"Teraflops as a metric, is not really equivalent to performance"
Sounds polar opposite to what people hare have been saying.
But that compares old tech to new tech, right? Comparing the TF from PS4 to PS5 is silly, but PS5 to Xbox Series X comparisons are still valid, as they're using the same tech.Dang, they kinda put TF warriors in their place within the first 10 minutes. I missed that CUs bit in the stream myself
But that compares old tech to new tech, right? Comparing the TF from PS4 to PS5 is silly, but PS5 to Xbox Series X comparisons are still valid, as they're using the same tech.
TF is indicative of one aspect of the GPU but frequency clock is indicative of several aspects of the GPU (PS5 has unusually high frequency). Effectively the PS5 will be punching above its 'TF target'.But that compares old tech to new tech, right? Comparing the TF from PS4 to PS5 is silly, but PS5 to Xbox Series X comparisons are still valid, as they're using the same tech.
People look to the final PS5 TF number but I still feel Cerny's point is being overlooked:
Both of the configurations above have the same TF on a comparison sheet but one is actually a third faster in most aspects and is notably more real-world performent (TF is only applicable to one part of the GPU while frequency affects plenty). As he pointed out, if you can handle the extra power and cooling needs then there's a lot to be said about being faster (it's also easier to fill 36CU's worth of work than 48CU's).
Real world performance benchmarking will be really interesting with the PS5.
sony seem to really have put some thought into the design , i think it's efficiencies are going to beat out the more stock standard design MS came up with
Disagree. Seems like Sony is giving devs more options for fidelity, but it remains to be seen if most will try to push it anywaysits uncanny the way 2013 is being reversed.
I remember reading stuff like this about the Xbox One design compared to PS4s "more conventional" approach.
Disagree. Seems like Sony is giving devs more options for fidelity, but it remains to be seen if most will try to push it anyways
It has VRS:DF mentioned that Sony hasn't mention if the PS5 has Variable Rate Shading or Machine Learning. Aren't both part of RDNA2?
Disagree. Seems like Sony is giving devs more options for fidelity, but it remains to be seen if most will try to push it anyways
Flops is the new bits. I remember wondering why a 32bit GBA couldn't produce the same graphics as a PS1 as a kid.Which is strange to me, because people have been saying flops as a raw metric isn't accurate since the damn Switch and people were trying to direct compare numbers vs. the output of having Xbone and PS4 ports on it, so it definitely wouldn't be the case here on more advanced machines.
That said, XSX has a few advantages on PS5 other than raw teraflops so it's entirely possible it will produce the better looking games.
They're right though. An analogy would be Nvidia cards vs AMD's. Nvidia usually has less theoretical Tflops but they perform above its competition.
Watching the vid now. What would we do without you DF guys?
Dark1x , is there any more details about storage expansion options with PS5. MUST a user buy an expensive cutting-edge SSD if they want more storage, or will be able to use cheap external drives as cold storage?
They're right though. An analogy would be Nvidia cards vs AMD's. Nvidia usually has less theoretical Tflops but they perform above its competition.
Thank jesus! I can handle buying two new consoles, but upgrading storage for both is getting a little too much to handle.Yeah IIRC Cerny mentioned you could use a typical external HDD for fridge games and playing PS4 games
That is not a confirmation of anything.It has VRS:
PS5 and Xbox Series speculation |OT11| Cry Havoc and Let Slip the Dogs of War [NEW NEWS, NEW THREAD - CHECK OUT THE STAFF POST]
Uh that sounds like the plan? Reads to me like "see you at E3". They specifically saved stuff like the price and release date which they'll announce at E3 obviouslywww.resetera.com
But that was due to geek bench scores (and just how much resource hungry Android is compared to apple). We have two consoles with the same gpu and cpu manufacturer. How can we not directly compareThe teraflops isn't a metric for performance reminded me of this... Apple has always taught that specs arent everything, iPhones always had lower specs compared to the similar gen Android phones. However, iPhones can perform equally if not better than Android phones due to the design and cohesiveness between OS and hardware.
Both consoles have 3d audio.The 3D audio sounds mindblowing. Seems like the definitive feature for me as someone who is a bit of an audiophile
The teraflops isn't a metric for performance reminded me of this... Apple has always taught that specs arent everything, iPhones always had lower specs compared to the similar gen Android phones. However, iPhones can perform equally if not better than Android phones due to the design and cohesiveness between OS and hardware.