses some entity. What is that entity? Well, it's probably a being from another dimension. Why does this Object of Power cause Gravity to shift weird? Probably because it comes from another dimension. What's The Board? Probably entities from another Dimension. What's The Hiss? Being let in from another dimension. You get the point. Control's world basically allows for ANYTHING to happen because other dimensions exist and when ANYTHING is possible then suddenly nothing becomes surprising or interesting.
Alan Wake's world and mystery was far more confined, as the best mysteries are. I don't know what the Black Ocean/Darkness is, I didn't know where it came from, what it wants, if it's isolated to that one town, it's connection to Alan, or anything like that. And, that created an interesting mystery. Control blows things up too large by presenting too large a "mystery" whose answers are ultimately not interesting enough to pursue as it all can be grouped into "dimensional shit."
I'm rambling, but that's just the gist of how I felt about Control as well as the AW connection. I prefer a tighter, smaller mystery to some grand conspiracy theory that ties all conspiracy theories ever together.
scroll upDoes this game have any planned DLC or a season pass? Just wondering if it'll have more story content, or if the base game is just it similar to Quantum Break.
I agree completely. The more lore you collect the more it goes from fun Easter Eggs to "oh you're taking this seriously". The Remedy Game Universe. It's like the FBC are just the devs themselves and all their games accessed from its archives.
It fixed the terrible lighting bug in Restricted Area/Nowhere. I don't know about general performance though.how was the recent patch on PS4Pro, is the game running better now? thinking about jumping in in the next days but i want to know if it is running solid now
Yeah I've been waiting to see if they'll get fixed too. Might reach out to the author of the CE tables, they're on Twitter. Just don't want to pester them, as it only just came out.Seems like the update broke the CE screenshot tools on PC. Anyone aware of any fixes?
Oh I just missed that.
Oh I just missed that.
Any word on a season pass or price for the 2 paid expansions yet? Didn't see that mentioned in the blog post.
"The Season Pass and individual Expansions will be available for purchase on Xbox One and PC, following the PlayStation 4 Expansion 1 'The Foundation' release," a line of small print reads. "The AWE expansion will release on all platforms on the same date."
I'm so fuckin tired of this timed exclusive shit.
"First for PS4" better mean a week.
Got to post game. I think I've done all the side missions. Fully upgraded Jesse. This is my new favorite game.
Tomassi kicked my ass over and over for like two hours but I got him in the end. Didn't think to use the rafters to stay away from the distorted. That would have been smart.
So now what? Just explore and do the timed missions that pop up?
This strategy worked perfectly on my second try. (First try, I took serious damage getting to that part of the arena because I didn't quite know if I could levitate all the way there or not. Second try was effortless.) Thanks!You can do it Late Flag! Get that Platinum!Here is how I beat him:
To be honest, I died a few times on this boss until I noticed the rafters. Once I did, I beat it on the next try.
- Use Pierce and Shatter
- Don't bother using Launch against Tomassi. he almost always dodges whatever you throw at him. Save your energy for the adds in the later phases.
- During phase 1, just hide behind the pillars on the floor and use Pierce to get Tomassi's health down to 2/3.
- Once phase 2 starts (he summons adds) immediately levitate to the rafters/ledges on either side of the arena. Hide on these ledges near the cross-beam bridge thing and use it to block/avoid Tomassi's attacks.
- Never leave the rafters/ledges. Remain here for the rest of the fight.
- From up on the rafters/ledges launch things at the floaters to take them out, and be on the look out for the distorted coming up to you. (it takes a while, because it has to run up the stairs and over to you, but once it does, you have a pretty clear shot at it since it can only come from one direction)
- Use the cross-beam bridge to switch sides periodically if Tomassi gets too close or stays in a position where you can't shoot at him. This is also useful during phase 3 when heavy soldiers are summoned. Must like the distorted, they have to run up to you. So you just cross the bridge and shoot them at a safe distance.
- All the while, use Pierce to take pot shots at Tomassi
Awesome! Glad it worked for you.This strategy worked perfectly on my second try. (First try, I took serious damage getting to that part of the arena because I didn't quite know if I could levitate all the way there or not. Second try was effortless.) Thanks!
If you're still struggling, I found a way to cheese that fight pretty easily. Hide underneath the building at the back of the room, coming out and taking shots with pierce. He won't be able to hit you, so when the goons come you can take them out easily.Finished the game yesterday, and then made a beeline for. I gave it 5-6 attempts and then decided that I'm just not going to platinum this one. This particular fight isn't really challenging as much as it's just cheap, even compared to the other side-mission bosses.Tomassi
You'll always respawn at the last control point you interacted with, rather than the nearest one to where you died.I don't really like the save / health system. Was doing a side mission when some snipers got my health low. Which meant I had two options: Either backtrack a long way to a control point to regen health. Or continue and risk getting killed. Of course I was then insta killed by another sniper, and respawned at a control point in a completely different area. Why can't we at least have slow health regeneration out of combat, when we already have ammunition regeneration?