There will be a photo mode and you'll be able to see your character plenty.First person only ? I'm out.
Ok, not really out, but SERIOUSLY bummed.
What's the point in creating my character with tattoos and stuff if I'm never going to see them outside cutscenes. When am I ever going to see my cool character walking through a cyberpunk city ? We already have Deus Ex in first person. I wish we could at least have exploration in 3rd person, with a toggle like in Elder Scrolls games. Man I'm so bummed... I don't like FPS.
There will be a photo mode and you'll be able to see your character plenty.
I just really prefer walking around in third person, seeing my character inside the game world, and not just in a photo mode or during dialogue.
I hope the devs reconsider this. I don't mind the view automatically switching to first person as soon as I draw my gun, but a 3rd person view during exploration is really important for me (and a lot of people apparently, seeing the reactions here).
I just really prefer walking around in third person, seeing my character inside the game world, and not just in a photo mode or during dialogue.
I hope the devs reconsider this. I don't mind the view automatically switching to first person as soon as I draw my gun, but a 3rd person view during exploration is really important for me (and a lot of people apparently, seeing the reactions here).
The way they've reacted to the massive disappointment by tons of fans tells me that they're sticking to it and doubling down. I assume it's due to the way they've built the engine or that they just want to cut back on extra costs from animation, assets, QA, etc
CdprojektRed would obviously include thirdperson if they could, they're all about pleasing their fans. That they're not doing it this time tells me that we probably won't see it.
From the other thread (don't know why we have two discussions threads going), apparently IGN did finally have them on and got more details:
- Gunplay is faster than Deus Ex but slower than Borderlands
- Mantis arm blades melee weapon (seen in teaser image with the lady)
- Wall Run traversal ability
- Stealth mechanics exist, no specifics yet
- IGN details a sequence where the player does a stealth takedown on an enemy and then jacks into the enemy to get a schematic layout of the base the player was infiltrating.
- Branching dialogue options
- Open world is limited by Street Cred - certain areas unaccessible without the right level of Street Cred
- Clothing affects Street Cred
- Main Stats: Strength Constitution Intelligence Reflexes Tech Cool
- Side Quests can give you special upgrades and unique body parts unavailable elsewhere. Higher Street Cred gets you access to more side missions.
- Upgrades to your character directly affect your UI and your gameplay.
- Examples: Subdermal Grip increases V's gun damage and adds ammo counter to the UI, Optical upgrade allows V to Zoom in and Scan enemies/vehicles
- Four different damage types: Physical, Thermal, EMP, Chemical
- Scanning enemies can expose their weaknesses
- Equipment and Chip slots exist. Chip slot example: Dog-Sized Robot Spider follows and fights for V
- Drivable cars in huge sprawling city. City size still unknown. Driving freedom doesnt seem as open as it is in GTA V however.
- Mobile fights - V leans out of the car to shoot assailants as AI companion drives
- You can switch between third person and first person perspective WHILE DRIVING. First Person Perspective shows the Car's Dashboard UI
- Buildings are TALL. V has to use elevators to go through the various floors.
- Traditional RPG consumables are mentioned
- De-escalating some situations via conversation is entirely possible
- Casual conversation dialogue pops up as you're roaming around
- Dialogue is more fluid than Witcher 3
- First Person camera contributes to the liveliness of the city
- "Mature Experience intended for Mature Audiences"
- Nudity and Sexual Content confirmed.
- "...Romancing" options confirmed.
- Aside from Driving, cutscenes will also switch to third person perspective, upgrading V is also done in third person perspective.
From the other thread (don't know why we have two discussions threads going), apparently IGN did finally have them on and got more details:
I've read four of the seven authors mentioned - and yes, cyberpunk - without "re-appropriating" the term, means social commentary on a world soley run by corporations.This game is not based on cyberpunk, it's based on Cyberpunk. There's a world of difference.
While the Cyberpunk 2013, 2020, 203X series are very (very) strongly influenced by genre fiction such as Neuromancer et al, it is first and foremost a tabletop RPG system, and it its own twist on cyberpunk styling. It does not set out to do social commentary. This is what CDPR are adapting.
If you want social commentary, read Huxley, read Gibson, read Orwell, read Dick, read Miller, read Bradbury, or read Vonnegut.
They already said that this game isn't for everyone. If perspective bothers you, well tough. They're sticking to their guns, and I appreciate that.
