Once again you didn't say disappointing at time of release in your first post; you literally said its the most disappointing game this generation. Maybe try and word better next time?
I was very explicit with my original post. Disappointing at release made it the most disappointing game of the generation.
I've been trying to restate and add context/explanation to this argument over the course of my last few posts, but it's really as simple as this: Destiny failed to meet expectations Bungie set. This is the literal definition of a "disappointment". Nothing that happened post release can change that it was a disappointment. Additionally, I feel that objectively no other release this console generation failed so spectacularly to meet expectations, thus "disappointing", and as such Destiny is the *most* disappointing game of the generation.
Not once have I argued or suggested that Destiny as a series was not a success, not added to, not improved, and not better now. That doesn't change that it *was* disappointing. Nothing can ever erase the feeling of disappointment it created.
- Was a disappointment
- Was the most disappointing game of the generation
You're only speaking to the former while asserting the latter.
Being successful years later cannot ever change how disappointing it was, and again, it was so profoundly disappointing that I feel no other disappointing release this generation has come close. As an example, Anthem was disappointing, but there was a healthy skepticism surrounding Anthem from day one. Borderlands 3 could be called disappointing for being just more Borderlands, but for much of its audience that was all it needed to be.
So an overall successful franchise with a few blunders in between doesn't really support the claim that Bungo somehow "fell off", which was the original point being argued. How exactly are we defining this vague "falling off".
People like Destiny. People play a lot of it, and it's been very commercially successful. Despite this, Destiny has had more than "a few" blunders. Destiny has had a very tumultuous, divisive history and continues to struggle with this critically. Inversely, previous Bungie titles were largely very consistently great, received very positively by both the community and critically. Given what we know about the problematic development of Destiny and the comparison we can draw between it and Halo, it's reasonable to say that Bungie has been struggling a bit.
You're thinking of BioWare.
From day one the reaction to Anthem was intensely skeptical. Anthem was never spoken of like Destiny.