DOOM Eternal Reveal - Information Roundup

Oct 25, 2017
707
#1
  • New suit
  • The suit has a sword attachment and a grenade launcher/flamethrower attachment
  • Super Shotgun has a grappling hook attachment called the Meat Hook
  • Grapple demons like Scorpion but accelerate towards them versus pulling them to you
  • Combat Shotgun has a full automatic alt fire mode
  • SWORDS
  • New weapon, the Ballista, shoots explosive bolts that can pin demons
  • OG style Plasma Gun is back
  • DOOM SLAYER has a dash and can swing from poles a la Assassin's Creed
  • Extra life pickups?
  • Invasions, take control of a demon and invade another player's game a la Dark Souls
  • Non-demonized human npcs will be present
  • Multiple locations, Earth and Phobos to name two
  • New glory kills and demons
  • Reimagined demons from the last game and from Classic Doom
  • "Destructible demons" - demons will visually start losing bits of flesh and stuff as they take damage
  • idSoft are building a "DOOM universe"
  • Lots of lore
  • Game runs on idTech 7



 
Last edited:
Nov 3, 2017
1,319
#4
Predator style shoulder cannon that appears to have multiple modes of fire (shootable mines, flamethrower.)
 
Oct 25, 2017
20,966
#9
After watching the whole thing I think what i liked most was the overall package leaning into the more old school roots of the IP. It feels like a modern take on old school Doom that keeps a lot of the quirkiness but modernizes it. Even the map design felt decidely old school with how it worked, I hope they have some labyrinths in the final game with a variety of keys and hidden areas. Even the map screen itself felt like a call back to the original games.

I also really enjoyed the increased gore on the enemies. I love blowing chunks out of my foes and knowing just how close to death they are by the fact they've had entire sections of their body removed by my firepower.
 
Oct 25, 2017
132
#13
Going through the gameplay again now. UI element in bottom left is the dashes, shows two and they recharge SUPER fast (could be debug/easy mode for recording, of course). Shoulder mount is in the bottom right, as are weapon addons. Some only have one (SS, the sniper/machine gun) others have two icons, one of which is lit up. Can't remember how switching worked in the first remake, but I believe it was just on the fly.
 
Oct 29, 2017
19
#18
I've not watched the full presentation but can someone tell if they've done away with the mechanic where you get your pick ups from the close up kills please? I've just watched a s min gameplay vid and all the pick ups were on the floor like original Doom.
 

Hektor

Community Resettler
Member
Oct 25, 2017
4,925
Deutschland
#19
CEO: What are your ideas for a DOOM sequel?

Dev: Well, like the first game i guess...?

CEO: ...and?

Dev: ...with Grappling Hooks and Lightsabers?

CEO: OH FUCK YES SHIP IT NOW
 
Oct 27, 2017
9,367
#21
I've not watched the full presentation but can someone tell if they've done away with the mechanic where you get your pick ups from the close up kills please? I've just watched a s min gameplay vid and all the pick ups were on the floor like original Doom.
It is still in.

Though it seems they made glory kills less important and more optional.
 
Nov 7, 2017
408
#22
They took my goty 2016.

And made it even gotier.

Had a nerdgasm when I saw the classic zombiemen, classic plasmagun, classic mancubi

Doomguy is even more agile and fast now wtf

And the action is OVER THE TOP!!!

I NEED THIS
 
Oct 25, 2017
132
#32
Going through the gameplay again now. UI element in bottom left is the dashes, shows two and they recharge SUPER fast (could be debug/easy mode for recording, of course). Shoulder mount is in the bottom right, as are weapon addons. Some only have one (SS, the sniper/machine gun) others have two icons, one of which is lit up. Can't remember how switching worked in the first remake, but I believe it was just on the fly.
Map screen has that Demonic Corruption bar on it, which with the colour of the area you've explored and the stuff you haven't, suggest some kind of level progression track with a bonus for completion. Another way to ask for exploration, along with the Secrets, I guess.

Listeneed to the Doom soundtrack a lot and this sounds like it's all new music to me, in the same style.

No UI change after the Blood Punch powerup is picked up, which would suggest it's just permanent. You can see a new indicator after every glory kill to show the effect is in play, and it keeps appearing through the rest of that sequence.

Based on the "last life" pop up during the invasion bits, that's what the 1ups are for - but they said you can turn off invasions, so they probably have a use in regular gameplay as well (I'd guess you just respawn on the spot with mega damage/invulnerability or whatever)
 
Oct 25, 2017
1,372
#36
Oh my. That second segment of high octane gameplay, with all the new mobility options...damn. I am super excited.
 
Oct 25, 2017
2,752
#43
I'm so ridiculously pumped for this game! They could have given me nothing but more Doom 2016 and it would have been great but adding shit like swords, grappling hooks and a greater focus on lore?! Game of the generation contender.
 
Oct 27, 2017
9,367
#44
Noticed in the video something that looked like Big Gun from Quake2, and there's a Quake 2 logo in one of the concpet arts
I am starting to feel like we might be dimension hopping. That would be awesome because that might mean we would see the world of Quake 1 and the world of Quake 2. Maybe even go back to the original Doom dimension.


I say this because it seems like there are plenty of classic demon design and weapons mixed in with with the new designs from Doom 4 and 3.
 

D65

Banned
Member
Oct 26, 2017
6,862
#46
It kinda looks like they did nothing to solve the issue with the weapons being way too good for the demons. In fact, it looks a bit like an expansion pack. That's a good and bad thing. The game isn't improved much but at least it isn't worse.