So I just reached the 2 hour mark and I have had my game crash on me twice in the same exact location. And it's the only place I can really go...
Fucking christ man...
Fucking christ man...
This is exactly what's stopping me from carrying on with this fun game
I understand if this question might be annoying but any ETA on your PC video? I want to hold out before buying the game.PC by far with your GPU (can easily get the same Performance and higher res as the PS4 Version but with RT maxed), but your CPU is less than awesome.
I've gotten this a few times, too. I figured it was my GPU's overclock or something.
Being a DX12 game, ensuring windows is up to date can be very important. Are you on the newest build? And I doubt it needs to be said, but for posterity, make sure graphics drivers are up to date.At this point I just want to play without it crashing my game or PC. Don't care if its at 30fps
Same thing happened for me as well.when going for the tunnel exit?
Did the exact same for me, 3 pauses about a half second long. Didn't happen again after that in the next loop at least.
Fuck it, I'm diving in regardless. I really want to play this game and I only have two days off. If I can't get it to run well I'll just keep it on hold until it's patched. I also do not mind playing a game like this with a gamepad and I just bought a new one.
If there are consistent issues with every game, it could be a system issue that needs resolving. Some kind of conflict in hardware, or software running in the background, etc... I know it is annoying, but it really might be worth trying to do some kind of deep dive troubleshooting if this is happening so much.
Not saying games like this aren't to blame, btw, it's absolutely true that some games have issues that are not the fault of your system. From what you have said though, unless you were super unlucky to play a lot of these games in a row it could be something to do with your system too.
Yep I'm done until this is fixed. It's impossible to stomach - partly because it's like, how is this sort of thing acceptable in 2021 when releasing a game on PC, and partly because it's obnoxious "feeling" what the game is like when it's running smooth, and then that being ripped away from you every time you move your mouse (which is all the time).
Come on man.
Is anyone on PC not having this happen to them, or is it just a case of some people are more tolerant of it than others?
First area in the game was running smooth as butter, 120 FPS all good on my 3080. I've now got to the first main area and my performance is a mess :(
FPS flip flopping between 60 and 90 ish and just not smooth at all. Even if I try to lock at 60.
I guess I better trawl through the thread for tips...
No, this seem to be more about bad resource management and oversubscription of VRAM specifically.I'm assuming it's related to Denuvo here since we eventually found that was the case with RE8, right?
I have been very anti-Denuvo on this site, based on the performance issues that I've measured in games like Deus Ex: Mankind Divided.Some real RE8 syndrome with this one for me. Things run fairly well on my PC with Medium settings, but I get occasional freezes for a few seconds as I approach enemies. I'm assuming it's related to Denuvo here since we eventually found that was the case with RE8, right?
Things are otherwise acceptable, but I imagine it could be optimized more. I think Arkane has a habit of putting out rough PC ports at launch by this point, but I thought Deathloop might be the exception given the delays. It's not so bad that I'll stop playing or anything, but it's a bit of a bummer that I would probably have had a better experience if I played around Christmas or something.
It's the same as Deathloop, where 60/120 are smooth if your system can hold that consistently, but nothing in-between is - whether you're using VRR or not.Dishonored 2's frame pacing / judder issues were never fixed, correct?
I suspect the reason that some people are saying the mouse input is not an issue for them is because they are used to low-resolution mice (or limiting their mouse to low resolutions).
The animation issue on the mouse isn't the only problem with the camera. Even using a controller, this has got to be one of the worst first person cameras in recent memory. Arkane needs to provide additional acceleration curves, cause the one they're using feels exponential, maybe even cubic. Changing the sensitivity barely adjusts the turn speed at all, except at wide stick angles, so the camera is simultaneously too slow and too fast to turn. I don't know how this isn't a bigger for both players and reviewers, it feels awful to move the camera.
DenuvoYa if the controller on PS5 feels anywhere near as horrible as it does on PC then I cant imagine playing this game on a console.
Also why are load times so freaking long.
You know, I always assumed this to be the case, but the many years of seeing everyone collectively shout that it didn't matter made me think it wouldn't be so measurable, so I never really looked into it. Thanks for posting this (though I typically play at 1200 dpi anyway, so at least I'm not doing the 400 dpi meme).I suspect the reason that some people are saying the mouse input is not an issue for them is because they are used to low-resolution mice (or limiting their mouse to low resolutions).
