Well Crytek isn't suing Amazon, but either way, Amazon didn't donate money to Crytek. They bought a product Crytek was offering, nothing was done out of the goodness of their heart.In a certain way, Amazon saved Cryek ass. They have the legal rights to sue, for sure, but its still shitty.
The only shitty thing going on here, if the complaints are valid, is what CIG has done.In a certain way, Amazon saved Cryek ass. They have the legal rights to sue, for sure, but its still shitty.
Cryengine is still under active development. They are just moving in different direction.From reading the thread, it makes it sound that Crytek is dead and its CryEngine technology is only being updated by Amazon?
Well Crytek is not defunct and are still working on some interesting products. Also need to point out that Crytek has already run out of the cash from Amazon last year. They are currently kept afloat by another large cash injection from selling Warface publishing right.Amazon literally bought CryEngine from Crytek. The version of the engine they bought has been renamed to Lumberyard and has since been massively upgraded and modified. They are not a Crytek Licensee, they wholly own their engine. Crytek is a virtually defunct company now that has only stayed afloat due to the massive cash infusion by Amazon when they bought the engine.
I agree cause if crytek wins they can put more money behind The Hunt.
Well Crytek is not defunct and are still working on some interesting products. Also need to point out that Crytek has already running out of the cash from Amazon last year. They are currently kept afloat by another large cash injection from selling Warface publishing right.
Lumberyard is an updated version by Amazon of Cry Engine 3.0 and has been vastly changed.
But in a nutshell, yes
They honestly just need to get out of the engine business. Just make it your own engine, don't license it. They don't have the staff to be able to make games AND provide licensees with proper support, which was even a concern back when Crytek and CryEngine were more financially stable. Given that state of Unreal Engine 4, Unity continued improvements and Lumberyard pretty much being "free", it makes it pretty silly for anyone to consider CryEngine at this time.Regardless of outcome, i doubt that this would help Crytek to gain more developers on CryEngine board, it's not like their engine is popular anyway, but suing one of the most well-known game that used your engine after switching to different engine (yes, technically it's still CryEngine, but still) is not a good look for your future partners.
So never?Couldn't they wait until the game is essentially finished and making money before suing?
Chris Roberts said:Outside the fact we're not finished or released, the company runs like we had an online game which was monetised every day. Which it essentially is - we have people joining every day, buying a starter pack or a ship. All the money we've raised dictates our budget - to a certain point where we have pretty much everything on our wishlist. Right now it's a very not-for-profit enterprise where we plough the money back in.
Note that, while Star Citizen isn't officially fully released yet, the game *is* already on sale and has been earning quite a lot of money. I mean, the Kickstarter doesn't count since that isn't technically selling anything, but right now you can go to the website, buy the game, and start playing it. You can also buy items within the game. Chris Roberts even out and out said that 3.0 is Early Access. So now is definitely the time to sue the company for not complying with its contract with the engine provider that states that they must pay a fee upon the game's release.
Of course, Squadron 42 is another matter....
Note, we offer additional ships and in-game items that can be purchased through the Roberts Space Industries website, but they are to allow our backers to provide extra support to the development. All of these ships will be available in the game if desired and they will never be required to play the game.
Are Star Citizen and Squadron 42 still connected?
YES! The package split does not change the fact that Star Citizen and Squadron 42 are part of the same game universe, or the fact that the games are functionally connected. You will access Squadron 42 through the same game client. And your performance in Squadron 42 will still have an impact on your career in the persistent universe, whether you buy both segments together or if you choose to add one further down the line. Finally, you will receive access to Star Citizen's Arena Commander with the "Squadron 42" pledge to practice your flying skills. We continue to see Squadron 42 and Star Citizen as two modules that make up a larger whole. While we know not everyone enjoys both single and multiplayer games, we would certainly encourage you to try both for the complete Star Citizen experience!
So they sold Amazon the rights to their engine, and are now suing an Amazon licensee for using the engine.
Bold strategy Cotton.
Did Crytek give their entire engine to Amazon, as in, is Lumberyard is literally Cryengine?
Maybe the settlement (as I assume this will likely be settled out of court) will finally allow Crytek to self fund a Timesplitters title.
Serious question: does anyone know Crytek's approximate worth? I'm wondering whether it would be better for CIG to use a couple dozen of those millions they've been given and just buy Crytek for the expertise. Still, I suppose just paying a few million for an out-of-court settlement would be quicker, cheaper and easier.
The way they set up the arguments is kind of clever. If CIG claims that they're actually showing Lumberyard and not CryEngine in public, then they're admitting they broke the agreement requiring them to use CryEngine. If CIG claims they are using Cryengine, then they're also saying they broke the agreements to display Cryengine logos in the game and to only develop one game on Cryengine.
I guess they could try to claim that Squadron 42 doesn't actually exist but that would look pretty stupid.
There are also the years of blogs and youtube videos they made about improvements they've been making to Cryengine (64 bit conversions, networking improvements, etc) that were apparently supposed to go back to Crytek according to their agreement
e: Also, according to the lawsuit, Crytek was trying to get fixes from CIG as far back as Nov. 2015 and warned them about developing a separate Squadron 42 in Feb. 2016, so it's not like the lawsuit came out of nowhere
How they use their income means nothing, the fact is they are selling the game and items within it, and earning money. Chris Roberts said it himself in what I quoted, it's exactly like a fully released online game. These are not "pledges", the Kickstarter ended long ago, now they are purchases. If you go to their website, you are going to what they call a "store" where you buy "game packages" with set prices.Pledges for the game is put towards developing game. It is something they have repeated for years now and shows up repeatedly on sales page. None of this is "for profit" yet. Just because a pledge promises a ship, game, credit or any other items doesn't mean that it is a finalized product for sale.
