Knowing me and wanting to see, explore everything, fighthing everything in different ways, etc..... it's gonna take me over 100 hours again, like Horizon Zero Dawn :P
Why are we back to the "skipping cutscenes" topic? We had a whole seperate thread about this yesterday? :PJust for comparison, how many hours of cut scene were there in RDR2. Anyone know?
So I am "edgy" because I skipped the cutscenes in Bayonetta? If the story is boring me I will skip the cutscenes. I really can't get over how many people feel personally offended by others playing games the way they want to.
Why not? I skipped the ones in Bayonetta just like the person you quoted. The gameplay is fun, but the cutscenes were trash.I, personally, refuse to believe anyone will skip cut-scenes in a game especially their first time through, if nothing then solely for the "what happened, why am I in this firefight now ? what did I miss in the last scene ?" kinda thing.
If the question is about the game allowing an optional skip feature for those who want to, I'm all for it. But I cannot fathom people skipping cut-scenes their very first time through a game.
fucking waste of resource and time with those cut scenes. It's a game not a movie. Go watch a movie if you don't want to play the game.
I pay money to play the game, not watch B-grade clips. If it's longer then 2 minutes I skip. End cutscenes can be ~5 minutes tops.People actually skip cutscenes in video games? Why bother playing?
I pay money to play the game, not watch B-grade clips. If it's longer then 2 minutes I skip. End cutscenes can be ~5 minutes tops.
Never played it.
fucking waste of resource and time with those cut scenes. It's a game not a movie. Go watch a movie if you don't want to play the game.
Cutscenes aren't that big of a deal. Especially in a action game like Bayonetta where you pretty much just going to 1 task to the next. The only games which cutscenes are important are like "Life is Strange" or something because its important to know about the story in order to progress. If you playing a game that linear like bayonetta or open world with a bunch of arrows, destinations and landmarks you really dont need it because the game is showing you what to do.I, personally, refuse to believe anyone will skip cut-scenes in a game especially their first time through, if nothing then solely for the "what happened, why am I in this firefight now ? what did I miss in the last scene ?" kinda thing.
If the question is about the game allowing an optional skip feature for those who want to, I'm all for it. But I cannot fathom people skipping cut-scenes their very first time through a game.
Tetris is a soulless game? Mario is a soulless game? Journey is a soulless game??
Plus a game doesn't need cutscenes to tell a story. Dark Souls 1 has my favorite storytelling in gaming and it has like 4 minutes of cutscenes spread across a 30 hour playthrough.
That's not at all how I feel.
I like story, but I think in a video game the goal should be to deliver the story in as interactive a fashion as possible.
As I have gotten older, my patience for NPC text, cut-scenes, voice, or ANY amount of time where control is wrested from me has gotten lower and lower.
Over the years, some standout games have moved the bar for interactive storytelling. Marathon, Metroid Prime, Half-Life 2, Bastion, Dark Souls, Breath of the Wild, and INSIDE come to mind immediately.
I have played a lottttttt of games. I was a kid in the late 70's and 80's and started off being an arcade rat, and have played games since. When a game hits a new high in gameplay, graphics (to a point, this is more about art direction), sound, music, it makes playing something that is considerably further back from it a lot less interesting to me.
Cut-scenes had their time, imo. They are, imo, anachronistic and haven't changed significantly other than length and quality.
I don't begrudge people liking cut-scenes, at all. But I will skip them for the most part.
People disingenuously say "thats like fast forwarding through a movie". Movies are an entirely passive medium to ingest. They are linear, and they go through a TON of editing to keep them in a certain time-span, keep the pacing good, tell/show enough of a story. I love movies. But man, going back and watching some from the 70's or before is almost unbearable now. The pacing is bad slow, a lot of times plot is over-explained, etc.
Books/reading is also linear. But books do something important that movies/tv cannot do in the same way - engage your imagination in a big way. I was discussing this with a friend a while ago, specifically about how/why we got so much more out of old Final Fantasy games, and I came up with this conclusion: you HAD to read, and the graphics were basically a loose representation of place. So your imagination went wild - filled in the pantomime actions of the characters onscreen in conjunction with not having to have book-like descriptions of place. As the graphics got better, our enjoyment of the STORY of FF games diminished, as we thought back on it.
Games are their own thing - and I think narrative/story/lore delivery is still in an evolving state as technology evolves and designers take advantage of it. I absolutely adore INSIDE and how it tells a story. Theres no voice, theres no text, it's 100% through action and environment. I don't have a link, but the designers purposefully went in and took out as much overt information as possible out of the game world. This is a thing good writers do for books and movies as well. The end result is constantly asking questions of what the fuck is going on, basically the whole game. It also led to a huge amount of plot discussion after the fact, some about concrete things and others about the philosophical questions asked by the game. I think every game that wants to tell a story can use this kind of storytelling to make the story and what you are playing WAY more tied together.