Here's a comparison of that in CS:GO, for example:
The only thing that changed above is the mouse resolution and sensitivity setting. Frame rate is exactly the same.
Rather than 400 CPI with 3 sensitivity, you might use 12,000 CPI with 0.1 sensitivity.
The turning rate is the same, but the movement is much smoother. And recent testing by Optimum Tech on YouTube has shown that higher resolutions may be faster to respond, too.
That explains it.This might explain why I think it's fine; I tend to set my mouse to very high sensitivity (small mouse movement = large in-game movement). I've been doing this for decades, so I'm pretty used to the low-resolution feel. I figured this probably wouldn't be a contributing factor here because I didn't do anything special to mouse settings in this game versus other games, but in the Logitech settings for my mouse I have four DPI settings and I usually sit at the highest setting, 6400 DPI.
It does depend on the game and settings you use, but yeah, it can make a noticeable difference to smoothness. Polling rate is another factor as well.You know, I always assumed this to be the case, but the many years of seeing everyone collectively shout that it didn't matter made me think it wouldn't be so measurable, so I never really looked into it. Thanks for posting this (though I typically play at 1200 dpi anyway, so at least I'm not doing the 400 dpi meme).
Oh yeah, it's horrible.The animation issue on the mouse isn't the only problem with the camera. Even using a controller, this has got to be one of the worst first person cameras in recent memory. Arkane needs to provide additional acceleration curves, cause the one they're using feels exponential, maybe even cubic. Changing the sensitivity barely adjusts the turn speed at all, except at wide stick angles, so the camera is simultaneously too slow and too fast to turn. I don't know how this isn't a bigger for both players and reviewers, it feels awful to move the camera.
The main reason is that loading times are tied to frame rate.
The reason G-Sync has the fastest loading is because I am not using any external tools to limit the frame rate (v-sync, or a limiter).
Frame Rate Sync Result Loading Time 25 FPS V-Sync (100Hz, 1/4 Refresh) Judder 02:30 33 FPS V-Sync (100Hz, 1/3 Refresh) Judder 02:05 50 FPS V-Sync (100Hz, 1/2 Refresh) Judder 01:35 100 FPS V-Sync (100Hz, NVIDIA) Judder 01:05 30 FPS V-Sync (120Hz, 1/4 Refresh) Smooth 40 FPS V-Sync (120Hz, 1/3 Refresh) Smooth 01:55 60 FPS V-Sync (120Hz, 1/2 Refresh) Smooth 120 FPS V-Sync (120Hz, NVIDIA) Smooth 30 FPS G-Sync Judder 00:35 45 FPS G-Sync Judder 00:35 60 FPS G-Sync Smooth 00:35 75 FPS G-Sync Judder 00:35 90 FPS G-Sync Judder 00:35 105 FPS G-Sync Judder 00:35 120 FPS G-Sync Smooth 00:35
I've no idea, but it's not the only game to do it.Why would load times be tied to framerate?
That's insane and makes no sense to me.
Reading the framerate actually gets worse further in makes me not able to play this.
I find it smooth at 120 fps, but even quite turned down its hard to maintain with my 2080, and even a frame dropped equals massive stutter. At 60 fps capped via RTSS I still have stutters, and my frametime graph looks awful, so it's definitely that. Others seem to manage this fine.. I am running 120hz but also tried 60hz and it was similar. I thought I was just unused to 60 fps/hz but no, graph looks awful, it's frametime issues again. Any tips?
I've no idea, but it's not the only game to do it.
Off the top of my head, Control is another game which had the same problem.
You might also want to set power management mode to "maximum performance" in the game's profile, in the NVIDIA Control Panel.
- If it's a fixed 120Hz display, disable any frame rate limiters, and set v-sync in the game to "Half (60Hz)". Do not enable the reflex or low latency options. Enable the resolution scaler in performance mode, with the target set to "Manual" at 60 FPS.
- If it's a 120Hz G-Sync/VRR display, disable the in-game v-sync and set the game's frame rate limiter to 60 FPS. Do not enable the reflex or low latency options. Enable the resolution scaler in performance mode, with the target set to "Manual" at 60 FPS.
