Do you think we will get a fix for stutter/fps issues in the city this month?
Doubt you get it at all. I really wouldn't hold out for this fix, game been in development for a very long time, it's not like they just found out it had this problem when the game launched.
What exactly does this mean? They havent bothered creating lower detail assets? If that is the case, then I believe there is no chance they will officially fix performance. Seems like a ton of work to do.Seems like a modding discord figured out the real reason why the game runs so poorly and it's uh real dumb.
What exactly does this mean? They havent bothered creating lower detail assets? If that is the case, then I believe there is no chance they will officially fix performance. Seems like a ton of work to do.
No it means that assets that were created with multiple Levels of Detail are all rendering in the highest Level of Detail versions, even at that distance. It means the Griffon that you see flying from a few miles away has all the feather details that you can't actually notice unless you're practically climbing it. Normally, you've got rules set up to determine which LoD to render based on distance and/or line of sight/and or other optimizations (too much stuff on screen use lower LoDs). Usually this is strictly a rendering thing, though depending on how characters are implemented, such as if movement is driven by animation, it can have impacts on how the asset actually behaves rather than just how it looks. I dunno their engine, so maybe there's Reasons for such a massive circle of highest LoD, but they'd probably be the kinds of Reasons that are "game development is hard, and you make decisions with the info you got, and then a few years later those decisions bite you in the ass" kinda Reasons.
Yesterday I straight up murdered 4 NPC's in the Vermund Gaol out of pure frustration. Third time I had to be there in a short time, didn't want to run back to the Inn AGAIN to withdraw the correct outfit because I just sorted my inventory for the millionth time aaaaand of course they started attacking me.
Am I in trouble?
How often do you guys change your vocations ?
Did you stick to the same one throughout your whole play through?
How often do you guys change your vocations ?
Did you stick to the same one throughout your whole play through?
Out of Capcom's financials. 2.6m units sold in the quarter, along with Dark Arisen pulling in a crazy near 1.7m sales in the same timeframe. Dragon's Dogma also listed as a key brand alongside RE, MonHun, and Street Fighter.
Well done, Arisen.
Maybe DD3 will finally be the entry where they give it the budget and time it deserves. Until then I hope theyre cooking with the DLC
Out of Capcom's financials. 2.6m units sold in the quarter, along with Dark Arisen pulling in a crazy near 1.7m sales in the same timeframe. Dragon's Dogma also listed as a key brand alongside RE, MonHun, and Street Fighter.
Well done, Arisen.
Great news, I'm not as down on the game as others but am still making my way through it. Hopefully they can build off DD2 and not have to restart everything from scratch like they had too for the sequel.
Out of Capcom's financials. 2.6m units sold in the quarter, along with Dark Arisen pulling in a crazy near 1.7m sales in the same timeframe. Dragon's Dogma also listed as a key brand alongside RE, MonHun, and Street Fighter.
Well done, Arisen.
What the hell, DDDA getting that big of a bump is wild. We big time now bois and girls.
If you're on PC you can with the save managerI really, really wish you could have multiple characters. The Character Creator is so good, that I feel it encourages role playing straight out the gate. Sure, I could buy the thing in-game that lets me change stuff, but that is not the same at all to me.
Most likely the game is processing data on the NPCs even when you cant see their physical model.The main reason of the frame rate drops is due to high CPU usage( NPCs) walking around in the capital. But they fade in and out all the time, how is this contributing to the performance drop?
Maybe it's something like the modded suggested.
if on ps5, just make multiple psn accountsI really, really wish you could have multiple characters. The Character Creator is so good, that I feel it encourages role playing straight out the gate. Sure, I could buy the thing in-game that lets me change stuff, but that is not the same at all to me.
I just got the platinum for this on PS5. I actually think it's better than DD1 overall and has a more substantial story than the first game but it does kinda lose the wow factor for not being as novel. I enjoyed it but I was really done with it by the time I wrapped it up. Had about 110 hours.
I was actually hoping this game had less obtuse quest design than the first game but it's just as bad. I wouldn't recommend doing any quests without a guide as there are a lot of sensitive outcomes and cutoffs. Some of the quests are cool in their solutions but a lot of them you would probably never think of on your own.
Between FF7Rebirth being super long and this game being long and requiring a guide practically, I'm really craving playing something way more straightforward and shorter.
I don't think I consulted guides for any of the quests. I failed some, but I just considered it part of the story. It's not like the game punishes you too harshly for messing up and there's always another playthrough.
Among the biggest problems the game has- I feel like for a game that is really at its best when you're just out exploring, maybe literally in the dark, it's not great to have quest design that basically encourages players to use a guide (and surely spoil aspects of the game because of that) to avoid really stepping in it.
There are so many negative things I could say about this mess of a game, and yet I love it and think it's really fantastic overall. Really hope Capcom prioritizes a sequel (I'll take some quality patches/DLC for this one if that's on the table too) sooner as it is a series that really deserves the time and care to shine.
So basically, at some point down the line you'll only be able to brute force past this problem. That's how it sounds at least unless they fix it of course.
This is a system called the Loss Gauge. You can check out the tutorial on it via the menu if you want more info. The health bar is split into recoverable and non-recoverable portions as you take damage. Eventually attrition is inevitable, and you restore to full health via camping (for the most part).Quick noob question:
My character has lost some health, let's say half of it, why am I not able to use a potion for example to heal me? The "use" button is greyed out. The only thing I could do to restore to full health is to set up camp and wait.
Then... doesnt that sound like an "easy" thing to fix? Simply set that circle's radius to a smaller number? It sounds too "easy"... if you get my meaning. Something else must also be the reason, no?
What is so hard about fixing the frame pacing issue with the 30 fps lock mode?
I mean it is really hard for me to swallow. There must be a technical reason. I just cant possibly think of one. Same thing happens with From Software games.
Why are they doing this? How hard is it to have evenly paced frames like 90% of the games out there? I mean what is the point of the 30 fps lock mode in Dragon's Dogma 2 when it feels so much choppier than the unlocked mode? It just doesnt make sense. It feels like a bad joke.
It can be disappointing to see keep happening, but it also keeps happening in games that I really really love and can usually just kinda get over it in the long haul myself. I'm not saying that you should get over it, and I'd rather see it improved than see it continue.
I used to wonder why 30fps locks in PC games tended to look so bad and I think it may have been because of frame pacing issues. I don't think many displays/graphics drivers/game engines really think too hard about the relationship between the actual framerate and the refresh rate, and frame pacing issues kinda result from that. A lot of devs or a lot of available options will just purely lock to 30fps without also making sure the refresh rate matches in-sync to prevent frame pacing. Refresh rate doesn't need to necessarily be exactly the same as the framerate -- it can be divided evenly into a higher refresh rate (which can have some input latency benefits as well) but I just don't think there's a lot of thought put into it.
I mean i would think so myself, but then again From Software has been doing it consistently for more than a decade now. Regardless of hardware. They even managed to do it for PS5/XSX.
I cant accept that they havent dealt with this. They surely have heard the complaints. It doesnt sound like a monumental task to solve. Or maybe it is? I kind of hope it is, so that it makes sense to me. At this point all I want is for it to make sense.
Other devs struggle to hit a lock 30 fps on their games and here we have a very technically advanced game like DD2 that is LOCKED and yet ruined by that god awful frame pacing.
To me this is the very definition of shame and pity in a 1st world problem like this one.