The other issue with cut-scenes is they really cannot(well could but shouldnt) deliver any information about gamestate that you cant get in another way (like a quest journal or a big arrow pointing where to go). They give some people context to their actions, but it's often just ludicrous. No cut scene ever can give context to Lara Croft being a mass murderer.
They also constantly show you doing thing that you can't do in gameplay, and as production values go up, it's more and more rare that there will be too many cut-scenes produced that wont be seen in a playthrough, and I think this ties games down to being linear slogs to just get to the next cutscene.
Anyway build is done, but I am happy to discuss any of these points more later.
I dont think so. That Xenosaga cutscene was nearly an hour long iircI never got far, but recall Xenosaga had save points during the cutscenes. Any other game do that?
How about I do both thank you very much?fucking waste of resource and time with those cut scenes. It's a game not a movie. Go watch a movie if you don't want to play the game.
fucking waste of resource and time with those cut scenes. It's a game not a movie. Go watch a movie if you don't want to play the game.
Why are you so hostile about cutscenes lmaofucking waste of resource and time with those cut scenes. It's a game not a movie. Go watch a movie if you don't want to play the game.
Weird how he loves God of War, which has almost the same amount of cutscenes, but it's bad for Days Gone ;D
I pay money to play the game, not watch B-grade clips. If it's longer then 2 minutes I skip. End cutscenes can be ~5 minutes tops.
People that love soundtracks, can hear them on Spotify. Please let us remove all music from games. Super annoying.also people that love cutscenes can just watch them on youtube, watch them however many times you like.
Yeah, I skipped the scenes in Bayonetta too. The majority of games have trash tier writing and acting that make the CW look like Masterpiece Theater. If I'm digging gameplay but not the story, I'll mash that skip button. I'd rather read a book or watch a show/movie for a solid story that isn't written to adapt to a game's setpieces. That said, if I do like a game's story (i.e. Spider-Man) I don't skip the scenes and ultimately it provides an overall better experience.Why not? I skipped the ones in Bayonetta just like the person you quoted. The gameplay is fun, but the cutscenes were trash.
fucking waste of resource and time with those cut scenes. It's a game not a movie. Go watch a movie if you don't want to play the game.
This is easily ignorable but I'll bite. This has to be a troll post correct?Playing games is fun, but they simply cannot tell meaningful stories. That's six hours I could be doing almost anything else.
This is easily ignorable but I'll bite. This has to be a troll post correct?
Nah... If you think a 6hr long cut scenes in a 30 hr long game is fine, gaming isn't for you. You are better off watching a TV drama. For real lol.
True gamers play with the controllers, not just sit there and watch cut scenes all night long lol.
Possibly because not a singular thing really sticks out. I don't want to call the title generic as some have already proclaimed, that's not fair to it yet, or he devs.Everything about this game seems to line up perfectly with my taste and yet I could care less about it, I don't know why, but this game doesn't appeal to me.
This is easily ignorable but I'll bite. This has to be a troll post correct?
Nah... If you think a 6hr long cut scenes in a 30 hr long game is fine, gaming isn't for you. You are better off watching a TV drama. For real lol.
True gamers play with the controllers, not just sit there and watch cut scenes all night long lol.
Yeah go watch some long ass movie like Titanic or binge watch some Netflix and stay away from our medium you faker!
Yeah go watch some long ass movie like Titanic or binge watch some Netflix and stay away from our medium you faker!
Nah... If you think a 6hr long cut scenes in a 30 hr long game is fine, gaming isn't for you. You are better off watching a TV drama. For real lol.
True gamers play with the controllers, not just sit there and watch cut scenes all night long lol.
People that love soundtracks, can hear them on Spotify. Please let us remove all music from games. Super annoying.
This is amazing, lol.Why are we back to the "skipping cutscenes" topic? We had a whole seperate thread about this yesterday? :P
Anyway, I found this one yesterday:
Horizon - 22h w/ 5h of cutscenes
AC Odyssey - 38h w/ 9h of cutscenes
The Witcher 3 - 50h w/ 13h of cutscenes
Watch_Dogs 2 - 18h w/ 4h of cutscenes
I only do that when they put some weird Heavy Metal stuff in my games. Like... WTF?I do sometimes turn game music off and listen to spotify though
That really bothered you yesterday, didn't it? ;D First your "test" post and now this. I'm always watching you PT *creepyface*