I don't generally recommend that, but as you say: even a single dropped frame stutters noticeably.
The Reflex boost mode setting in the game should do the same thing, but I'm not sure if having Reflex enabled does other things as well, which may interfere with trying to get smooth performance.
I haven't been able to get the game running 100% smoothly here, though. Even with the resolution scaler set to performance mode, I still get the occasional dropped frame/stutter.
idk what changed but my performance is a lot worse today than it was yesterday. It's all over the place, so I've just capped it at 60 for now. Using a mix of high and very high settings without any raytracing @1440p on my Ryzen 3700x/3080. so bummed oof
not sure this is much better, but still interesting that what looks like stutter is infact camera issues at anything that isnt a locked 60.
I'm always glad to hear feedback like this.Dude a HUGE thanks for this.
After all this time, finally got it running smoothly based on your advice.
fwiw Pargon, I always enjoy seeing your posts in the PC performance threadsEven at 60 FPS, the mouse doesn't feel right to me; it's just not as bad. It's nowhere near as smooth as a gamepad, or mouse movement in other games.
I'm glad that Alex is taking an in-depth look into the problem, though - hopefully whatever his findings are will help Arkane actually fix it.
I will say that it's not just mouse movement that is the problem for me, though.
Even strafing with a gamepad or keyboard - without involving the mouse - doesn't look right at anything other than 60.
120 did seem okay in my limited testing, but my setup can't really hold a consistent 120 in most areas.
Ideally, if the source of whatever is causing the bad motion at anything other than 60 FPS is found, it will get ported back into Dishonored 2/Death of the Outsider, but maybe that's hoping for too much.
I'm always glad to hear feedback like this.
Sometimes I wonder if I'm posting too much in performance threads like these - especially when a lot of it is repeating the same advice (to new people).
Yep I'm done until this is fixed. It's impossible to stomach - partly because it's like, how is this sort of thing acceptable in 2021 when releasing a game on PC, and partly because it's obnoxious "feeling" what the game is like when it's running smooth, and then that being ripped away from you every time you move your mouse (which is all the time).
Come on man.
Is anyone on PC not having this happen to them, or is it just a case of some people are more tolerant of it than others?
To anyone experiencing the DX12 stutter I recommend you to try the following:
1.In Windows Settings search and open Exploit Protection
2.Click On the Program Settings Tab
3.Click On The + Add Programs To Customise
4.Click On Choose Exact File Path
5.Find Control_DX12.exe Click Open
6.Programs Settings For Game Opened ,Scroll Down To Control Flow Guard
7.Put Check Mark In Override System Settings And Turn From On To Off And Apply
After following those instructions my stutter is 100% gone and the game runs flawless, just thought I would share in case it helps others.
Here's the source where I found it: Possible Solution For DX12 Stutter
I don't think advice/recommendations are overbearing or anything if you have good testing and reasoning behind it, which you do. Try not to worry about it too much. I'm not terribly active on here but you're a person I've always enjoyed engaging with.Sometimes I wonder if I'm posting too much in performance threads like these - especially when a lot of it is repeating the same advice (to new people).
Even at 60 FPS, the mouse doesn't feel right to me; it's just not as bad. It's nowhere near as smooth as a gamepad, or mouse movement in other games.
Why would load times be tied to framerate?
That's insane and makes no sense to me.
Why not just keep v-sync off and limit to 75 fps to begin with? What does the first step do to create a different effect?In that situation, it was better to enable v-sync and limit to 97 FPS, than keep v-sync disabled and limit to 75 FPS. Both ensure there will be no tearing and low latency, but one runs a lot smoother than the other.
• Added hooking profile for Deathloop. The profile disables "High" application detection level setting for this game, which is incompatible with its protective system implementation. Please take a note that application detection level settings in RivaTuner Statistics Server are application compatibility options, which are intended to be used at profiles level only for games dynamically loading DirectX runtimes. It is recommended to use it only for applications, which cannot be hooked with default "Low" application detection level. It is strongly not recommended to enable "High" level globally for all processes running in the system
• Added hooking profile for Fallout 76. Similar to Deathloop profile, it also disables "High" application detection level setting for this game, which is incompatible with its protective system implementation