They had to lay off many people before, but now it's confirmed that the company is done.
I wasn't a huge Drawn to Death fan, but I appreciated his doing something different, and I feel badly for his coworkers/friends at the company.
Come on man, people are losing their jobs. No need to be a jerk.
So anyway, after negotiating with Sony, Jaffe scored the license to make a Twisted Metal branded game again! Hooray! And after almost five years of painstaking development and after receiving a day one patch a month after Jaffe criticised games that ship unfinished, Jaffe has celebrated by walking out on the company and shooting the eight guys who stood between him and the door. Presumably, they were the eight who were familiar with PlayStation 3 hardware because Eat Sleep Play announced they'll be focusing on mobile games from now on.
I didn't care for drawn to death at all but come on is that really all you got for ppl unfortunately losing their positions
Who hurt you
It's possible Jaffe hurt him.
that comment said:I worked with Dave Jaffe on Twisted Metal PS3 for 4 years of my life that I will never get back, and listen, he IS a completely worthless hack! He DID work on God of War, but that Sony team refused to work with him again and therefore he was removed from the franchise. He will NEVER work on a GoW game again. His ideas were not the ideas that made GoW good and he was fought by the development team at every turn. To Sony Santamonica's credit they somehow muted Jaffe enough to make GoW a decent franchise. Likewise on TM PS3 his ideas were always the ideas we wasted tons of precious time on and those ideas NEVER amounted to anything but wasted effort. Meanwhile, yes, nearly half of the developers on TM PS3 lost their jobs 2 weeks before the game hit store shelves – I wasn't on the chopping block by the way, I left the studio before shit hit the fan. Those really talented, hard working, GOOD people lost their jobs so that this dirt-bag could take all the credit and make a ton of money. Dave Jaffe is very popular with soda-slurping fans, and ironically I understand that; he seems real, he seems like a fan himself… the reason is he IS a soda slurping fan who somehow snuck into the back door and installed himself as a respectable game designer. He has no more business designing games than any other basement-dwelling, cheese-fry-eating gamer. What a shameless self-promoting piece of shit.
I'll not have you besmirch the Master System's good name by comparing it to Drawn to Death.I'm sorry for the people who lost their jobs. David Jaffe's time might be over, but his contribution should not be forgotten. Drawn to death was dull and basic as a master system arcade game tho.
WTF is wrong with some of you people? People lost their jobs and all you're interested in is shitting on Jaffe. This isn't the place for cheap insults or rants from disgruntled ex-employees.It's possible Jaffe hurt him.
https://pietriots.com/2012/02/07/breaking-news-david-jaffe-is-scum/#comment-3468
WTF is wrong with some of you people? People lost their jobs and all you're interested in is shitting on Jaffe. This isn't the place for cheap insults or rants from disgruntled ex-employees.
Hopefully everyone lands on their feet.
Some pokemon game no doubt.
No need for this, people lost their jobs. Show a little respect.
WTF is wrong with some of you people? People lost their jobs and all you're interested in is shitting on Jaffe.
Poor guys.
Hope they land on their feet.
I hope Sony scoop Jaffe up again. I really want him to make another AAA action/adventure game.
Wish i was lucky enough to get that Kratos statue :(
Not happening. Jaffe is done with AAA games.Time to go back to the Mother ship, David...
You and Barlog, a team each? Maybe they can ship more than one game next-gen.
If you want to have that discussion, make a thread. This isn't the fucking place for it.Perhaps it is time to discuss Jaffe and re-evaluate his achievements in the light of two mediocre games which took 10 years to build. If you want to wish good luck to the employees, you are free to do so. However, the loss of jobs isn't the force of nature, it is a clear consequence of the quality of their collective work which was absolutely terrible if we are talking about Drawn to Death.
If 20 construction workers build a house which collapses, you don't just say good luck to the people who build the house on other projects, it is perfectly reasonable to debate why and how it happened. Was it the architect? Were the workers unqualified for the job? Did they run out of resources for the bearing walls?
Yeah but why did they decide to make something like Drawn to Death in the frist place? This had guaranteed failure written all over it from the very beginning.Come on man, people are losing their jobs. No need to be a jerk.
No it is not the fucking time.Perhaps it is time to discuss Jaffe and re-evaluate his achievements in the light of two mediocre games which took 10 years to build.
If you want to have that discussion, make a thread. This isn't the fucking place for it.
Oh and comparing building a house to making a game is utterly absurd.
Wasn't there mention of conversations with Santa Monica before Barlog even came back with Jaffe?
Yeah but why did they decide to make something like Drawn to Death in the frist place? This had guaranteed failure written all over it from the very beginning.