Which glyphs/skills are you using? Admire you theorycrafting a different build - everyone swears by Exploit, but I have to wonder how much is fact and how much is groupthink in the guidemakers.
Contemplated starting a new build, but it seems so tedious to do between the manual resets, re-gearing with small stash, and the difficulty in actually telling what is better offensively and defensively.
Re: Exploit, I was just looking at the bonuses provided and prioritizing Exploit just didn't make sense to me. It was the first glyph I blindly maxed out because of said groupthink, but then I started actually analyzing and feeling them out by switching them in and out and trying to maximize their bonus attributes.
For my Penitent Greaves/Condemnation Twisting Blade build, Exploit turned out to be the 5th/6th best glyph. My socketed ones are:
Closer (level 19): every 5 dex (edit) in range gives 6.1% increased cutthroat skill damage (currently 78.9%), bonus is 10% DR while holding a melee weapon
Combat (level 21): every 5 intelligence (edit) in range gives 9.9% increased core skill critical damage (currently 69.3%), bonus is skills that critically strike restore 12% of energy cost
Chip (level 21): every 5 dex (edit) in range gives 6.6% increased physical damage (currently 52.8%), bonus is physical damage on enemies makes them up to 10%x more vulnerable to any damage from you
Turf (level 21): every 5 strength (edit) in range gives 9.9% increased damage to close enemies (currently 67.3%), bonus is 10% DR from close enemies
Control (level 16): every 5 intelligence in range gives 11.9% increased crowd control damage (currently 80.8%), bonus is extra 10%x damage to chilled/20%x to frozen enemies (this one is HUGE and is mostly why Penitent Greaves is BIS)
My attached boards are Exploit, Cheap Shot, Tricks of the Trade, and Cunning Stratagem (those are legendary nodes attached to the boards, I can't find the way to get the actual board names to show lol). There might be improvements to be made on this end.
Here's a look at Exploit:
Exploit (level 21): every 5 strength in range gives 4.0% increased damage to vulnerable enemies, and the bonus makes enemies that damage you vulnerable. If I socket that in my best strength glyph socket, it would be giving me an extra 26.9% damage boost to a damage bucket I'm already well invested in, AND it would be replacing Turf which gives me a much larger boost and isn't conditional on vulnerable. It just doesn't make sense to me. I took Exploit off for Turf and instantly felt way more lethal. Even its bonus is useless to me since I make pretty much anything I touch vulnerable with Puncture.
The Exploit board is fantastic, I'll give it that. The glyph? Not so much for me. Every other glyph I have in play gives way more. I'd put Exploit back in for Control if I didn't have Penitent Greaves giving me free crowd control everywhere I walked.
The glyphs I'm working on for the Lilith build are Bane and Tracker for the extra poison damage.
(edit: had some lines mixed up, all fixed now)