Anyway, for those interested, Digital Foundry uploaded their technical analysis video:
https://www.youtube.com/watch?v=imZYzSOV27g
More than a few previews have said the world absolutely nails the feeling of social divide and sense of economic inbalance, the feeling that you're a disposable nobody in your grimy slice of a massive world that doesn't care about you. That it didn't have the feeling of a power fantasy, that interacting with megacorp execs or in the sights of a Trauma Team makes you feels small, that the augmentations are unsettling body horror and the world felt gritty and grimyI've read four of the seven authors mentioned - and yes, cyberpunk - without "re-appropriating" the term, means social commentary on a world soley run by corporations.
If CDPR somehow managed to overlook that, and make a game about flashing out your car, and wearing hip LED stacked jacketcolors - while engaging in some of that great "hyperviolence" - while shooting hillbillies in a GTA like setting...
If Cyberpunk (the rpg system) made their own sell out spin on the concept - I wasnt aware of it. And while it serves as an explanation -- it doesnt address the "entirely tonedeath" problem with the trailer to begin with. Coming from what Cyberpunk as a genre was venturing out to do.
Its like taking Star Trek, and making it all about the fun pink dinosaur people in episode 366 (episode nr made up).
Those concepts stand for something, and certainly not CDPRs, funky colors, and ultraviolence - lets shoot at hillbillies approach.
I know some people want this but I just don't think it would work. The game is heavy on first-person animation a la Crysis, Dishonored 2 and Mirror's Edge. Those games wouldn't feel right in third person. The combat wouldn't work, I feel. It's just not a third person game and it would require an insane amount of work to get right that would be totally different from FP mode. It's like asking for a first person mode in an Uncharted game - it just goes against how the game is designed to be played. I really hope they do not compromise their vision by shoehorning in a third person mode.https://forums.cdprojektred.com/ind...ective-matters.10970207/page-18#post-10986542
I do seriously hope that they re-evaluate the first person only view, there are a ton of people that prefer 3rd person in rpgs and it's one of the few choices that a game can do "both" and appease both sides instead of just having to go one way or the other.
I know some people want this but I just don't think it would work. The game is heavy on first-person animation a la Crysis, Dishonored 2 and Mirror's Edge. Those games wouldn't feel right in third person. The combat wouldn't work, I feel. It's just not a third person game and it would require an insane amount of work to get right that would be totally different from FP mode. It's like asking for a first person mode in an Uncharted game - it just goes against how the game is designed to be played. I really hope they do not compromise their vision by shoehorning in a third person mode.
https://forums.cdprojektred.com/ind...ective-matters.10970207/page-18#post-10986542
I do seriously hope that they re-evaluate the first person only view, there are a ton of people that prefer 3rd person in rpgs and it's one of the few choices that a game can do "both" and appease both sides instead of just having to go one way or the other.
The work involved would depend heavily on how they've animated the models and such.
Games like Mirrors edge and crysis both had poor animation quality from third person because they took shortcuts (since you were never intended to see them), you end up with things like this:
meanwhile some games do true first person modeling and they fully animate the character model regardless if you are going to see it or not, among sharing animations with npc's , so things that are shared like walking/running animations or combat moves that npc's can do as well as the player would likely be shared (since the player will see npc's do them you have to animate them expecting them to be seen).
It's much easier to do a full true animation and then add first/third person then it is to do "fake" first person and then add third person to that later on, because if you do it that way you're going to have to fix all those animation shortcuts and issues for the third person.
A compromise is that some of us just want to be able to simply walk around in third person. This is one of the easiest ways to offer third person, since it's simple walk/run animations and things which are likely shared from the player model and npc's. I don't mind of it goes into first person for combat or such personally (though I think melee would work better in 3rd person) I just want to be able to walk around the world in third person and see my character in their outfits, etc as well as dialogue in third person. (We don't know if dialogue is shown in third person or not, some people have said it's only specific cutscenes and dialogue happens in first person, which would drastically reduce seeing your character at all in the game).
Part of the joy of customization in rpgs is seeing your character as you play, being able to see all the cool new gear you get and how your character looks, seeing them interacting with npc's and dialogue, the whole thing seems rather trivial if you put all of that in first person.
Speaking of Cyberpunk itself, one of the things about Cyberpunk is literally "looking cool/badass," that's one of the pillars of it. That's even a mechanic in the game with your jackets/outfits and affecting streetcred and things, which seems rather meaningless when you never see that aside from a very small time in cutscenes.
Then there's the people who simply can't handle first person view, and that's the people that I truly feel bad for, for example:
Watch this video, her reaction to seeing the reveal trailer from the xbox conference:
now watch her reaction to it being first person:
You are literally forcing some people to not be able to play or enjoy the game, people that were looking forward to it for years, that are huge rpg fans and fans of the studio.