How they use their income means nothing, the fact is they are selling the game and items within it, and earning money. Chris Roberts said it himself in what I quoted, it's exactly like a fully released online game. These are not "pledges", the Kickstarter ended long ago, now they are purchases. If you go to their website, you are going to what they call a "store" where you buy "game packages" with set prices.
RSI is raising funds for the Game. You may select one or more of the pledges offered on the Website, or through RSI's customer service, and pay the indicated amount(s) ("Pledge") in accordance with the following terms agreed between you and RSI.
- Your Pledge is a deposit to be used for (a) the production and delivery cost for the relevant pledge items ("Pledge Item Cost"), and (b) the development and production cost of the Game, including the costs of operating and hosting the Game, the Website and the other RSI Services, and RSI's corporate expenses associated with the foregoing (the "Game Cost").
Chris Roberts said:Outside the fact we're not finished or released, the company runs like we had an online game which was monetised every day. Which it essentially is - we have people joining every day, buying a starter pack or a ship
Paired with the fact TimeSplitters 3 sold 300,000 copies and you have an IP that most publishers aren't willing to spend that much money on anyway. Graeme Norgate cites the fact TS3 flopped as a huge factor in pretty much everything from Crytek killing TimeSplitters 4 to publishers choosing not to buy the IP.Several parties have tried to buy Timesplitters from Crytek. I gather they asked for an extremely over the top price, and so negotiations never got anywhere.
You are mistaken, they are very clearly considering it a separate game. It's a stand-alone game that doesn't require ownership of Star Citizen, so it is a separate game. Just like Pokemon Red and Blue are separate games, though they take place in the same worlds and even connect to each other.So among the many questions raised, whether or not the game is on sale for profit or a pledge for development isn't one of them. Also the question of S42 being considered a separate game, it is not. S42 is considered a module as apart of the game.
Again, the fact that they call it a "pledge" means exactly diddly; at this point it's a PR stunt (so they can say they are the most pledged project ever!), and an excuse for the state of the game's development. The fact is they have a store where you purchase items you can then use, they are earning an income, and then using that money to fund development. Just like every other developer. Do you think PUBG isn't using all their income for development? Does that mean PUBG isn't selling their game, and is a crowd-sourced title?
Read Chris Roberts' words:
You are mistaken, they are very clearly considering it a separate game. It's a stand-alone game that doesn't require ownership of Star Citizen, so it is a separate game. Just like Pokemon Red and Blue are separate games, though they take place in the same worlds and even connect to each other.
You do realize you are not arguing against me but CiG in general. I just quoted their own words and had a link to the page. Are you trying to be contrary on purpose? Here is a question for you. Games that use the same engine, same launcher but has separate button on start screen to start module means it is a separate product?
So you are of the brilliant opinion is that if they offered different packages that gave access to only Star marine or Arena commander? They would be considered separate games instead of modules? You get that conclusion by comparing the scenario above to a game that is physically shipped on two different pieces of media? Why do I get the feeling you are aren't being genuine now?
If they're being sold separately, I don't see why they wouldn't be considered separate products. An expansion can launch from the same launcher as a game, that doesn't necessarily make it part of the game under a licensing agreement
I only own one game because I launch them all from the Steam app. lol
Here is a question for you. Games that use the same engine, same launcher but has separate button on start screen to start module means it is a separate product?
That is like stating the 0KB keys to unlock content are an example of sepereate work on the part of dev. Not many people find that to be true.
The creation of the product and the distribution of the product can be two different affairs. The distribution of a product is actually what alot of IP laws address. You write a single book but decide to sell the last three chapters, the acknowledgements and the index separately, doesn't mean to any rational person that you created 4 separate products, it just means that you chose to sell a single product cut up into 4 parts.
I find it interesting when so many gamers lament the current games with memes like..
that some seem to be at odds understanding the difference between a seperate project created alongside versus a portion of a project gated off for a fee.
Funny, except you use steam to launch a particular games launcher. If you own modern Ubi games, you use steam to launch uplay whcih in turn launches a particular games launcher. It is like... launch-ception.
If Crytek can produce an agreement that backs their claims, your opinion of the company means nothing, as they'll be in the right.
Think back to when people disliked Zenimax and thus piled onto the thought that they were filing a frivolous claim against Oculus. How did that turn out?
3. CIG agreed to only use CryEngine for the game and have moved to Lumberyard.
None of this seems like a stretch, so I don't know what CIG is going to say.
I would be very surprised if that third point would be uphold in court. You can't force someone to use a specific engine. One side pays for the rights to use the engine and if they don't want to continue they can of course do so.
I'll admit that they've been ambiguous about it, but even in the announcement you quoted from 2016 they say "The package split does not change the fact that Star Citizen and Squadron 42 are part of the same game universe, or the fact that the games are functionally connected" and "While we know not everyone enjoys both single and multiplayer games, we would certainly encourage you to try both for the complete Star Citizen experience!" The implication there is definitely that they're considered separate games.
We continue to see Squadron 42 and Star Citizen as two modules that make up a larger whole.
I did see that, I just thought that calling something a module isn't necessarily relevant when you refer to it as a game in the same paragraph.You read all that yet missed
The specifically referred to them as modules.