To me it's worth it to have both, even if third person is somewhat "janky" like Bethesda games, I'd take some jank in third person just to have it over not having it.
How is this any different from any other game that is only first person or only third person or only isometric or only sidescrolling and so on?
You are acting like it's an decision intentionally made to "force" people to not play or enjoy something, like it's done out of spite or something. Like you realize how your comments sound?
How many RPGs actually offer a choice? The vast majority are locked to their perspective; the only games I can think of are Bethesda games and MGS 4/5, that let you play from both (Bethesda games practically begrudgingly so, given how poor the third person camera is)No one gets sick from third person or isometric and can't play those games.
There's also a reason that most rpgs are third person or offer it as a choice, people like it and having the choice pleases both sides of the fence without locking anyone out, even if it's subpar to the 1st person.
How many RPGs actually offer a choice? The vast majority are locked to their perspective; the only games I can't think of are Bethesda games and MGS 4/5, that let you play from both.
Also most third person RPGs are heavily focused on melee combat (ie Witcher, Elex, Kingdom of Alamar, Gothic, etc), hence the third person perspective. It's not because "people like it"; it's because they're melee games and that works best in third person. Games like Skyrim, Kingdom Come, and Butcher Bay are the rarity
The most of the ones that aren't (Prey, System Shock, Deus Ex, STALKER, etc) are focused on shooting.
Trying to paint developers that create games with only FP as evil or somehow inconsiderate is ridiculous. The entitlement is real. Sure it sucks to have motion sickness but that does not mean everything now has to cater specifically to you and drastically changes their games to accomodate you.
And the description of melee combat from the demo sounds contextual rather than flailing around like Skyrim. One of the recent video discussions mentioned clinging to the wall with the arm blades and then doing a drop attack on an enemy before, and doing stealth takedowns from behind.Do you know what most of those games you listed that were restricted to 1st person have in common? Little to no melee combat options, almost 100% focused on shooting as their main combat.
Cyberpunk 2077 has melee weapons/combat in it, It's not restricted to just guns. We don't know how extensive the melee weapons are yet but In the pen and paper game they have a multitude of melee weapons, from normal things like swords, axes, knives, clubs, etc to some high tech futuristic things like monowhips, monoswords, chainsaw knives, battlegloves, etc.
On top of that we already know that you will have augments/implants and V has an arm blade.
I'm hoping for that with the melee, especially with the verticality in this game. Although, I wouldn't be surprised if it was just contextual attacks like the Syndicate FPSDishonored had pretty good melee combat, as I remember. Not amazing by any means, but it felt good and worked well with the game's other systems. If they can pull off melee at least as good as that then I'll be perfectly happy.
Just found this video:
Wish I was there, those live reactions sound really cool.
And the description of melee combat from the demo sounds contextual rather than flailing around like Skyrim. One of the recent video discussions mentioned clinging to the wall with the arm blades and then doing a drop attack on an enemy before, and doing stealth takedowns from behind.
Cyberpunk 2077 will feature both melee and gun combat, with the melee combat being transferred from The Witcher 3. The information was confirmed at E3 by CD Projekt Red associate designer Kyle Rowley.
Imagine being a third party studio developing a multi-platform game and getting the last word at Microsoft's E3 presentation ahead of exclusives like Gears of War and Halo. CDPR have come a long way.
That's my question. Most games are either first or third. Why is this suddenly a problem? It's a first person game. Witcher 3 was a third person game. They're different things. Dishonored, Doom, Prey, Deus Ex etc - all first person. It's how they were designed and it's great. I'd rather they concentrate on great first person camera work and animation than sacrifice quality to support both.How is this any different from any other game that is only first person or only third person or only isometric or only sidescrolling and so on?
You are acting like it's an decision intentionally made to "force" people to not play or enjoy something, like it's done out of spite or something. Like you realize how your comments sound?
Just found this video:
Wish I was there, those live reactions sound really cool.
Do you have beans to spill about the game?That's my question. Most games are either first or third. Why is this suddenly a problem? It's a first person game. Witcher 3 was a third person game. They're different things. Dishonored, Doom, Prey, Deus Ex etc - all first person. It's how they were designed and it's great. I'd rather they concentrate on great first person camera work and animation than sacrifice quality to support both.
That's my question. Most games are either first or third. Why is this suddenly a problem? It's a first person game. Witcher 3 was a third person game. They're different things. Dishonored, Doom, Prey, Deus Ex etc - all first person. It's how they were designed and it's great. I'd rather they concentrate on great first person camera work and animation than sacrifice quality to support both.